Archive for June, 2005
[Update 29jun05: Tom's Hardware and PlayFeed are two among many to comment on this announcement. PlayFeed wonders at the wisdom of splitting the 360 userbase, while Tom's Hardware suggests that the next-gen blue laser format might be fought out by the consoles.]
[Update 28jun05: I was reading about this on CVG and three words popped out at me: "or something else". I guess Mr. Gates is leaving his options open. If Sony could scoop the 360 to use Blu-ray drives, now that would be something!]
Microsoft and Toshiba are strengthening their ties. At the joint press conference announcing such, Bill Gates revealed that the Xbox 360 may support HD-DVD in later releases of the console.
It begs the question: where does this leave users of the original 360′s sold without the HD-DVD? Or does it matter? Will developers start releasing games in HD-DVD format, or will HD-DVD just be a bonus feature for watching HD movies? If the former, will developers release their titles in two formats to support both kinds of 360′s? If the latter, will it cost extra, and where will it leave original 360 owners? Will they get a discount to upgrade to the improved 360?
So many questions, so few answers.
PS3 IGN has posted a couple screenshots of Alan Wake for the PS3. They look quite nice, although it looks like some elements weren’t textured (like the railing on the porch). But if these are representative of actual gameplay, wow!
The Finnish developer Remedy is behind the game Alan Wake, and EuroGamer has an interview with Remedy’s Petri Järvilehto and Sam Lake, which is a little old, but there you go:
As well, EuroGamer also has a link to a new Alan Wake trailer:
I was just saying to my friends a couple weeks ago that the old classic games should be revived and kept up to date. Games like Archon, Defender, Galaxian, Qix. These and others are great games that I’d like to see updated versions of. And by updated versions, I mean the same game, same gameplay, just better graphics and sound. I know that some games like Defender have been remade, but frankly, they’re not good. The developer played with the formula, changing the great gameplay. Tsk tsk. These games deserve better. These old gaming classics should be perpetually on the shelves, always available with the latest graphics. They’re just too good for this generation to miss.
Well, Nintendo plans to do just that for the downloadable games on the Revolution. Nintendo company president Satoru Iwata says:
“We are doing several experiments, including working with the original Super Mario Bros., with the new technology,” Iwata said. “The game itself and the gameplay shall be identical, but the look will be different — it’s possible that with Revolution we may be able to see the old games with new looks.”
He didn’t say what form the upgrades will take, but I think this is a great idea. Great games deserve to live on.
When I was a kid there was a draw at the local mall, Fairview Mall. The prize was an Intellivision. Ooooh. An Intellivision. A casual friend of mine had one, and I’d played it, and I knew it was good. And I wanted it. Oh boy did I want it. SO BAD. But really wanting the ticket to come out of the barrel with my name on it didn’t make it happen. Nope. Did not. I did not win that Intellivision. (Later we got an Atari 800XL which was better anyway.) I learned that wishing really hard did not make something true.
At E3 this year Sony showed a trailer for a PS3 game, Killzone, that looks just… awesome. There’s no other way to describe it. If actual gameplay was like this demo showed, then Sony had no problems. There would be no PS3 vs 360 war. PS3 would use the 360 to clean its boots. Even the screenshots are gorgeous. But in motion it’s just so much more. You have to see it. So then the debate raged: was this trailer a pre-rendered movie, or actual in-game footage? In an interview with IGN, Jan-Bart Van Beek claims that it is represtative of what final gameplay would be like. So while he didn’t say it wasn’t realtime, he implied that it didn’t matter. (Am I reading too much into it?)
Well, to be frank, I don’t believe it. The trailer just looks too good. But as it turns out:
Killzone was running on alpha dev kits at 5FPS and post production sped them up to 60FPS. The devs seems to be relying on the PS3′s final hardware to bring their dreams to a solid 60FPS, but I wouldn’t hold my breath on it; 30FPS is much more likely.
So it was running in realtime, just at 5 FPS (frames per second). The devs used an alpha PS3 dev kit, but I find it hard to believe that they can go from 5 FPS to 30 FPS, much less 60 FPS, in the final product. I’m a realist by nature, and the realist in me screams that this is not possible, no matter how much I want it to be true. So I’ll believe it when I see it. And man, I hope I get to see it. I really really want to see it.
nVIDIA has launch the GeForce 7800. Otherwise known as the G70, it is known that the PS3′s RSX chip is a derivative of this new product. For full details on the new GeForce 7800, see the links below. What they’ll show you is that the G70 is a mighty powerful graphics chip that should do very well inside the PS3. The second psinext article postulates that the chip in the PS3 will be even more powerful than the 7800 just announced, which makes sense since the PS3′s launch is a year away.
Link: ars technica – NVIDIA’s GeForce 7800 GTX launches
Link: AnandTech – NVIDIA’s GeForce 7800 GTX Hits The Ground Running
Link: psinext – GeForce 7800 GTX launches; tie-in to RSX confirmed
Link: psinext – Clues indicate that G70/RSX might be even more powerful than originally thought