Archive for August, 2006
I’ll give you one guess what type of game it is. A romance em up you say? Nope it’s yet another FPS!!!
I’m really starting to get ticked off about the number of FPS currently in development for the PS3. Are developers playing it safe as FPS may be the best way to make games look good on next-gen systems? Anyway enough of my moaning, time to spill some info about this game.
Fall of Liberty uses the old “What if the Nazi’s had won WWII?” as it’s main story with the game taking place with the Nazi invasion of America.
The reason why this alternate history has occurred is down to one careless Taxi driver (no not Travis Bickle):
Fall of Liberty changes reality by twisting one historical fact: In 1931, Winston Churchill was hit by a taxi on 5th Avenue in New York. In reality, he survived the accident but walked with a cane for the rest of his life. But what might have followed if Winston Churchill had been killed in the accident? Without his voice to lead a country to war, the events of WWII change dramatically; the Normandy invasion never happens and the UK and all of Europe come under Nazi rule by 1945.
Following the Nazi’s victory over Europe, they eventually lead a “surprise” invasion on American soil starting with New York. The rest of America is soon plunged into chaos with the Swastika flying from atop The White House.
There’s no info about gameplay or anything else but it’s scheduled for a Q4 2007 release.
The Half-Life series is a complicated beast. Whilst the series has serious has prospered on the PC attracting massive critical acclaim it never really got off the ground on games consoles.
The original Half-Life was released in 1998; it took three years until it was ported to the PlayStation 2 and when it was released, it didn’t get the hype and fanfare it really deserved. Half-Life 2 followed in 2004 and pushed the boundaries of what people expect from their first person shooters even further. It took another year for a console version to be released, the sadly lacking Xbox version. With the release of the xbox360 occuring about the same time as HL2’s console appearance the game was again overlooked.
This time though I think Valve will get it spot on. Not content with releasing Half-Life 2, Episode 2 at the same time on both PCs and next-generation consoles, the PS3 and xbox360 versions will also contain the original Half-Life 2, Episode One, Team Fortress 2 and a particularly interesting new title- Portal.
Anyway, sticking with the game’s primary focus, Half-Life 2 Episode 2 looks set to continue the story of Gordon Freeman’s attempts to save humanity from alien lifeforms. In this episode the focus appears to be much more on vehicles and a departure from the urban environment to countryside and forests. The latest High-Res trailer from IGN also shows the game will maintain its cinematic style and boasts the very impressive physics you would expect from a Half-Life game.
Personally I cannot wait, whilst it might look a bit like Coded Arms or Resistance it is worth remembering that this is still the benchmark. My laptop would never be able to do Half-Life 2 any sort of justice and the bundle of goodies that the console version will come with make the deal even sweeter! Anybody else looking forward to this?
Gamespot just ran a new preview on Resistance with some new screenshots and footage.
Here are the top reasons why I think Resistance is going to be the best game of this season:
- Multiplayer: Offline and online. Full Co-op through the entire single player mode. Deathmatch and team-play. Lots of highly polished and balanced play modes and maps and options. Text chat, voice chat, player ranking systems, and all the trimmings. That was the online functionality from Insomniac’s last game for the PS2, Deadlocked. With Resistance on PS3, we will see all that and a lot more.
- Technology: Amazing graphics, detail, animation, particle effects, sound, lighting, and cutting edge physics. Lots of shooters in the past few years have done this stuff really well. For me at least, this is the stuff that needs to be there, but for a triple-A 2006 title, it is expected and it probably won’t make the game special or make it stand out among the competition.
- NPC Allies: They’ve described “hero moments” where you will have the chance to save your teammates from dramatic deaths and they can help turn the tide of a battle. A well done NPC ally system can really help immerse the player into the game world.
- Vehicles: Insomniac has mentioned that you will be able to commandeer vehicles but they are keeping the details under wraps. Deadlocked had four vehicles to control and they were all pretty polished; let’s hope that carries over.
- Weapons: The Auger and the hedgehog sound very cool and there are many more that they haven’t demoed yet. Insomniac has stressed the emphasis on different weapon strategies throughout the game. Sounds good.
- Controller: We already know you will use the motion sensitivity to shake off enemies and deliver weapon butts. I’d also hope that it is used control the vehicles and other exotic weapon attacks as well.
- Content: Artistic flair, sound effects, level structure, pacing, script, and game balance. This is the stuff that makes or breaks a title. Insomniac has a very strong reputation in this area, and so far all press reports have been positive. Ultimately, we will have to wait to see how this really shapes up.
EA Canada’s Fight Night Round 3 has been confirmed for the PS3 & is set to appear around the PS3’s launch later this year.
The game will include a couple of exclusive gameplay elements for the PS3 version that weren’t present in the Xbox 360 version: a first-person view called Get in the Ring & a new damage system.
The ESPN Integration system will also make an appearance in the PS3 version, which means you will get updates, news, podcasts, and ESPN video clips.
Boxing games cause me headaches for some reason. Some gamers get motion sickness from playing FPS but I get it from playing boxing games. I might give this a miss…