<?xml version="1.0" encoding="UTF-8"?><!-- generator="wordpress/2.0.5" -->
<rss version="2.0" 
	xmlns:content="http://purl.org/rss/1.0/modules/content/">
<channel>
	<title>Comments on: PS3 Developers and Multi-core Processors</title>
	<link>http://www.ps3blog.net/2005/10/26/developers-and-multi-core-processors/</link>
	<description>PS3 News and Views</description>
	<pubDate>Thu, 08 Jan 2009 12:02:19 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.0.5</generator>

	<item>
		<title>by: Henning</title>
		<link>http://www.ps3blog.net/2005/10/26/developers-and-multi-core-processors/#comment-393</link>
		<pubDate>Wed, 26 Oct 2005 17:54:29 +0000</pubDate>
		<guid>http://www.ps3blog.net/2005/10/26/developers-and-multi-core-processors/#comment-393</guid>
					<description>I didn't know that, but it makes sense. Though it's not an Intel vs PowerPC thing. It's just more common that Apple computers have more than one core/CPU. Also, some would argue that Apple's OS X is also better at multithreading than Windows NT. So put these two things together, and it explains why developers write multithreaded games for Apple computers. Once Apple switches to Intel, the trend will probably continue.</description>
		<content:encoded><![CDATA[<p>I didn&#8217;t know that, but it makes sense. Though it&#8217;s not an Intel vs PowerPC thing. It&#8217;s just more common that Apple computers have more than one core/CPU. Also, some would argue that Apple&#8217;s OS X is also better at multithreading than Windows NT. So put these two things together, and it explains why developers write multithreaded games for Apple computers. Once Apple switches to Intel, the trend will probably continue.
</p>
]]></content:encoded>
				</item>
	<item>
		<title>by: Elvis Ripley</title>
		<link>http://www.ps3blog.net/2005/10/26/developers-and-multi-core-processors/#comment-392</link>
		<pubDate>Wed, 26 Oct 2005 17:27:55 +0000</pubDate>
		<guid>http://www.ps3blog.net/2005/10/26/developers-and-multi-core-processors/#comment-392</guid>
					<description>This has always been the problem with video games on the Macintosh.  Games that were developed for the Macintosh or with the Macintosh in mind ran great but big titles like the latest PC shooter always ran like crap when ported because the code was made to  run one thread fast instead of loads of threads at the same time.  And now with all these new consoles, developers will have to write code that could be more easily ported to the Macintosh but Apple at the same time is moving to Intel.</description>
		<content:encoded><![CDATA[<p>This has always been the problem with video games on the Macintosh.  Games that were developed for the Macintosh or with the Macintosh in mind ran great but big titles like the latest PC shooter always ran like crap when ported because the code was made to  run one thread fast instead of loads of threads at the same time.  And now with all these new consoles, developers will have to write code that could be more easily ported to the Macintosh but Apple at the same time is moving to Intel.
</p>
]]></content:encoded>
				</item>
</channel>
</rss>
