Archive for May, 2006
PS3Focus has some great looking MotorStorm footage from a first person perspective & it looks great!!
Check it out for yourselves here.
Looks great doesn’t it although I wasn’t impressed when the vehicle skidded into the wall & you were able to see through the wall. Can’t be too harsh though as it’s still in development but I want that kind of stuff left on PS2 thank you very much.
Venezualan lawmakers think that the US government might be in cahoots with the gaming industry. They think that the American government is influencing the development of the game Mercenaries 2 with the purpose of paving the way for an invasion on Venezuala and the ousting of President Hugo Chavez.
I didn’t realize that video games were so influential. Personally, I’m one of those that goes against the grain by thinking that violent video games, or video games in general, do in fact have a potential influence over people. Just not to this degree. That’s because I think that everything in a person’s life can have influence. The degree of influence, of course, depends on a whole lot of things, including, but not limited to, how much time someone spends doing an activity, how much time they spend doing counter-balancing activities, how susceptible a person is to influences of one nature or another etc. For example, one person could spend all week playing violent games and it would have very little affect on him. Another person, however, may be hugely influenced by the same thing. We can’t escape the fact that people are products of their environment. But at the same time, every person has free will and can overcome the environment. Remember that movie that came out where some guys lay down on the stripe in the middle of the road for the thrill of feeling cars pass to either side? That definitely had influence on people because people actually tried it. As a matter of fact, someone in my city was killed doing just that. If he hadn’t seen the movie, he wouldn’t now be dead. That’s influence. But on the other hand, is it the movie’s fault? I don’t think so. That young man who so foolishly gave his life away also had free will. He decided on his own to do something really stupid. And while he was influenced by a movie, not a game, it doesn’t take a large leap to understand that the same kind of thing can happen with a game. So while it’s plain to see that video games can have influence on people, those people are still accountable for their own actions. It is sad, though, that this society continues to move away from personal accountability, but that’s another story! To sum up: games can have influence, but it’s not their fault people do things based on the games.
So where does that leave Venezuala? If the lawmakers think that this video game will influence thousands of gamers to go out on protest marchers or whatever, I think they’re just a little bit mistaken. For one, I don’t know how much the game will actually purport to be based on real life events, though supposedly it’s happening to a degree. Will the gamer know what is real and what is fake? If a game mixes the real and fake, the gamer will most likely just write it all off, because he or she has no way of knowing what is fact versus fiction. And secondly, even if they do believe everything, what’s to say that gamers will do anything at all? In general, people like living in their own little worlds and very few become activists for causes of any kind, much less a vague cause in a video game which mixes fact and fiction. It’s very easy to influence someone in a direction they might have gone anyway. It’s much harder to influence them to a totally new direction, one which they don’t want to follow.
On the other hand, I haven’t played the game, nor have I seen more than just a few snippets that Gary has shown off. It looks cool and I may rent it. But I don’t think I’ll petition anyone to invade Venezuala.
Now I’m a HUGE Devil May Cry fan but there’s one person I know that actually loves the series more than me & I thought I’d let him tell the world how DMC4 can be made into gaming perfection. Over to you Extra Terrestrial….
The possibilities, the dreams, the experience, the magic; endless.
OK, I want Dante to be able to jump in the air and GRAB a demon to deflect any damage take from the other demons to use a gun on the other hand to shoot in the other direction or whichever movable position it can go for the demon you are holding to (eventually) die because its own people have been hitting it – to make it balanced, have a certain limit of how many times you can use this system.
He must have different styles, just like DMC3 presented but in an absolute reality, I wish Capcom can enable players to switch styles real-time as this will make the game an emotional issue to deal with because the wishes of all fans will come true.
I mean, imagine the scenario; a demon who is powerful but is ultimately slow, you can use the trickster method to get around it and break his positional attributes down and then use sword-master = rising dragon as the time and slowness of the demon cannot be underestimated; dead.
The system is so deep and can be even deeper for the fans to break the general ‘rules’ of the game such as cancelling and being able to Devil Trigger repeatedly because of the system to recharge each trigger when doing SSS-Stylist damage – it is all too easy for me now unfortunately.
The original game has some classic level design and perhaps the best boss battles in the series. The reason why is because the bosses represented themselves with a story and are one individual in the game to take down with each boss having their own abilities that separate each encounter to make the game rather refreshing to play and re-play.
The Phantom (spider) – I spent at least 20 hours on that mission alone to just fight the beast and try and ‘perfect’ the fight by killing him in the quickest time, in the most stylist manner and present the work as a piece of art for the end to be respectful, not a mess. The amount of S ranks I got on that mission alone, that is something I will treasure.
You had a flying boss, human-form boss, demon-form boss, the shadows, nightmare, the devil (father) himself and the most memorable yet common enemies; the puppets. I want these kind of variety in the bosses to keep the game going and make you use different styles as DMC3 was too easy to run through the game without even attempting to test another (out of four) styles.
It would be nice to end the game with an ‘Ultimate Showdown’ by having Nelo Angelo, Vergil, Mundus and even perhaps see a return of Trish and Lady in the game! All the old buddies in a reunion. Perhaps have their own separate parts in particular missions in the game or lead it all up to one big event towards the finale!
Dante needs to have that personality he had in the original. It was nice to see his cocky-self in DMC3 but if the series wants to ‘grow-up’ and pit Dante for his hardest adventure yet then – OK, a few humorous moments to break up the pace would be fine but nothing too strong as the game may drift off a bit.
The amount of moves I have dreamt up is incredible. I would like Dante to use the actual environments or the demons themselves to START an attack whether it is by jumping off them or throwing the sword into them (imagine if they were all lined-up?!) to do a dash (trickster) and use the gauntlets to jump in the air to behold the power of holding down the triangle command *heavenly chorus plays in the background* for a blinding light to guide the way and the Devil Trigger upon its limits and… Release.
My Final Heaven – the move that will make any other move in any other game look absolutely pathetic.
I also would like to be able to slide under the demons legs and rip the ground out to blast them UPWARDS to stand up and using the usual sword = slice upwards and create a tornado of demons above Dante’s head and by releasing the command of shooting them for them to fall upon the earth that allows me and Dante to reach for the sky and just cause an impact from the clouds to the ground and even using the option of Devil Trigger can cause a shock-wave to pass upon the surroundings.
It is an insane amount of effort to require these particular dreams but to make them be realised would make me – and I am being so, so honest here – play DMC4 without the possible need of any other game (apart from Ridge) to exist in my life. Last year alone, I spent over 200+ hours on DMC3 so it’s bound to happen again so I urge Capcom to realise these opportunities and make them happen.
I want to bring the film Gladiator into this topic because of an extremely memorable quote and the image that is represented behind it:
SCENE CHANGE as Juba is digging in the sand for burial, at the place where Maximus died. He unfolds the small leather pouch and removes the figurines belonging to Maximus of his wife and son and gently places them in their resting place,
JUBA: Now we are free. I will see you again. But not yet, not yet….
I am free. I will see Dante again. But not yet, not yet….
IGN has a Q&A with Naughty Dog’s game designer Evan Wells (the less said about the game’s he’s worked on the better). You can also watch the trailer that Naughty Dog showed off at E3 which looks fantastic here & apparantley it is all in-game:
IGN: Of course, we think that the most important question that a lot of people have right now is “how much of that footage was CG and how much was real-time?”
Wells: The entire trailer was rendered in real-time using our PS3 game engine. All of the models, textures, shaders and effects are in-game.
Bloomin’ eck guvnor!! That is truly awsome. I’m was really impressed when I saw that video at E3 but I never thought it was in-game. What about Jak & Daxter though?
IGN: All of your PSone games were Crash, and all of your PS2 titles were Jak and Daxter. Does that mean that we can expect to see this IP as your running series for PlayStation 3?
Wells: The technology that the PlayStation 3 provides is definitely what inspired us to create this new IP. The next generation of hardware opens up to us new opportunities in terms of the experiences that we are able to produce. Each of the franchises that we have created in the past has been specifically tailored to the hardware that they were released on. We have every intention of this game continuing that evolution of franchises.
Does that mean no more Jak & Daxter games? Please say it ain’t so….
I say mini because it’s only a short clip but man it’s got me drooling faster than a 12oz steak!!
I was perusing the official Mercenaries 2 website & I noticed they have a new vehicle known as the Phoenix. It’s a car driven mainly by civilians but you can see it in action as it tears through some huts & other buildings destroying them!!!!
I want this game more than I want Kate from Lost!!!
Well maybe not…