Archive for July, 2005
This season’s F1 racing is a bit… dull. Silverstone and Hockenheim, two of the tracks best for passing and excitement, were quite the snorefests. And it doesn’t help that Kimi’s car keeps conking out on him.
So where can we turn for some F1 excitement? Video games, of course! You might know that there’s an F1 game in the works for the PS3. What you might not know is that Sony has the rights to F1 games for the foreseeable future. And while Japanese and European gamers can get their leather-wrapped hands on Sony’s current F1 game, us North Americans are left in the dust.
Sony: stop that! Give us our F1!
In a major coup for Microsoft, Namco is making Ridge Racer 6 a title for the Xbox 360. Ridge Racer 5 was a PS2 launch title. How times change. Or should I say “how money changes the times”. But the articles below doesn’t mention whether or not this was an exclusive arrangement. That would be interesting to know…
IGN has spoken with several developers about the new Xbox 360 beta kits. Are the beta kits better (and by how much) than what was shown at E3?
The interesting thing is that the Xbox 360 beta kits are actual 360 consoles, though gray and fatter. And the power supply is large enough to pass for a baby elephant if you add a trunk.
The beta kits, though, are new to developers, and that’s just four months from launch! I heard much derision about Sony’s schedule (final dev kits in December) and it’s not that different! Xbox 360 beta kits were supposed to ship in April-May, but actually shipped late June, at about 90% of final power.
One of the most interesting tidbits exposed by IGN is this:
Additionally, all the work that Microsoft has done on the System Guide massively reduces our certification requirements — to about a third of what they are on Xbox 1. To the end user, this means that we can spend much more time working on great gameplay, instead of having to worry about what happens when the player unplugs the game controller and the network cable at the same time he’s plugging in a memory card and dancing in a circle.
Being a software developer myself, I can easily see the benefits of this, and this should really help developers stay focused on the game.
The latest issue of EGM magazine reveals an interview with Nintendo’s Shigeru Miyamoto.
- First, Mr. Miyamoto doesn’t think that the Revolution will give up anything to the PS3 or 360 when it comes to graphics. If true, the Revolution’s visuals will be just as lush and complex. This will be a lot easier for the Revolution to accomplish, though, because it doesn’t have to do this at HD resolutions, just 480p.
- The DVD player will be optional, but will be well disguised in the system. Says Mr. Miyamoto: “it’s going to go inside the machine so you won’t even (be able to) tell the difference.”
- No Ethernet port! This is a hard one to believe. Having dropped the ball on online last time around, I thought for sure they’d get it right this time. But Shigeru does throw us a bone: “(No, it) doesn’t have an Ethernet port. However, through the USB port, it’s possible to have Ethernet with an adapter.”
The rest is just a bunch of evasions. But you have something at least!
So, is Ninja Gaiden coming out for the Xbox 360 or for the PS3? If you’re careful with the clues, and stack them up neatly, they form an arrow that points to the PS3. Or maybe the Xbox 360. Or both.
Team Ninja’s Tomonobu Itagaki refused to confirm the game as a 360 project. Having confirmed other titles for the 360, why not confirm Ninja Gaiden? Hmmmm….