Archive for 2005
IGN has posted some hi-res versions of some PS3 trailers from the Tokyo Game Show. I was a little disappointed – some of the trailers didn’t show much at all, and I also had video problems.
Kikizo has a long list of PS3 videos, a great resource.
Next-gen graphics, next-gen sound, next-gen physics. The PS3 promises all of these things. Previously I’ve posted some ruminations about what PS3 racing games and RPGs might be like. This time I’m thinking about first-person shooters (FPSs).
Although I’m not sure I should really bother.
I mean, with trailers like Killzone PS3 one, do I need to? Everything next-gen is right there in the video. The Killzone trailer shown at E3 was simply amazing. Though not rendered in realtime, it shows what a PS3 game can aspire to.
The graphics are simply astounding. Exhaust trails, explosions, detailed characters. Great animations. Very real looking sets.
Gameplay wise, it was interesting to see some interaction between players, with one NPC (non-player character) giving a weapon to the player. NPCs also told the player what to do. The utter mayhem was just astounding, with things happening everywhere. Kinda like the MotorStorm trailer.
How close will a real play-it PS3 FPS look compared to the Killzone PS3 demo? I don’t know. That Killzone demo was recorded at 5 FPS and sped up to 30 FPS. That means the developers have pull out a six-fold increase in performance to get it up to realtime. I have to say I’m skeptical. I don’t think that it’s do-able, though I’m hope I’m wrong.
But even if we can’t get up to Killzone quality, getting close will still be pretty great. I can’t wait to see some in-game footage. Maybe we’ll see something at the PS3 festival coming up on October 22 – 30 in Tokyo.
If you’re reading this, you’re interested in the PS3, maybe even enough to buy one. And why would you want to do that? In no particular order, here’s what I came up with:
- HD with 1080p output. HD is awesome. The pinnacle of HD is 1920 x 1080 progressive, and the PS3 supports it.
- MGS4, or Metal Gear Solid 4. Need I really say more?
- Cell processor. The Cell processor looks to eclipse anything that’s come before. The physics power of the 7 SPE’s will make for games that rock!
- Blu-ray. The PS3 support Blu-ray drives for higher storage and for movies in HD.
- Bluetooth. The controllers use the Bluetooth wireless standard instead of something proprietary. You’ll also be able to use other Bluetooth devices with the PS3.
- Sony. Sony may have some problems here and there, but they know their stuff when it comes to gaming.
- PSP. Supposedly you’ll be able to use the PSP and PS3 together. It’ll be cool to see what they come up with.
- Online. Sony recognizes that online is becoming more important – the PS2 has more online users than any other platfrom (according to Sony). But on the other hand, they recognize that it is just part of the whole package. Personally, I look forward to downloading movie trailers in HD and other such goodies more than I do online play.
- PS2 Backwards Compatibility. The PS3 has it, so I won’t need to keep my PS2. (But how will I transfer my savegames?)
- Broad Industry Support. Already, 102 games have been announced for the PS3, and it is still a long way from release. Gran Turismo. Motorstorm. Heavenly Sword. Etc etc etc.
Would your top ten list be different? Tell me how.
Next generation physics. Next generation graphics. Next generation storage and connectivity. The PS3 will be quite a machine. What will this mean when you boot up the next Champions of Norrath? Or the next Gauntlet? How will all this now power give you a better RPG experience? I’m thinking of Gauntlet-type RPGs. That’s games like X-Men Legends, Champions of Norrath, etc.
Last time I looked at racing games, and mentioned graphics, physics, and sound. I think that’ll be a common theme among the next generation games. (Duh!) In general, the graphics will take a big step up with things like better reflections, better shadows, lighting effects, water, etc. But I think it’ll really be the physics that’ll be the WOW factor with next-generation games. Witness Fatal Inertia. Sure, it’s not an RPG, but lots of the stuff you see there could be applied to an RPG as well.
Rock avalanches, bridges collapsing, trees and grass swaying in the wind. Forest fires, spectacular spells, and dragons with great flaming breath. Imagine hacking at a foe and having their weapons and armour fly off, bounce off the wall, land in a fire and start to burn. Kick the fire and a shower of sparks blinds the enemy. His leg catches fire, and he goes down in a flury of flames. Or shoot the bridge to bring it down on a boss’s head. Better zooming and rotating. Characters that slip on a rocky slope, and you have to recover.
The sound will be in DD 5.1, so you’ll get the whole surround-sound effect. While this will be great when campaigning by yourself or online, I’m unsure of its usefullness when playing with other friends.
And of course, all this in full four-player glory. Or online! Your choice. Wait a sec… seven players! Hey, maybe a couple of the players could choose to play the bad guys in each encounter, making it tougher for the main adventurers. This would allow easy pick-up play by friends that come over on a less-than-regular basis. Coooool…
I know I’m missing lots of things here, help me out.