Archive for October, 2005
John thinks I’m going crazy. He could be right. I’m wandering through a
vast desert endless drought infinite void exiguousness measure of info about the PS3 and coming up empty. My knuckles are getting sore from scraping barrel bottoms for information about the PS3. Lately all I’ve found in the cracks is rumours. Rumours to squash, abolish, or relish.
This one falls into the abolish category.
Some famously reliable source says the PS3 will go for below 40,000 Yen when released in Japan. That’s about $350 right now.
I just can’t bring myself to care. I mean really. Do you think this rumour has any basis in fact? You gotta know GOTTA KNOW that if this turns out to be true it’ll be pure happenstance. Today the Lotto 6/49 Jackpot is about $40 million (Cdn). The chances of winning are the same as flipping a coin and having it come up heads 24 times in a row. If someone wins the jackpot, we should all go and ask that dude what the PS3 price will be. After all, what are the chances that he’ll be right?
If your friends jumped off a cliff, would you do it too? What if your adversaries jumped?
Microsoft, as we know, is basically doing a simultaneous worldwide release of their Xbox 360 console. (If you don’t live in Africa or other sundry places.) Now Nintendo wants to do the same with their Revolution (after March 2006, but before December 31 2006).
So what does this mean for Sony? Are the screws turning, pressuring Sony to follow suit?
Somehow, I don’t think so. Frankly, I think Sony’s gonna go on their own merry way and do whatever they would have anyway. Which is probably not a simultaneous worldwide release but who really knows?
But lets take a look at a couple reasons why Sony should do a simultaneous worldwide release.
- Because if they don’t, it means I’ll probably have to wait longer.
- Because if they don’t, it means Gavin‘ll probably have to wait longer. And gosh, he does such a great job with that podcast, he deserves better.
- So that I can watch movies and play games in HD that much sooner.
Meh. I couldn’t think of any more reasons. Where’s David when I need him?
Aaaaah yes. My tax dollars at work. It’s a good thing us canucks need game developers so badly that the government is willing to take money from each and every one of us and give it to Koei. What would we be without an additional set of young men and women working on entertainment software? I mean, we really really need this. I think I’ll write my MP and tell him that our government should invest even more money in entertainment software companies. Then maybe we can be the entertainment software capital of the world!!! Harr ha ha haaaa…..
Yeah, I know this is only vaguely related to the PS3. Koei Canada is, after all, developing Fatal Inertia, a podrace-type of racing game for the PS3. Actually, if I remember correctly, it’ll even be a launch title. And looks cool.
It’ll be nice to know that when I (perhaps) go to WalMart and pick up a copy that I’ll already have paid for a portion of it. I’m just getting my money back. It all comes full circle, you know. Karma. Circle of life. Little lions and all that.
Ha, just yesterday I was mentioning multithreaded/multicore stuff, and here Microsoft comes out of the closet.
It looks like all of the Xbox 360′s first generation of games are single threaded. That means that they cannot directly take advantage of the Xbox 360′s multicore design. (And I say “directly” because though the game might not be multithreaded, the Xbox 360′s OS most assuredly is. So it’ll be able to use multiple cores.)
Now we’ve heard this before. I’m trying to remember where I heard it, let me think.
… ( this is me thinking )
Ah yes. It was me!
Sometimes I amaze even myself.
So what if all the first generation of next generation games are single threaded? Personally, I don’t think it’s a big deal. Once developers get the hang of it, we’ll see even better games coming down the pike.
* SIGH *
Sometimes I despair. Sometimes I wonder if all these whacky rumours are just FUD put out there by competing firms. People out there that want to make the PS3 look bad for whatever reason.
The latest rumour is that Japanese devs aren’t happy with the PS3 dev kits. It seems that “the difficulty seems squarely blamed on the PS3′s Cell chip architecture and the resulting need for better-thought out version control tools for coding teams”. Now, the CV&G writer who quoted this said “We’d pretend we know what this means, but we don’t.”
Ah, you see. That’s where I have an advantage. I’m a developer! And I can state with absolute assurance that the Cell’s chip architecture has nothing whatsoever to do with version control tools. Nothing. Zilch. Zip. Nada. A version control tool is a piece of software you use to track (you guessed it!) versions of files. It’s basically a database. It contains a history of all the files it contains, so you can track changes, go back to previous versions, distribute changes, etc. Does that sound like it has anything to do with a microprocessor’s architecture? I thought not.
Here’s another one: “Also problems of an unknown price point – currently tipped at around $400 – means developers and publishers are also uncertain of their target audience.”
Gosh, you know. I think targetting the current PS2 audience might be a great place to start. I think making a platformer would be a pretty safe bet. Or an RPG. Wait wait wait. I know what you’re going to say. Developers need more specific info than that. Hmm, well. You can say that, but I’m not sure you’ll get me to believe you! “Oh no, the price is really $500 instead of $400. Quick, add some blood!” Yeah, right.