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	<title>Comments on: Entire Tallarico Q/A</title>
	<link>http://www.ps3blog.net/2006/03/21/entire-tallarico-qa/</link>
	<description>PS3 News and Views</description>
	<pubDate>Wed, 03 Dec 2008 07:42:00 +0000</pubDate>
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		<title>by: observer</title>
		<link>http://www.ps3blog.net/2006/03/21/entire-tallarico-qa/#comment-1622</link>
		<pubDate>Tue, 21 Mar 2006 15:05:29 +0000</pubDate>
		<guid>http://www.ps3blog.net/2006/03/21/entire-tallarico-qa/#comment-1622</guid>
					<description>"For example… in Project Gotham racing if you stop on the side of the road and look at a tree… it is basically just two texture maps pasted together in a cross pattern"

I haven't played PGR3 for Xbox 360, but I've read that the tree rendering is actually pretty sophisticated. They use this: http://www.speedtree.com/</description>
		<content:encoded><![CDATA[<p>&#8220;For example… in Project Gotham racing if you stop on the side of the road and look at a tree… it is basically just two texture maps pasted together in a cross pattern&#8221;</p>
<p>I haven&#8217;t played PGR3 for Xbox 360, but I&#8217;ve read that the tree rendering is actually pretty sophisticated. They use this: <a href="http://www.speedtree.com/" rel="nofollow">http://www.speedtree.com/</a>
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