Archive for March, 2006
Much has been made of the fact that the preliminary PS3 kits supposedly did not use HDMI. Sean Pelletier has some shots that show otherwise.
I’ve just posted a series of images taken on the showroom floor at GDC which clearly illustrates the fact that Sony did use HDMI connectivity for some SDK’s in the demo area. In addition, I also saw the standard Sony Multi A/V connector in use as well as an older SDK using S-Video from a standard NVIDIA graphics card.
It’s great Sean sent this to me, it just shows how people like to blow things out of proportion. The PS3 is half a year away. Even considering that they have to start production much sooner than that, Sony has plenty of time to get this all sorted out. Especially given that we know that they already have it partially working, and that they make televisions that use 1080p HDMI. So they have the will, the know-how, and the time. Come launch day, HDMI won’t be an issue.
A reader told me about this and at first I didn’t believe it. It’s too weird. But it looks to be true, and moderators of the forum are denying that it might be an April Fools’ joke.
PS3Forums.com is now going to be sponsored by Microsoft! Just too strange. I hope this doesn’t affect the board too much, it’s a great source of news.
Just so you know, my PS3 Forums aren’t sponsored by anybody! Feel free to post without Microsoft looking over your shoulder.
For all you Final Fantasy fans out there, you might like this rumour: how about an exclusive, PS3-only, Final Fantasy XIII ?
Sounds too good to be true? Welll, this is just a rumour, so maybe it is. 🙂
The May issue of EGM, which we’re thumbing through right now, hints that before Final Fantasy XII is released in the U.S. Square Enix plans to unveil Final Fantasy XIII at this May’s E3. This issue also reveals in its rumor mill section that we should “expect a brief teaser video and confirmation from the publisher that the RPG will be a PS3 exclusive.”
This corroborates rumblings we’ve heard that Final Fantasy XIII is practically close to being finished, and Square has been holding off on revealing it until FFXII (which was delayed several times) was released in Japan.
So we finally got to see Todd’s Xbox 360 in action on an HDTV last night. I always thought it would be my HDTV we’d see it on first, but logistics gave it over to my friend Mike’s place with his Toshiba CRT rear-projection HDTV.
One word: very nice!
Ah, well, make that two words. It was more than just nice. Previously we had played the Xbox 360 on Todd’s 32″ (I think) SD (standard definition) television, and it was good. The improvement over the Xbox was obvious, and the graphics were nice. But seeing the games in full HD on a 55″ (or so) HDTV screen was just another experience altogether. All of us were quite wowed by the experience. There were so many details to see, the environments were so immersive, it was great. So thanks to Todd and Mike for putting this together!
Why can’t game developers think through their UI’s better?
I already complained about GRAW, but last night noticed something else. The little red flash on your screen? Guess what? It tells you that there’s gunfire in that direction. Not that you’re getting hit from that direction. Most games that I’ve seen that use a splash of red like that use it to mean that you’ve been hit. GRAW does it differently, and it’s confusing.
And what’s with the menus in PGR3? It took Todd more than a minute to figure out how to set up a multiplayer game. Quite confusing. Then I had a chance to play and wanted to change tracks and cars, and man what a pain in the arse that was. The UI for PGR2 was SO much better. Why don’t they leave a good thing alone? And we still miss 4 player mode.
Anyway, Burnout has become our favourite racer now. It’s a blast to play and the UI is actually usable. But would it kill them to have a little description next to each menu item as it’s chosen? It would be nice to know what each of the events really do, because the name itself is in no way descriptive enough.