Archive for 2005
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Sony has learned its lesson from the PS2. The developer support for the PS2 wasn’t all that great, and Sony expected more third party tools for PS2 development. They learned this lesson well, and with the launch of the PSP, Sony showed it by providing much better tools.
They plan to do the same for the PS3, making sure developers have solid tools for developing PS3 games. But will it be as easy as developing games for the Xbox 360? I used Microsoft’s developer tools for normal application development every day, and I have to say that they are nice. There’s a few quirks here and there, but their debugger, especially, is great.
So it’s no surprise that Cevat Yerli, CEO of Crytek says “The PS3 is a system which needs special adjustments particularly designed to cut on the PS3 architecture – a simple port doesn’t work.”
Yerli makes further comments later in the interview. “…we want to use the power of the PS3 completely. Accordingly, the PS3 has nearly received its completely own engine architecture, a kind sub-architecture in the CryEngine 2,” he says.
What about the difference between Xbox and 360 versus current PCs and the next-generation machines? “Before we had the PS3 devkits, we thought that PS3 and Xbox 360 were closer than PC and console – with development now, however, that does not seem so [laughs],” he says.
At the Tokyo Game Show next week, there will be a trailer of the PS3-exclusive MGS4 done in realtime, run from actual PS3 hardware. And remember that current PS3 hardware is not final.
That’s actual PS3-generated content, apparently, and not just footage rendered to a certain target specification – which ties in with what Kojima was saying recently about showing “something from PS3″ at the event. We do love those thoroughly ambiguous interview answers.
Speaking of which, he had also said to expect something that wasn’t just a high-resolution version of what we had previously, but something “a little more natural and with a natural flow when creating a world”. Expect codec conversations about herbal remedies and the beauty and variety of orchids, then.
This is a game I’m really looking forward to seeing, because I think the folks at Kojima Productions will work hard to wring everything it can from the PS3 console.
One of the reasons I bought my Sega Genesis was for Sonic the Hedgehog. It was a great 2D scroller, and I especially liked the fast action.
Well, Mr. Sonic is coming to the PS3 and Xbox 360, Sega has revealed.
“Sonic The Hedgehog represents the most recognizable example of classic SEGA properties that we will recreate for the PlayStation 3 and Xbox 360,” said Naoya Tsurumi, CEO of SEGA of America, Inc. and SEGA Europe Ltd. “When Sonic The Hedgehog debuted on the SEGA Genesis in 1991, he reinvented the action-platform genre with speed and attitude. By harnessing the power of these new platforms, we are confident that Sonic will once again raise the bar for action gaming in 2006 and beyond.”
Sonic the Hedgehog will ship for the PS3 and Xbox 360 sometime in 2006, coinciding with the critter’s 15′th anniversary.
PS3 IGN – Sonic the Hedgehog Goes PS3 (includes screenshots)