Archive for June, 2006
Eye of Judgement is one of the those games I have a love-hate relationship with. I love the graphics, the monsters, the technology behind using the EyeToy and cards to do this. I hate – well, hate is a strong word, maybe “dislike” would be better – card battle games. I’m just not a big fan of card battle games, though I did play Magic the Gathering for a bit.
But I have to say that the game screenshots look pretty cool. And now we have some more to gaze at, courtesy of PlayFrance. Follow the link for more.
Have you read any Hellboy comic books? (I haven’t.) Have you seen Hellboy, the movie? (I have – it’s not too bad. It’s a popcorn flick – don’t expect anything really deep.)
I guess it wouldn’t surprise you then that there’s a Hellboy game in the making, coming out on the PS3 (and other platforms). There was a teaser video, showing no gameplay at all, at E3, and I never saw it until now. If you want to see it too, just check out the GameTrailers link below.
What made the PlayStation 1 and the PlayStation 2 so great? First off, the hardware was decent. But that wasn’t the truly important thing. It’s the games! The PS2 had games that you wanted to play. Sony’s strength is that they built up a large developer base behind the PLayStation brand. They have many good first- and third-party developers writing software for the PS2, and now for the PS3 as well.
QJ.NET gives a rundown of several of these developers, from Insomniac Games (Resistance: Fall of Man and Ratchet and Clank for the PS3) to Sucker Punch to the newly acquired Guerilla Games (Killzone). It’s an interesting overview of some of the PlayStation developer.
HDRI = High Dynamic Range Lighting
It is a popular, relatively new, technology in 3D graphics rendering that allows even more realistic lighting. It allows greater realism in imagery with lots of light and with low light. It quickly made its way from non-realtime rendering into realtime rendering, and is currently in use by many games developers. One of which is Ninja Theory, the makers of Heavenly Sword for the PlayStation 3. PSINext has an interview with Marco Salvi from Ninja Theory.
I’m not going to actually reiterate the HDRI part of this technical interview, you can just go check it out for yourself. Suffice it to say, that HDRI is cool. They also, however, mention a couple other things. Heavenly Sword for the PS3 is targetting to run at 720p with 4X AA. The E3 demo ran at over 30 FPS, though the final game will probably run at 30, allowing them even more effects.
Here’s some more about the RSX:
PSINext: As previously discussed, beyond it’s high quality one of the primary reasons for the use of NAO32 is that it saves bandwidth in a bandwidth-hungry environment. In the future do you feel RSX will be at a disadvantage to Xenos when it comes to framebuffer effects due to the 128-bit bus and lack of eDRAM?
Marco: Not at all; in fact for many framebuffer effects I believe RSX will have an edge over Xenos. Don’t want to go into details, but let me just point out that RSX is connected to two seperate buses, not just one.
Cool stuff. I wonder how to get interviews like this? I have twice asked Ninja Theory for an interview and still have nada. Ah well, at least someone gets to dig up the goods.
IGN has another trailer for the videogame Rainbow Six: Vegas. The trailer doesn’t actually show any gameplay. It’s one of those little movies that game studios put out to make you interested in the game. You know the kind – you see the good guys battling it out with the bad guys. That kind of thing.
But it still might provide you with some diversionary enjoyment for a minute or two. So check it out, if you really must.
Rainbow Six: Vegas is coming out for the PS3, and other platofrms like the Xbox 360 as well. Actually, this trailer probably even comes from the Xbox 360 version, though they don’t say as much.