Following on from Phil Harrison’s interview with Edge you can read some of Peter Moore’s interview (just the bits where he comments on Sony) from the same magazine below:

Edge: Apparently many small-to-medium-sized Japanese developers don’t yet have PS3 dev kits. How much of an opportunity exists there?
Peter Moore: It’s similar to a story I heard a couple of weeks ago. I think the challenge is that when you’re on the condensed timeline that Sony clearly is, you for better or worse have to prioritise your devkits, because you’re not getting the flow you would like, & the smaller guys are just not getting them. Clearly the Capcoms & the Konamis of this world, & the Activisions & EAs in the west, I’m sure they’re getting their devkits, but when there’s clearly a challenge in getting supply it’s the smaller publishers & developers that struggle. And we’re doing a lot of work over there with them, & they enjoy developing for 360 - hopefully that’s of benefit to us. We’ll see.
Edge: What did you think of the keynotes from Sony & Nintendo, & why didn’t Microsoft deliver one this year?
PM: We certainly could’ve. J gave a keynote that sounded awfully familiar to what Phil said, certainly in the online world, except the biggest difference is that we’re actually now delivering on it. The keynote for Sony seemed weird because it was a rehash primarily of what Kutaragi had said in Tokyo the week before. I don’t know whether Kutaragi’s meeting was hastily arranged, & whether Phil had his legs cut off from underneath him - whether the plan was that he would announce all of this & then that suddenly changed. But I’ve not seen the demos, I didn’t actually go to the keynote, so I’m waiting to see the demos themselves - the playable demos, anyway. It seems like that was really the only thing that Kutaragi didn’t show, so until I see them it’s difficult for me to comment. But I didn’t hear a lot of news that I hadn’t already heard when I was in Tokyo the week before. Certainly there was a little bit more detail on Sony’s online service plans but nothing that shocked me that I hadn’t either assumed or had heard from Kutaragi.
And then with Iwata-san again I’d already left GDC, but it seemed that everybody is now jumping on the back-catalogue, digital-download model & they’re going to have Sega & HudsonSoft committed to making back-catalogue available. All very interesting, & I guess it validates some of the work we’ve already got in the marketplace, again with Arcade & Xbox Live Marketplace itself, allowing downloads. It’s going to be interesting to see, in the case of the Revolution, how that’s going to be facilitated - a hard drive, how big it is, etc. So I think people keep their powder dry until E3. I didn’t see an awful lot of stuff. I think the challenge now for Sony is that they’re shipping this year & gamers should be able to walk up to their booth & get their hands on relatively polished games & play them on the showfloor in LA in 5 to 6 weeks from now. We shall see.
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