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Monthly Archives: March 2006

PS3 and HDMI

March 31, 2006 | | 6 Comments

Much has been made of the fact that the preliminary PS3 kits supposedly did not use HDMI. Sean Pelletier has some shots that show otherwise.

I’ve just posted a series of images taken on the showroom floor at GDC … Read More now Microsoft Sponsored

March 31, 2006 | | 7 Comments

A reader told me about this and at first I didn’t believe it. It’s too weird. But it looks to be true, and moderators of the forum are denying that it might be an April Fools’ joke. is … Read More

Final Fantasy XIII – PS3 Exclusive?

March 31, 2006 | | 7 Comments

For all you Final Fantasy fans out there, you might like this rumour: how about an exclusive, PS3-only, Final Fantasy XIII ?

Sounds too good to be true? Welll, this is just a rumour, so maybe it is. 🙂

The … Read More

Played Xbox 360 in HD Last Night

March 31, 2006 | | One Comment

So we finally got to see Todd’s Xbox 360 in action on an HDTV last night. I always thought it would be my HDTV we’d see it on first, but logistics gave it over to my friend Mike’s place with … Read More

Absurd Sony Headlines This Week

March 31, 2006 | | 3 Comments

I keept my tab on many news sources throughout the week so I know what’s going on in the world of Sony and PlayStation 3. In the course of doing so, I find some absurd headlines that just don’t make … Read More

PhysX Demo

March 30, 2006 | | 9 Comments

Vitor, a reader, sent me a link to an awesome game demo developed just to show off what the PhysX engine by AGEIA can do. If you’ll recall, the PhysX engine is also available to PS3 developers to use in … Read More

Phil Harrison Chat

March 30, 2006 |

Next Generation had a chance to chat with Phil Harrison after his GDC keynote last week. Not much was given away in the chat that we didn’t already know, but there were interesting little tidbits.

Is the business model for … Read More

Revolution Specs?

March 30, 2006 | | 3 Comments

IGN is supposedly in the know about the upcoming Revolution’s specs. Here’s the relevant paragraph:

Insiders stress that Revolution runs on an extension of the Gekko and Flipper architectures that powered GameCube, which is why studios who worked on GCN … Read More