Archive for December, 2005

Merry Christmas

Unfortunately for all of us this site is a one-man show, and when that one man is off on holidays, there won’t be much happening. Sorry about that. This site came into existence this year, and I’ve had a blast doing it. I have a feeling it’ll be even more fun next year, once the PS3 is released especially. Look for some exciting things to come in January both from Sony and from me! Don’t forget about me, I’ll be back!


Cell and RSX

CellBattling perceptions that the PS3’s RSX graphics chip is weaker than the 360’s Xenon, and that the Cell processor isn’t suited to games, a poster over at had some great insights to share.

For example, when the Xenon’s unified shader architecture was mentioned as superior to the RSX’s more traditional architecture:

Unified shaders do not necessarily provide any more power. It’s just a new way to arrange power. In terms of raw horsepower, RSX beats Xenos quite handily – floating point power is greater, shader ops are higher, it’s clocked faster, higher fillrate etc. Xenos’s claim to fame is that while it has less of a punch, it should be used more efficiently, but in a closed box such as a console, such concerns are somewhat mitigated since a dev can hunker down and get the best out of ANY chip. Xenos is also the first implementation of a new architecture – not always a good thing, and we’ve seen suggestions of some sacrifices on the part of devs.

And on the Cell processor, when people said it wasn’t suited to games:

Pure nonsense. This guy has obviously not been paying attention to IBM’s work with raytracing and rendering on Cell for example (or The Getaway demo which was apparently rendered only using Cell) and too much time reading Major Nelson-style ramblings. If you simply listen to what developers are saying they are using more CPU power for, Cell starts looking exceptionally suited for games. Most devs seem to be using extra cores for physics, animation, particle systems, graphics, audio, fluid/hair/cloth dynamics – these are the things which are most compute intensive, and these are the things the SPUs in Cell are really good at. As good, if not better than a conventional core, and there are 7 of them there in addition to the PPE. If you don’t believe me, look up Tim Sweeney’s comments about Cell on – basically he says that the things SPUs aren’t suited toward only take a small proportion of execution time anyway, and can be easily accomodated on the PPE. Or Crytek’s comments about potentially achieving a linear speedup across the SPUs. Cell is a clear and large advantage for PS3 when it comes to games, there’s no doubt in my mind.

Now of course you can throw a dart in a room full of gamers and hit 17 opinions, but I still like to see people standing up for the PS3 with all the 360 hype floating over the airwaves these days. – Sony PS3 Graphics, there’s more to it


EA Talks Next-Gen

In a conference call with analysts (or whatever), EA revealed a few interesting pieces of information.

Jenson then specifically cited the Xbox 360 launch, although commenting that “it’s gone extremely well: in North America and Europe”, he indicated that he and his colleagues “don’t see [the Xbox 360] getting to the installed base numbers we expected.” So even though it’s going extremely well, at the same time it’s not going as well as expected. Hmmm…..

he mentioned the consumer belief that the PlayStation 3 may be launching in Spring 2006, noting that it’s “causing some people to stay on the sidelines”, even though EA believes that a second-half 2006 launch is much more likely for the console in America. Well, I don’t know what consumers he’s talking to, but I mostly hear that people think it’ll launch in Japan in the spring and fall in North America. And then people hope they’re wrong. 🙂

Gamasutra – EA Reduces Forecast, Talks Xbox 360, PS3 Issues


AQ Interactive and the PS3

Recently we’ve heard a bit about what Japanese developer AQ Interactive has in mind when it comes to the PlayStation 3.

Details were very sketchy, to say the least:

As for next-gen formats, two cross-platform games for both the PlayStation 3 and Xbox 360 were announced: Bullet Witch and Vampire’s Rain.


Finally, AQ hinted at another PlayStation 3 title, but would not give any details

Well, there you have it! Don’t forget to check out for all the breaking news! Even if it’s just two sentences.

Gamasutra – Japanese Publisher AQ Sets Up, Announces Next-Gen Plans


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