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	<title>Comments on: Next-Gen Games still have Problems</title>
	<link>http://www.ps3blog.net/2006/04/20/next-gen-games-still-have-problems/</link>
	<description>PS3 News and Views</description>
	<pubDate>Fri, 09 Jan 2009 23:50:09 +0000</pubDate>
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		<title>by: hotcarl</title>
		<link>http://www.ps3blog.net/2006/04/20/next-gen-games-still-have-problems/#comment-2482</link>
		<pubDate>Tue, 25 Apr 2006 15:30:06 +0000</pubDate>
		<guid>http://www.ps3blog.net/2006/04/20/next-gen-games-still-have-problems/#comment-2482</guid>
					<description>As far as the  naming of players in GRAW, I cannot say. But, on other 360 games (e.g. DOA4) 1st player has a name (their gamer tag) and the other players do not. (unless they sign in with another gamer tag.) These additional gamer tags can be brought over on a memory stick, so it's not strictly per console.</description>
		<content:encoded><![CDATA[<p>As far as the  naming of players in GRAW, I cannot say. But, on other 360 games (e.g. DOA4) 1st player has a name (their gamer tag) and the other players do not. (unless they sign in with another gamer tag.) These additional gamer tags can be brought over on a memory stick, so it&#8217;s not strictly per console.
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		<title>by: Matt</title>
		<link>http://www.ps3blog.net/2006/04/20/next-gen-games-still-have-problems/#comment-2258</link>
		<pubDate>Fri, 21 Apr 2006 22:14:29 +0000</pubDate>
		<guid>http://www.ps3blog.net/2006/04/20/next-gen-games-still-have-problems/#comment-2258</guid>
					<description>Problems like these are expected in the first 3-6 months after launch.  PS3 and Revo will have them also.  I don't know.  I have been around for so many generation shifts that going in I have these expectations (bad ones) about new console launch games.  I appeciate the games for their beauty and minor improvements not possible on "current gen" systems.  It is the 6-18 months after a launch when I start to get excited about next gen games.  After developers figure out faster and better ways to develop for a new system the quality of games goes up.

Outside of the studios who can dump tons of money into new games they all suck in the beginning.</description>
		<content:encoded><![CDATA[<p>Problems like these are expected in the first 3-6 months after launch.  PS3 and Revo will have them also.  I don&#8217;t know.  I have been around for so many generation shifts that going in I have these expectations (bad ones) about new console launch games.  I appeciate the games for their beauty and minor improvements not possible on &#8220;current gen&#8221; systems.  It is the 6-18 months after a launch when I start to get excited about next gen games.  After developers figure out faster and better ways to develop for a new system the quality of games goes up.</p>
<p>Outside of the studios who can dump tons of money into new games they all suck in the beginning.
</p>
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		<title>by: Black Guy</title>
		<link>http://www.ps3blog.net/2006/04/20/next-gen-games-still-have-problems/#comment-2245</link>
		<pubDate>Thu, 20 Apr 2006 20:51:58 +0000</pubDate>
		<guid>http://www.ps3blog.net/2006/04/20/next-gen-games-still-have-problems/#comment-2245</guid>
					<description>Steve - How'd u know?

Gary - I'll do spell check just 4 u next time. iBet that just made u'r day.</description>
		<content:encoded><![CDATA[<p>Steve - How&#8217;d u know?</p>
<p>Gary - I&#8217;ll do spell check just 4 u next time. iBet that just made u&#8217;r day.
</p>
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		<title>by: Gary</title>
		<link>http://www.ps3blog.net/2006/04/20/next-gen-games-still-have-problems/#comment-2244</link>
		<pubDate>Thu, 20 Apr 2006 20:09:43 +0000</pubDate>
		<guid>http://www.ps3blog.net/2006/04/20/next-gen-games-still-have-problems/#comment-2244</guid>
					<description>Yeah I've been wondering the same thing. Black Guy sure loves his iNtelligent debates with iMmaculate spelling &#38; iRrefutable evidence!!!  :wink:</description>
		<content:encoded><![CDATA[<p>Yeah I&#8217;ve been wondering the same thing. Black Guy sure loves his iNtelligent debates with iMmaculate spelling &amp; iRrefutable evidence!!!   <img src='http://www.ps3blog.net/wp-includes/images/smilies/icon_wink.gif' alt=':wink:' class='wp-smiley' />
</p>
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		<title>by: Steve</title>
		<link>http://www.ps3blog.net/2006/04/20/next-gen-games-still-have-problems/#comment-2243</link>
		<pubDate>Thu, 20 Apr 2006 20:03:20 +0000</pubDate>
		<guid>http://www.ps3blog.net/2006/04/20/next-gen-games-still-have-problems/#comment-2243</guid>
					<description>Hey Black Guy,

Have you been spending too much time with iTunes on your iMac and your iPod???</description>
		<content:encoded><![CDATA[<p>Hey Black Guy,</p>
<p>Have you been spending too much time with iTunes on your iMac and your iPod???
</p>
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		<title>by: Black Guy</title>
		<link>http://www.ps3blog.net/2006/04/20/next-gen-games-still-have-problems/#comment-2237</link>
		<pubDate>Thu, 20 Apr 2006 18:05:37 +0000</pubDate>
		<guid>http://www.ps3blog.net/2006/04/20/next-gen-games-still-have-problems/#comment-2237</guid>
					<description>The "B" thing is matter w/ how GRAW was developed. iUnderstand u'r frustration there too. iWas trying to set the # of respawns in a game iWas hosting. It took myself and room full of other players almost 10 minutes to find the appropriate option. Ridiculous! Now that iThink about it, the online &#38; offline components seem like two different exclusive games. The online feels like it was an afterthought; its missing so many obvious things.

Yeah, the tracks in PG3 look great, especially in HD, but they lack those special traits that made PGR2 so addicting. They were tracks in PGR2 that made 4 some intense online racing w/ the upperclass cars. Those were the days. Another thing iHate about PGR3 is that unlike in PGR2, u can't tell who's talking when racing online. Eventually u learn the voices but still....

iDidn't even know u could play 4 players on PGR2 and iPlayed the hell out of that game. PGR4 is in development, so hopefully the team won't b rushed and they can address these issues.</description>
		<content:encoded><![CDATA[<p>The &#8220;B&#8221; thing is matter w/ how GRAW was developed. iUnderstand u&#8217;r frustration there too. iWas trying to set the # of respawns in a game iWas hosting. It took myself and room full of other players almost 10 minutes to find the appropriate option. Ridiculous! Now that iThink about it, the online &amp; offline components seem like two different exclusive games. The online feels like it was an afterthought; its missing so many obvious things.</p>
<p>Yeah, the tracks in PG3 look great, especially in HD, but they lack those special traits that made PGR2 so addicting. They were tracks in PGR2 that made 4 some intense online racing w/ the upperclass cars. Those were the days. Another thing iHate about PGR3 is that unlike in PGR2, u can&#8217;t tell who&#8217;s talking when racing online. Eventually u learn the voices but still&#8230;.</p>
<p>iDidn&#8217;t even know u could play 4 players on PGR2 and iPlayed the hell out of that game. PGR4 is in development, so hopefully the team won&#8217;t b rushed and they can address these issues.
</p>
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		<title>by: Henning</title>
		<link>http://www.ps3blog.net/2006/04/20/next-gen-games-still-have-problems/#comment-2234</link>
		<pubDate>Thu, 20 Apr 2006 17:25:29 +0000</pubDate>
		<guid>http://www.ps3blog.net/2006/04/20/next-gen-games-still-have-problems/#comment-2234</guid>
					<description>There's a big difference between using 'B' for cancel and using 'B' for back. Cancel doesn't save. Back does. Sometimes it was used as one, other times it was the other. Very confusing.

The tracks in PGR3 were a lot more detailed, but I have to say there were more fun ones in PGR2.

And for me and my friends, who played 4 player PGR2 offline all the time, it's a sorely missed feature.</description>
		<content:encoded><![CDATA[<p>There&#8217;s a big difference between using &#8216;B&#8217; for cancel and using &#8216;B&#8217; for back. Cancel doesn&#8217;t save. Back does. Sometimes it was used as one, other times it was the other. Very confusing.</p>
<p>The tracks in PGR3 were a lot more detailed, but I have to say there were more fun ones in PGR2.</p>
<p>And for me and my friends, who played 4 player PGR2 offline all the time, it&#8217;s a sorely missed feature.
</p>
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		<title>by: Black Guy</title>
		<link>http://www.ps3blog.net/2006/04/20/next-gen-games-still-have-problems/#comment-2229</link>
		<pubDate>Thu, 20 Apr 2006 16:58:24 +0000</pubDate>
		<guid>http://www.ps3blog.net/2006/04/20/next-gen-games-still-have-problems/#comment-2229</guid>
					<description>Henning - U nailed it all except: 

"Oh yeah - getting into multiplayer mode is more complicated. You don’t just select multiplayer. No! That would be too easy. You also have to go into the blade and add players there. What the heck?"

That is not so. One of the many functions of the blade is to invite friends or others that u have played w/ at some point in the past, not to ADD players. This method is universal throughtout all X360 games which is so to maintain a familiar model for the gamer. In games that have a specific option to add players: whenever this option is selected, the blade will become active just as if one had pressed the guide button. Unlike the OG Xbox where one did all this in game, the X360 OS now handles things like this and w/ more experience on the X360, u'll find this method works wonderfully. For me, its 2nd nature, don't even think about... iWant to invite Merdon? Hit the guide button, select his tag, send invite, he accepts and he's in the lobby. Done.

Other than that though, u made some great points. In PGR3's defense, the game was rushed (which is never good). The team set forth w/ some very ambitious objectives like modeling each city in as much detail as time permitted. This alone was a massive undertaking. Just art assets took 18mo to create. Each car now has as much polygons as an entire level in PGR2. The spectator mode, the audio, a new hardware... there was a great deal of work to do for a title that was scheduled for a launch. I'm disappointed as well at the losses compared to PGR2, but overall its still a solid title. One thing u 4got to mention was the music in PGR3 is garbage compared to PGR2... Its sound like Japanese punk and soft rock or something like that. iCan't stand it, iPlay back my own music off a flash drive is made possible through options of the blade.</description>
		<content:encoded><![CDATA[<p>Henning - U nailed it all except: </p>
<p>&#8220;Oh yeah - getting into multiplayer mode is more complicated. You don’t just select multiplayer. No! That would be too easy. You also have to go into the blade and add players there. What the heck?&#8221;</p>
<p>That is not so. One of the many functions of the blade is to invite friends or others that u have played w/ at some point in the past, not to ADD players. This method is universal throughtout all X360 games which is so to maintain a familiar model for the gamer. In games that have a specific option to add players: whenever this option is selected, the blade will become active just as if one had pressed the guide button. Unlike the OG Xbox where one did all this in game, the X360 OS now handles things like this and w/ more experience on the X360, u&#8217;ll find this method works wonderfully. For me, its 2nd nature, don&#8217;t even think about&#8230; iWant to invite Merdon? Hit the guide button, select his tag, send invite, he accepts and he&#8217;s in the lobby. Done.</p>
<p>Other than that though, u made some great points. In PGR3&#8217;s defense, the game was rushed (which is never good). The team set forth w/ some very ambitious objectives like modeling each city in as much detail as time permitted. This alone was a massive undertaking. Just art assets took 18mo to create. Each car now has as much polygons as an entire level in PGR2. The spectator mode, the audio, a new hardware&#8230; there was a great deal of work to do for a title that was scheduled for a launch. I&#8217;m disappointed as well at the losses compared to PGR2, but overall its still a solid title. One thing u 4got to mention was the music in PGR3 is garbage compared to PGR2&#8230; Its sound like Japanese punk and soft rock or something like that. iCan&#8217;t stand it, iPlay back my own music off a flash drive is made possible through options of the blade.
</p>
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		<title>by: Richard Lawler</title>
		<link>http://www.ps3blog.net/2006/04/20/next-gen-games-still-have-problems/#comment-2228</link>
		<pubDate>Thu, 20 Apr 2006 16:36:37 +0000</pubDate>
		<guid>http://www.ps3blog.net/2006/04/20/next-gen-games-still-have-problems/#comment-2228</guid>
					<description>I don't understand why you would want to type in your names during multiplayer offline. I don't remember the last game that let you do that (I do pretty much all of my multiplayer gaming online).

I didn't find the use of the B button inconsistent, it's that way in nearly every xbox, 360 and ps2 game for that mattter.  Back or cancel is always b or circle. I honestly don't remember a game that is different in this respect either.

THere is no way that pgr2 is better than pgr3. If you disagree with the designers decision to make a highly detailed model of a lot of cities instead less detailed models of a few citiies, then thats your opinion. 

Personally I like the fact that when I looked at the car list for PGR3, I wanted to drive all of thme because they were all my dream cars. Not just cars I see around. No 4 player on one console?   It's a launch title, they are going to cut some corner, they obviously decided to focus on online.

I'll take the additioin of the incredibly in car caemera (online modes, course creator and overall incredibly detailed cities totally notwithstanding) over offline 4 player any day.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t understand why you would want to type in your names during multiplayer offline. I don&#8217;t remember the last game that let you do that (I do pretty much all of my multiplayer gaming online).</p>
<p>I didn&#8217;t find the use of the B button inconsistent, it&#8217;s that way in nearly every xbox, 360 and ps2 game for that mattter.  Back or cancel is always b or circle. I honestly don&#8217;t remember a game that is different in this respect either.</p>
<p>THere is no way that pgr2 is better than pgr3. If you disagree with the designers decision to make a highly detailed model of a lot of cities instead less detailed models of a few citiies, then thats your opinion. </p>
<p>Personally I like the fact that when I looked at the car list for PGR3, I wanted to drive all of thme because they were all my dream cars. Not just cars I see around. No 4 player on one console?   It&#8217;s a launch title, they are going to cut some corner, they obviously decided to focus on online.</p>
<p>I&#8217;ll take the additioin of the incredibly in car caemera (online modes, course creator and overall incredibly detailed cities totally notwithstanding) over offline 4 player any day.
</p>
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		<title>by: Steve</title>
		<link>http://www.ps3blog.net/2006/04/20/next-gen-games-still-have-problems/#comment-2226</link>
		<pubDate>Thu, 20 Apr 2006 15:48:28 +0000</pubDate>
		<guid>http://www.ps3blog.net/2006/04/20/next-gen-games-still-have-problems/#comment-2226</guid>
					<description>Henning makes some good points on the shortcomings of these next-gen games.  These shortcomings are not limited to next-gen games - Champions of Norrath II suffered some substantial usability problems compared to its predecessor, as well, and these have been discussed elsewhere.

I would add that multiplayer (offline) games in general, of all generations, seem to get short shrift when compared to single-player or online multiplayer games.  This probably reflects the fact that it's much more common for people to play games by themselves than to get together with their friends.  Many games have substantial issues that make them a lot less fun than they could be in multiplayer mode.  My pet peeve in this category is in X-Men: Legends, which we played on my GameCube, and which lacks a feature common to every other multiplayer (and single-player, for that matter) RPG: health regeneration!  This makes it very common to die, and it is very expensive to get revived.  The multiplayer attractiveness of this arrangement is quite low.</description>
		<content:encoded><![CDATA[<p>Henning makes some good points on the shortcomings of these next-gen games.  These shortcomings are not limited to next-gen games - Champions of Norrath II suffered some substantial usability problems compared to its predecessor, as well, and these have been discussed elsewhere.</p>
<p>I would add that multiplayer (offline) games in general, of all generations, seem to get short shrift when compared to single-player or online multiplayer games.  This probably reflects the fact that it&#8217;s much more common for people to play games by themselves than to get together with their friends.  Many games have substantial issues that make them a lot less fun than they could be in multiplayer mode.  My pet peeve in this category is in X-Men: Legends, which we played on my GameCube, and which lacks a feature common to every other multiplayer (and single-player, for that matter) RPG: health regeneration!  This makes it very common to die, and it is very expensive to get revived.  The multiplayer attractiveness of this arrangement is quite low.
</p>
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