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PS3Blog.net | September 26, 2017

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Heavenly Sword Developers Say “Let’s Get On With It” | PS3Blog.net

Heavenly SwordWe’ve all heard certain developers moaning that the PS3 is too difficult to develop for & we even had THQ CEO Brian Farrell refuse to develop The Sopranos for the PS3 because, in his words, “It was too risky to do it”.

Well that’s not how Mike Ball of Ninja Theory, creators of the fantastic looking Heavenly Sword see things. Speaking in the latest issue of Edge magazine via NextGen.Biz:

“Some developers are frightened by new technology, and they’ll work on the simpler consoles or on mobile phones or Xbox Live Arcade games. Those are seen as a return to traditional gaming values and there will be some really nice stuff there.

“But there are others who are really embracing the next generation and saying ‘let’s get on with it’. Each generation change has brought its own challenges but in retrospect the changes you actually make are quite simple. I’m sure we’ll be sitting here in a couple of years looking back and saying ‘What was the panic all about?'”

If more developers embraced the new technology & viewed it as a challenge instead of moaning & running off to ‘easier’ hardwear (or should that be more $$$) the gaming world would be a brighter place.

Next-Gen.Biz – Interview: Heavenly Sword Developers

  • observer

    “Some developers are frightened by new technology,”

    That’s ridiculous. Developers are notorious for being excited about bleeding edge technology and diving in way before it’s practical. It’s the managers and people who pay the developers who are convservative.

    The developers who claim the PS3 is too difficult tend to have experience with predominantly Microsoft tools on Windows PCs which is more similar to Microsoft’s Xbox dev environment. UNIX and Java developers tend to not have this resistance to PS3 development. Developers become very emotionally attached to their preferred development tools.

  • Gary

    Then shouldn’t these developers evolve & learn to use the new tools at their disposal?

    I know nothing about software development but surely development is about creating software that matches their vision & utilising the tools that are available regardless of how hard they are.

    Doesn’t this not separate people like Hideo Kojima & Brian Farrell?

  • Eugene

    I agree what he said 100%

  • GAMES programmers are notoriously afraid of new technology because it just makes their lives more difficult. It one of the reasons why most developers are still using the antiquated C++ language to code their games in.

    Most games that have appeared on XBox Live Arcade are not next gen games, but UNO of all things is a next gen games because of the Multiplayer experience and the fact it is in HD. It is a generation above previous XBox and PS2 card games. So just because a game is an arcade title does not mean that it is not next gen.

  • Questworld

    I agree with the basic sentiment but on the other hand developers have spent years working and optimising their softwares around past consoles and we’ve always wondered how much more they can pull off with those same hardware. Graphic engines, physics engines, etc. could potentially be even better had more time was spent for the older systems. Well, not much you can do now but hope hardware manufacturers make it easier for developers to do their magic without having the latter jump through so many hoops just to get the same results. I’m curious though what their views are on the Wii.

  • JustME

    Eugene Says: “I agree what he said 100%”

    So do I. Its not so much the technology they are afraid of as it is the market. Developers loose money when we go to a new generation, look at EA drop 30% shortly after 360 came out, same happend when the PS2 came out. But rather then say that, its easier to blame the hardware.

  • Matt

    I partially agree. If you constantly do something you become quicker and more skilled at it. When you change to new hardware that you have never programmed before this changes things. You have to learn how to do all of these tings. These “things” cost developers money. When you really don’t know what you are doing. Making a game that will either not be good or take a long time to develop, is not good business. Especially when you go from over 100 million possible customers to maybe 1-3 million the first 6 months.

    Games on the PS3 I think will be lacking for the first year with only a handful of great title coming out from Sonys big hitters. The EA lineup will be worse than 360 because of what I stated above.

    These are the growing pains of generational changes. If you don’t like it stick with the PS2 for a while longer.