Archive for June, 2006

The Developers Behind PlayStation

What made the PlayStation 1 and the PlayStation 2 so great? First off, the hardware was decent. But that wasn’t the truly important thing. It’s the games! The PS2 had games that you wanted to play. Sony’s strength is that they built up a large developer base behind the PLayStation brand. They have many good first- and third-party developers writing software for the PS2, and now for the PS3 as well.

QJ.NET gives a rundown of several of these developers, from Insomniac Games (Resistance: Fall of Man and Ratchet and Clank for the PS3) to Sucker Punch to the newly acquired Guerilla Games (Killzone). It’s an interesting overview of some of the PlayStation developer.

QJ.NET – Sony’s Developer Muscle.

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Ninja Theory HDRI Interview

HDRI = High Dynamic Range Lighting

It is a popular, relatively new, technology in 3D graphics rendering that allows even more realistic lighting. It allows greater realism in imagery with lots of light and with low light. It quickly made its way from non-realtime rendering into realtime rendering, and is currently in use by many games developers. One of which is Ninja Theory, the makers of Heavenly Sword for the PlayStation 3. PSINext has an interview with Marco Salvi from Ninja Theory.

I’m not going to actually reiterate the HDRI part of this technical interview, you can just go check it out for yourself. Suffice it to say, that HDRI is cool. They also, however, mention a couple other things. Heavenly Sword for the PS3 is targetting to run at 720p with 4X AA. The E3 demo ran at over 30 FPS, though the final game will probably run at 30, allowing them even more effects.

Here’s some more about the RSX:

PSINext: As previously discussed, beyond it’s high quality one of the primary reasons for the use of NAO32 is that it saves bandwidth in a bandwidth-hungry environment. In the future do you feel RSX will be at a disadvantage to Xenos when it comes to framebuffer effects due to the 128-bit bus and lack of eDRAM?

Marco: Not at all; in fact for many framebuffer effects I believe RSX will have an edge over Xenos. Don’t want to go into details, but let me just point out that RSX is connected to two seperate buses, not just one.

Cool stuff. I wonder how to get interviews like this? I have twice asked Ninja Theory for an interview and still have nada. Ah well, at least someone gets to dig up the goods.

Developer Interview: Ninja Theory’s Marco Salvi Discusses Heavenly Sword’s High Dynamic Range Lighting

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Rainbow Six: Vegas for PS3 Trailer

IGN has another trailer for the videogame Rainbow Six: Vegas. The trailer doesn’t actually show any gameplay. It’s one of those little movies that game studios put out to make you interested in the game. You know the kind – you see the good guys battling it out with the bad guys. That kind of thing.

But it still might provide you with some diversionary enjoyment for a minute or two. So check it out, if you really must.

Rainbow Six: Vegas is coming out for the PS3, and other platofrms like the Xbox 360 as well. Actually, this trailer probably even comes from the Xbox 360 version, though they don’t say as much.

IGN – Tom Clancy’s Rainbow Six: Vegas Trailer

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Sony Says PS3 Price is High

Howard Stringer, Chairman & Chief Executive Officer of SCEA says the price of the PS3 is a high risk strategy but “if the PS3 lives up to its total potential, then I don’t think anyone will be worried about Nintendo or Xbox’s cheaper price.”

He also believes that movie makers are “beginning to sense, in Blu-ray, that the pendulum is swinging and swinging for a clear reason.” He also believes Blu-ray’s higher storage capacity could be the key in the next-gen war & went on to say “Do you go for a cheaper transitional [format], or do you take a chance on future-proof, higher technology which will keep you going for many, many years?”

I’ve said before that although the PS3 price is high I view it as being value for money with what you get in the box & I’m willing to pay the price. Whether I buy it at launch or some other time in the future remains to be seen.

With regards to BD & HD-DVD, I just wish they would join forces so non-PS3 owners know where they stood instead of worrying about buying a next-gen DVD player that could end up as being an expensive ornament.

As a future PS3 owner, the one thing that I don’t have to worry about with BD is it is being used for PS3 games so I don’t have to worry about it failing as the next-gen DVD format of choice as it will still be used for gaming regardless. If BD wins I will already have a BD player (a basic one but a BD player nonetheless) & if HD-DVD wins I can simply buy a HD-DVD player when I feel the time is right in the future.

C&VG – PS3 Price is a High-risk Strategy

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