Farrell also talked about developing for the Wii as opposed to the Xbox 360 and the PlayStation 3, noting that it was far less expensive making games for Nintendo’s console. Farrell prefaced his comments by noting that he wasn’t “a development professional,” but he said the development environment for the Wii was similar to the GameCube’s.
“[The Wii] wasn’t a whole new programming environment,” Farrell said. “So we had a lot of tools and tech that work in that environment. So those costs–and again, I hate these broad generalizations–but they could be as little as a third of the high-end next-gen titles… Maybe the range is a quarter to a half.”
For a system that is not much more powerful than the original Xbox, is this really much of a surprise? The Wii won’t even do HD. So of course the cost of developing games for the Wii will be more in line with the cost of developing games for the original Xbox.
Is anyone surprised?
But speaking of the Wii, has anyone noticed WiiBits? It’s a cool new site about the Nintendo Wii. I hope it lasts.
Written by: Blackstaffer
- News Contributor