Archive for June, 2006
Howard Stringer, Chairman & Chief Executive Officer of SCEA says the price of the PS3 is a high risk strategy but “if the PS3 lives up to its total potential, then I don’t think anyone will be worried about Nintendo or Xbox’s cheaper price.”
He also believes that movie makers are “beginning to sense, in Blu-ray, that the pendulum is swinging and swinging for a clear reason.” He also believes Blu-ray’s higher storage capacity could be the key in the next-gen war & went on to say “Do you go for a cheaper transitional [format], or do you take a chance on future-proof, higher technology which will keep you going for many, many years?”
I’ve said before that although the PS3 price is high I view it as being value for money with what you get in the box & I’m willing to pay the price. Whether I buy it at launch or some other time in the future remains to be seen.
With regards to BD & HD-DVD, I just wish they would join forces so non-PS3 owners know where they stood instead of worrying about buying a next-gen DVD player that could end up as being an expensive ornament.
As a future PS3 owner, the one thing that I don’t have to worry about with BD is it is being used for PS3 games so I don’t have to worry about it failing as the next-gen DVD format of choice as it will still be used for gaming regardless. If BD wins I will already have a BD player (a basic one but a BD player nonetheless) & if HD-DVD wins I can simply buy a HD-DVD player when I feel the time is right in the future.
I’ve noticed in the July issue of OPS2M some new info about the type of combat techniques that Nariko will have at her disposal. She has three fighting styles: power, ranged & normal, & you can switch between the three anytime during battle by holding down L2 or R1. This means you can switch styles midway through a combo offering you a varied way to destroy your enemies.
The combat is said to be similar to God of War, especially the ranged style which allows you to use Nariko’s chain blades to destroy scenery aswell as slicing anybody stupid enough to get in her way.
You will also be able to throw objects such as spears, razor-brimmed hats, barrels & the corpses you accumulate during battle & control them in mid-air to make sure they land where you want them to.
The game will also incorporate some quick time events, where you press a button to match an on-screen symbol, such as what you may have experienced in games like Resi 4 & God of War.
I like the sound of being able to switch styles during combat. Devil May Cry 3 would’ve been a much better experience if you were able to switch styles at anytime during battle instead of being stuck with the same style that you picked at the beginning of a mission.
Well that’s if all goes well according to a KOEI representative speaking to IGN. Both Fatal Inertia & Bladestorm: The Hundred Years’ War are expected to be ready Nov 11th in Japan & Nov 17th in the U.S.
There is also some info about the different ship classes in Fatal Inertia with Aurora Class best suited for speed junkies, Mercury Class is for racers who prefer superior handling & top notch acceleration, Phoenix Class offers the best all round performance & Titan Class offers power & impressive top speed.
IGN also has some in-game screens which don’t look too impressive. Maybe they will sharpen the visuals up in-time for the launch. It certainly doesn’t look like being a WipEout killer.
QJ.net has some new images of THP8 which are apparantley in-game. They look great with nice use of the shadows between areas in the shade & areas in the sun but I want to see some in-game playable footage please!!
You can only absorb so much from an image & they may look great frozen but I want to see skaters in action grinding rails doing the 900 & other “gnarly” tricks. C’mon Neversoft show me the money!!
Here it goes: it looks like Sony might be preparing a special weapon for the next-gen console war. It takes the form of an EyeToy like device (or maybe it uses the EyeToy?) to take a look at you and your surroundings, and create a 3D model in its “mind” about everything it sees. Then this information can be used for by a game to allow the gamer some interaction with game elements.
The way our, very reliable, source was reminded of Minority Report has to do with a scene in the movie in which a user manipulates a computer screen using special gloves; only with this tech you do not need the gloves. This reminds us of what Gesture Tek have hinted is possible with XBox 360 but taken one big step further.
It sounds a lot like what EyeToy does already, at first. But you have to remember that this new functionality is 3D, which should open up a whole new realm of ideas and possibilities. Where the EyeToy couldn’t really tell if you moved your arm towards your TV and back, this new device would be able to.