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Yearly Archives: 2005

Developing for PlayStation 3

September 2, 2005 |

At the Game Developer Conference Europe, George Bain, the Developer Support Manager at SCEE, revealed a few details about developing for the PS3.

First of all, he reiterated that the boomerang controllers were concepts only and were subject to change. … Read More

Lots of Xbox 360 Details

September 2, 2005 |

Eurogamer had a chance to talke to Chris Satchell, general manager of Microsoft’s Game Developer Group. And they’ve dug up a lot of Xbox 360 details I’ve not seen already. There are literally 35 points of interest listed, but I’ll … Read More

Heavenly Sword by Ninja Theory

September 2, 2005 |

Ninja Theory started development of Heavenly Sword before they knew what console they were targetting. They said hey, we know that the consoles will be super powerful, so lets take a guess at how powerful they’ll be, and start developing … Read More

Unreal Engine 3 and the 360 HDD

September 2, 2005 |

team XBOX had a chance to interview Mark Rein, Vice President of Epic Games, to talk about the Unreal Engine 3 (UE3) and the Core Xbox 360.

To sum up, there are few worries. If you don’t have a HDD, … Read More

Probably Just One PS3 SKU

September 1, 2005 |

Phil Harrison, VP of studios for Sony Computer Entertainment, personally feels that Microsoft’s decision to put out two versions of the XBox 360 will just confuse things.

“Are there two versions of the Xbox 360 that people want to buy, … Read More

RSX vs 7800: Cripes!

September 1, 2005 | | One Comment

This is what I get for running a website about the PS3, a system which won’t be released for over half a year. Rumour-busting.

The latest rumour is that the PS3’s RSX chip won’t be as fast as the … Read More

DVD not Enough for 360

August 31, 2005 | | 2 Comments

Much has been made of the lack of any next-gen optical disc storage in the Xbox 360. Many think it should have included an HD-DVD drive. But that would have required delaying the Xbox 360, and I don’t think Microsoft … Read More

SPE’s are Fully Capable Processing Units

August 31, 2005 |

Don’t fall into the trap of thinking that the Synergistic Processor Elements (SPE’s) in the Cell processor are specific-purpose processors subservient to the main Power Processing Element (PPE), Dr. Hofstee warns.

More than just co-processors, Dr. Hofstee said, the … Read More