Archive for October, 2005
For all you crazy PS3 and Xbox 360 fans out there who like the Human Torch’s famous words “Flame on!” then this is for you.
From Software is releasing Armored Core 4 for both the PS3 and Xbox 360, and has released trailers for both games.
I haven’t gotten a chance to download these yet, but I will be soon and will be posting an update to this article with my thoughts.
But I thought I’d put it out there for you all to look at and post your opinions.
IGN has made available a higher quality version of the realtime MGS4 trailer from the Tokyo Game Show.
Kagan Research is predicting that the Xbox 360 will have the lead over the PS3 in installed base at the end of 2006. (Assuming that the PS3 will launch in the 2nd half of 2006.) Kinda makes sense because the Xbox 360 will have almost a year lead in that case. Kagan thinks that in 2008 the PS3 will have pulled ahead in cumulative sales, and thinks that the 2008 sales will break down like this: PS3 – 54%, Xbox 360 – 24%, Revolution – 22%.
Other interesting estimates revealed by the report overview include suggestions that total video game console sales over all generations are expected to climb to $6.4 bil. in 2007, though projected to slip to $5.9 bil. in 2008. In addition, total video game industry revenue – hardware, software and accessories for all platforms – is forecast to peak at $16 bil. in 2007. Kagan also expects Nintendo to retain a dominant presence in the handheld market with the DS, although the company did not publically release estimates on the margin of this success.
Havok has announced that its physics middleware can be accelerated using a GPU and doesn’t need a specialized graphics chip. “This new product from Havok will utilize the native power of Shader Model 3 class graphics cards to deliver physics effects that integrate seamlessly with Havok’s game-play physics technology found in Havok Complete.”
With respect to the PS3:
In tandem with this announcement, Havok also announced version 3.2 of Havok Complete – Havok’s combined physics and character animation SDK and tool chain for current and next-generation game platforms, including Xbox 360 and Playstation 3. Havok Complete 3.2 enhancements include support for Playstation 3, HydraCore for increased performance on multi-threaded/multi-core game platforms, additive blending for character animation, and Art Tool enhancements that provide a unified workflow for dynamic characters and game objects. Havok Complete 3.2 is scheduled to release at the end of October 2005.
Finally, the company announced the finalization of its agreement with Sony Computer Entertainment to deliver a binary-only version of Havok Complete XS 3.2 to all Playstation 3 developers worldwide. Support for Havok Complete XS will come directly from SCE worldwide. Havok Complete XS provides all the functionality of Havok Complete, without the source code. Playstation 3 Developers can also purchase the full Havok Complete product directly from Havok, for an optional fee.
It should come as no surprise that there was another expo at which Sony didn’t reveal anything new about the PS3. Well, Mr. Ken Kutaragi was a speaker at WPC Expo in Tokyo, but he didn’t really say much.
Today’s new buzzword, introduced by Kutaragi during his speech, is “Reality Synthesis.” Kutaragi used this term (he said it in English) to describe what he feels is the core of the PS3: “creating a real time world in real time.”
Kutaragi also tossed out many of the concepts Sony’s been using in tandem with the PS3 since the start, from home servers to interconnected CELL processors. The CELL will allow for multiple streams of noise-free high definition video with a wide dynamic range and high frame rate. Using a home server featuring multiple CELL processors, you’ll be able to download contents from the internet using high speed connections and up convert it in real time before playing on the PS3. And so on….
Yeah I know, all stuff we’ve heard before.