Archive for February, 2006




Henning

New Poll: What PS2 Sequel on the PS3?

February 28th, 2006, 11 Comments

I asked, you answered (well, one of you), and I bowed to your wishes (uh, well one of yours).

The poll question this week. What PS2 game would you most like to see a sequel for on the PS3?

Champions of Norrath
Devil May Cry
Metal Gear Solid
Resident Evil
Shadow of the Colossus
Killzone
Final Fantasy
Gran Turismo
Frequency / Amplitude / Guitar Hero

The poll is in my sidebar, and this time I’m trying something new. You can actuall add answers yourself. But please don’t add games nobody’s heard of, and don’t abuse it. I’ll have to put an end to it really quick if you do that.



Henning

Review: Guitar Hero

February 27th, 2006, 3 Comments

I know that Guitar Hero is not a PS3 game, but I like this PS2 game so much that I thought many of you PS3 fans might also be PS2 fans. So without delay, here it is.

First some background. The developer of Guitar Hero, Harmonix, had previously created Amplitude and before that Frequency. All three of these games are music based games where you have to strum or button your way through a song. Frequency was the first, and in my opinion (and that of my friends) better than the sequel Amplitude. While Amplitude had a much better shared multiplayer view, the songs weren’t as good and the sense of actually playing the music was much decreased in Amplitude. So when the guys come over to play games at my place, we usually plop in Frequency and not Amplitude.

Guitar Hero carries on the tradition, and I think is an improvement over Amplitude. It actually includes a guitar controller, which is a half-size plastic guitar with five coloured buttons on the neck. You “strum” a two inch long lever, and the guitar even includes a bendy bar. But you don’t have to use this peripheral if you don’t want to. Using the controller feels very much like Frequency or Amplitude, except that you sometimes have to hold down the notes over time, which wasn’t a feature in the previous games.

But the guitar peripheral makes it so much more fun, you’ll want to use it. The joystick ability really only comes in handy when you play in two-player mode against a friend and can’t afford to buy a second guitar.

But how do you actually play a song? Easy to learn, difficult to master. The coloured buttons on the neck correspond to coloured dots on the moving score of the song. The score actually approaches you, and as coloured dots approach and cross a line right in front of you, you have to have the correct coloured button held down as you strum the guitar. Then the note will change to a different one, so you have to change your fingering before your next strum. It is easier than it sounds. Check the IGN website for Guitar Hero videos.

How is it? Fun fun FUN! This is one great game with great songs, and great multiplayer action. I’ve only played it multiplayer with a controller, but getting a second guitar in there would be even more of a blast. I had my friends over to play this game and they all raved about it. If you like listening to music and have a PS2, then you owe it to yourself to at least try this game.

Problems? Yes, a few. My biggest complaint (though not that big in absolute terms - this is a great game) is that the mapping of music tracks to game tracks isn’t as fun as many of the tracks in Frequency and Amplitude were. In those game you’d really get into a groove and really enjoy how the tracks were arranged by the developers. Guitar Hero doesn’t have quite the same creativity when it came to laying down the tracks. As well, the game ramps up in difficulty way too fast. The hardest setting is clearly impossible for everyone without a genetically enhanced metabolism. (This was also a problem with Frequency and Amplitude.)

But don’t let those things distract you from what is otherwise a very fun game. And if you don’t want to splurge on the full price right away, you might want to try Frequency. It’s an older game, so it’s now in the bargain bins. It’s a true gem, and you can try out this style of gameplay for less than $10.

Henning

PS3 and Piracy

February 27th, 2006, 9 Comments

PS3 Center has an interesting article about piracy on the PlayStation 3. But I’m not sure he’s on the mark about everything:

With dual-layer Blu-ray discs storing up to 50GB, the question quickly becomes how would pirates even distribute the games? While bandwidth is certainly getting cheaper, connection speed would bottleneck any piracy efforts. A relatively speedy 768kbps internet connection would face download times in excess of two weeks to obtain a single game via BitTorrent, and a Square Enix release spanning multiple discs could literally require months to download. On top of that, saturating an internet connection for days at a time would no doubt draw the ire of one’s internet service provider, making the download of Blu-ray discs a logistical nightmare for the foreseeable future.

Sure that might be true of 50GB games, but I don’t think we’ll be seeing those for quite some time. After all, the Xbox 360 only has a DVD drive, and it doesn’t seem to be suffering for the lack of disc space. I’m sure, though, that over time people will start using more and more disc space, but I’m also sure that it’ll be a long time before they get to using all 50GB.

Here’s another one:

And even once one obtains a Blu-ray title, how would they get it to the console? Back in the day, Nintendo and Sega were able to effectively neuter piracy by printing their games to proprietary cartridges. While blank cartridges (and the devices to upload pirated games to them) were certainly available, the cost was astronomical, and as a direct result, the average consumer had no idea that piracy was even an option. Sony seems to have established a similarly strong protection method by using its proprietary Blu-ray technology for the system. Burners for Blu-ray discs won’t be cheap or readily available for the early years of the PS3’s life, and one blank single-layer Blu-ray disc is expected to retail for $50 when introduced to the consumer market, with dual-layer speculated to be debuting at $80.

With companies like Dell and Apple supporting the BD format, this isn’t going to be true for long. The BD format is going to be a standard format supported on many PC’s, unlike Nintendo and Sega’s media efforts. So this argument doesn’t really hold water.

Thoughts?

PS3 Center -Playstation 3 News - News - PS3: Next Victim in The Modchip Wars?

Henning

Need Poll Ideas

February 26th, 2006, 2 Comments

Hey all, if you’d like to see a certain poll question, please send it to me, or reply here. All submissions will become the property of the world wide web, man!

Henning

What’s wrong with fall?

February 24th, 2006, 7 Comments

PS3Our friends over at PS3 Week have dissected an article from CNN claiming that Sony must launch the PS3 soon.

Personally, I don’t think there’s any “must”. If Sony launches the player late (gasp!) they can still make it successful. It just means a lot more work to do so. They’ll need to gain marketshare from a distant second position. That’s totally do-able. There are lots of people out there waiting for the PS3. When I pre-ordered my PS3, the clerk I was talking to said he was waiting for the PS3 as well, even though there were some Xbox 360’s for sale right behind me. (What shortage?)

So given that so many people are waiting for the PS3, I think that it’s really in Sony’s hands to screw up. They could bungle the PS3 if they really wanted to, but to make it succeed won’t be that hard. Just release the machine, and people will buy it. There are already 103 games in development for it. (Probably more now.) The question becomes: does the word “success” mean “doing better than the 360″ ? I don’t think it has to. But if that is the measuring stick we must use, then maybe I’m wrong about all this and Sony should come out sooner rather than later. Sony will win Japan. But North America is up for grabs.

PlayStation 3 Week - What’s wrong with fall?

Henning

Datel Xchange 360

February 23rd, 2006, 7 Comments

Gaming 360 has an article about the Datel Xchange 360. It’s basically a way to transfer data from memory cards to your PC. You can back it up, replace data, whatever.

But doesn’t this strike you as somewhat unnecessary? The Xbox 360 is network enabled. Can’t you just see the Xbox 360 on your home network and copy stuff from it that way? Why would you need an external device and software for this?

Gaming 360 - Datel Xchange 360

Henning

PS3 Countdown 13

February 23rd, 2006, Add a Comment

Gavin has PS3 Countdown episode 13 ready, wherein he discusses launch dates, the whole Merryll Lynch thing, and more. He even mentions me! Yay!

PS3 Countdown - PS3 Countdown 13

Henning

Merrill Lynch Rebuttal

February 22nd, 2006, 2 Comments

psinext has a great rebuttal to the recent Merrill Lynch report. Starting with its lack of professionalism (they miscounted their bill of materials, repeatedly mentioning $900 even though it adds up to $800) through to cell chip costs, and to other items. I’m not gonna bother to summarize. Just check it out.

PSInext - Analyzing the Analysts: Merrill Lynch’s Flawed Methodology



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