Archive for July, 2006

PS3 SingStar to Support 4 Players?

SingStarGameSpot has a brief Q&A with SingStar’s senior producer, Paulina Bozek, who revealed a couple of interesting bits of info about the PS3 version of SingStar.

Firstly they are working on releasing wireless Bluetooth mics not long after the PS3 version is released & although they are looking at ways to have four players participating in the PS3 version, it’s something that they haven’t quite been able to get working from a technical point and from a visual point of showing four players what to sing.

You will be able to download songs from SingStore, which contains 100s of songs, meaning you will be able to customise your own personal play-list. Some of the music videos will be in 1080p (or full HD as she called it) which will be great news for that billionaire that owns a 1080p HDTV.

There will also be an online platform known as MySingStar which allows you to upload some of your less embarrassing performances & party pics to share with your online friends. On top of that, there will be competitions & prizes awarded for best user rated performances.

Sounds like a lot of fun for the would be Eminems & Alicia Keys out there!

SingStar Producer Q&A

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Mark Rein Optimisitic on PS3

Mark Rein (of Unreal fame) had several positive things to say about the PS3.

While he loved the 360′s online integration with PC’s, he also preferred the developer freedom and control over online functionality that the PS3 allows. Let’s hope this freedom attracts more developer attention and innovation.

He also said the PS3 is “in better place for launch” compared to the 360. That’s pretty obvious but it’s still good to hear.

Clearly, PS3 had much more to show with PS3 at E3 2006 than 360 did at 2005. Developers were getting final PS3 hardware around E3 where 360 developers didn’t get final kits until mid/late August (according to IGN). The 360 has progressed a lot since then, but this definitely bodes well for a smooth PS3 launch to see them so far ahead.

Mark Rein Interview

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Ultimate Alliance Trailer and Gameplay Clips

I’ve never been a huge fan of the traditional comic characters, but this game actually looks pretty cool. The videos show some some nice effects for the different character powers and hopefully they lead to unique gameplay mechanics as well. I’ll definitely keep my eye on this one.

Ultimate Alliance Screenshot

I’m sure there are some huge comic fans out there who will love this.

I hope someone makes a good game translation of The Preacher or Johnny the Homicidal Maniac. Those would be difficult to translate to the game medium but I’d like to see the right dev team give it a try.

Official Site
IGN Coverage

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Tokyo Games Show ’06 Exhibitors List

I’m really looking forward to the Tokyo Game Show, scheduled to be held Sept 22, 23 & 24, and I was checking out their website & noticed a list of exhibitors that have been confirmed for the event.

Tokyo Game Show ’06

I won’t list all of them but here’s a couple of the big hitters that will be present:


Capcom
KOEI
Konami
Namco
SEGA
Sony Computer Entertainment Inc.
Square Enix

I’m hoping to see Devil May Cry 4 & Resident Evil 5 from Capcom. A new Dynasty Warriors game from KOEI. A new MGS4 trailer from Konami. Some gameplay footage of Ridge Racer 7 from Namco. Some more playable demos from Sonic by SEGA.

I’m also expecting Sony to reveal some more info & footage of SingStar, Eye of Judgment and possibly another big title that they are secretly working on. I’m also hoping Sony release a ton of info about the PS3′s online capabilities & to announce an official list of launch games & the price of the games.

Last but definitley not least is Square Enix & I’m banking on them showing some new footage of FFXIII.

That’s just a few things that I’m predicting from TGS ’06. What are you guys & girls hoping to see at the TGS?

List of Exhibitors Confirmed for TGS ’06

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Heavenly Sword Behind the Scenes Video

Heavenly SwordThere’s a cool video of some behind the scenes footage of Heavenly Sword featuring Andy Serkis playing the role of token bad guy no.1.

It looks good but why does the character’s head look too small for his body or is it just me?

His hands are huge and his head just seems way too small!

Heavenly Sword Behind the Scenes Video

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SingStar, Resistance & MotorStorm HD Trailers

Just in-case anybody has missed this or hasn’t had a chance to check out the videos yet, you can see footage of SingStar, Resistance: Fall of Man & MotorStorm in high-def on the official PS3 website.

Resistance & MotorStorm definitley catch my eye. They both look great & a whole lot of fun & I bet they will be two of the top sellers during the first couple of months of the PS3′s life.

SingStar, Resistance: Fall of Man & MotorStorm High-def Videos

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New Mercenaries 2 Images

GamesRadar.com has 4 new images from Mercenaries 2: World in Flames that I haven’t seen before. They look quite impressive with a nicely rendered jungle & good shadow effects from the trees, helicopter & other surroundings. My favourite though is the image of Mattias Nilsson firing a RPG with a nice smoke trail following the rocket’s path.

Mercenaries 2

I’m looking forward to seeing this game in action. My hopes are high after enjoying the original Mercenaries on PS2 & from what I’ve seen of the little snippets of in-game footage on the Mercs 2 website, I’m sure I won’t be dissapointed.

Thanks to Dav for the heads up!

New Mercenaries 2 Images

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Insomniac’s Ted Price On Resistance

Gamasutra has an interview from ‘Video Game Journal’ with Ted Price of Insomniac Games, makers of the PS3 launch title Resistance: Fall of Man. It’s a long interview, well worth the read, though there’s not anything really earth-shattering in there.

It looks like Insomniac has a great emphasis on innovation, including lots of interesting weapon types. Price explainis. “We can do things like having Auger projectiles that tunnel through objects. We can have Bullseye bullets that not only bend around corners to track enemies but can be collected in “traps” that can be detonated when enemies approach. We have a rocket launcher where you can stop the rocket in mid-air and have it hover above cover positions – essentially converting the projectile into an artillery shell.” I have Ratchet & Clank: Up Your Arsenal for the PS2, and it too contains a wide variety of weapon types. I’m looking forward to checking out the ones in Resitance.

Price also talks about online, noting that you’ll be able to go online on day one and play with up to 40 people on a map. Even though I’m not the best at FPS’s, I do enjoy them, so I might give that a whirl, because online is free! What interests me, of course, are the modes other than deathmatch. My friends and I have fun playing King of the Hill in Halo 2. And playing Call of Duty 2 on the PC my coworkers and I really enjoy Search and Destroy. I wonder what kind of interesting modes Insomniac will have for Resistance.

The last interesting thing I’ll comment on is their engine. Insomniac is creating their own proprietary engine for Resistance that they hope to use and build upon in subsequent PS3 games. Price believes that in order to get the most out of the PS3, you’ll need an engine tailored to the PS3′s hardware, and not a cross-platform doit-it-all kind of engine. I’m doubtfull – we’ll have to see. There’s nothing stopping engine developers from tailoring their engine for each supported platform on the bottom end, while at the same time providing the same gaming API on the top end. On the other hand, developers might need more of a connection to hardware than that. As they say, the proof is in the pudding, and we’ll see how well Resistance stacks up on the PS3 once released.

Interview: Insomniac’s Price On Resistance , PS3, And More

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