Archive for December, 2005
Intriguingly though, instead of being the multi-platform release that usually accompanies all things Bond from EA, Casino Royale is being targeted directly at the next gen on both PS3 and Xbox 360, although there’s no word of a Revolution version yet.
Work on the game has apparently already begun and concept artwork and some of the 3D modeling of Casino Royale’s characters is already finished. The game will apparently share the third-person perspective of recent release From Russia With Love and be based on the movie’s plot, which has a new beginning and ending, with Fleming’s novel neatly sandwiched in to provide both movie and game’s middle section.
Financially things aren’t looking so good for Sony. According to Merrill Lynch Japan the cost of a PS3 is about $494 and it will sell for $410 in Japan and $399 in North America. That will result in a loss of $1.18 billion in the first year.
Merrill Lynch Japan thinks it’s in the know when it comes to both the retail cost of the PlayStation 3, and the manufacturing cost. According to Toyo Keizai, the investment firm is saying that the PS3 is going to cost roughly US$494 to manufacture, but will retail for about $100 less, at the $399 price point. We’ve previously suggested that this would be the ideal price point for Sony, although it’s hard to know what Ken Kutaragi means when he says that the PS3 will be expensive. The fact of the matter is that the success of the Xbox 360 (or lack thereof) will probably have as much to do with the pricing of the PS3 as its manufacturing cost.
Given that Sony’s PS3 will face stiff competition from Microsoft’s Xbox 360, the chances that Sony will release its console at its production cost is slim. Under the assumption that the Xbox 360 is expected to sell at around $299, Merrill Lynch Japan predicts that Sony will sell each PS3 at the price of 44,800 yen ($410) in Japan and $399 in America. That would mean Sony would suffer a loss of more than 130 billion yen ($1.18 billion) during the first year of the PS3’s release.
Hmm, let me see. Assuming we take the $399 cost, where Sony would lose more. Divide $1.18 billion by ($494 – $399 =) $95, and you get 11,768,421. Wow. Does that mean that Sony will sell almost 12 million PS3 consoles in the first year? Wow. That would almost be worth the $1.18 billion loss!
Am I missing something? Or did Merrill Lynch Japan miss something?
Next, never has a system sold well that was less powerful than what came out before it. Never. Ever. Not once. In fact, one could argue it is retarded that a company would release a system that offers less than what came about before. Well, guess what boys and girls, that’s exactly what the Revolution is. Even Nintendo says “it’s less powerful than the PS3.” Here is an exact quote:
“Instead of going for the highest possible performance, which does not contribute to software development, our idea was to create a developer-friendly next generation TV game machine that maintained above-standard capabilities.” – Nintendo
Does that sound about right? Is that what Nintendo intends to do with the Revolution? Well I tricked you. I actually changed the original quote. I changed two lines in the first paragraph. They should actually read:
Well, guess what boys and girls, that’s exactly what the GameCube is. Even Nintendo says “it’s less powerful than the PS2.”
This was originally written back in 2001 or so about the launch of the GameCube. And it looks like Nintendo isn’t learning from their mistakes. The only difference this time around is that they have a fancy shmancy controller. Will that be enough to save Nintendo?
Eurogamer has an interview with Phil Harrison about the PlayStation 2, PSP, and also the PS3 a tiny little bit. Actually, not much was said about the PS3 at all, except for why they’re not talking about the PS3 and some HD posturing:
Eurogamer: Why is it that you don’t want to talk about the PS3 at the moment?
Phil Harrison: I think there are a couple of reasons for that. One is that we always have a strategy for when we share particular new information with the world, and we’re in a period when we would rather focus on selling PSPs and PS2s – obviously this Christmas is a huge Christmas for retail. PlayStation-branded products, hardware and software, are the most important thing to retail around the world right now – that’s where they’re making their money – and it’s important that we remain focused on exploiting our current business to the absolute maximum.
Clearly next year the emphasis will start to shift, and we will start to share with you at the appropriate time a lot of the cool things about PS3. We also perhaps didn’t feel the need to be overly scared into making any announcements just because somebody else had launched beforehand – that wasn’t part of our plans and isn’t part of our plans.
Eurogamer: HD is obviously a big topic in gaming at the moment. Microsoft has made 720p the default, Nintendo is kind of ignoring it – Sony seems to be taking a middle route, would you say that’s true?
Phil Harrison: I think it really has to be redefined as to what you mean by high definition. High definition as far as the consumer is concerned means high definition movies, which means Blu-ray disc, and that is the reason that people will buy high definition display coupled with a player that is capable of playing movies and games, which is obviously PlayStation 3.
The true definition of HD is the three elements of the HD value chain – the display, the content and the hardware to play back that content, and PlayStation and Sony is the only organisation that has all three bits of the value chain together. As you well know the Xbox 360 doesn’t play high definition movies and doesn’t have true HD functionality – PlayStation 3 is the only format that has 1080-progressive, which is the true definition of HD, so it’s really premature to be talking about the HD era. The HD era really only starts when we are on the market.
Read the full interview at Eurogamer.