1080p Meaningless? | PS3Blog.net
This Ozymandias dude has been getting a lot of airplay recently because of his statement about 1080p being useless in this generation. Let’s take a look.
Let’s take games first. The PS3 has roughly the same pixel-pushing capabilities as the Xbox 360. Don’t need to take my word for it, it’ll be obvious soon enough over the next year.
What’s he saying here? He’s not even making an argument about 1080p.
Even if this wasn’t the case, consider we now live in a multi-platform development world, and that the current sweet spot developers are targeting is 720p due to the extremely similar system specifications. Simply put, a developer who is planning to release their game for both the Xbox 360 and the PS3 will aim for a common attainable ground.
Okay, I’ll give him that. But it’s not actually an argument against 1080p. It’s just an argument against 1080p for games that will be cross-platform.
In fact, I’ll stick my neck out and predict that that you won’t see any 1080″x” games for the PS3 this year.
Oooh. He’s predicting that there won’t be any 1080 “x” games for the PS3 in the first 1.5 months of its life! He’s behaving somewhat like a turtle here with that neck.
Next he goes on to talk about movies. He quotes someone from Home Theater Magazine who says:
In this case, the only difference between 1080i and 1080p is where the de-interlacing is done. If you send 1080i, the TV de-interlaces it to 1080p. If you send your TV the 1080p signal, the player is de-interlacing the signal. As long as your TV is de-interlacing the 1080i correctly, then there is no difference.
Yup. True enough. But again, this only applies to movies, not games. Then Ozymandias says the same thing all over again in his next paragraph. Next, he goes on to say:
This is why I get hung up on the image encoding quality of HD-DVD vs. Blu-ray. That’s where you’re going to see a perceivable difference. As to games, 99% of PS3 titles will natively render at 720p; the few that come out with 1080″x” support are either going to be simple classic arcade ports that don’t need to render complex scenes (think the original Battlezone), or will give up a lot of in-game visual effects and simply won’t look very good (hence the poor showing of Gran Turismo “HD” at this past E3).
Does he know for a fact that no games are coming out in 1080p or 1080i on the PS3? Has he interviewed all the PS3 developers to see what they’re up to? As well, who’s to say that 1080p/i games won’t come out sometime in the future? We can see the obvious difference in graphics for PS2 titles shipping now versus those shipping when the PS2 was released. Who’s to say developers won’t make the same kind of progress with the PS3 over the course of its lifetime?
Okay, that’s the Ozymandias article. I just wanted to address one more thing. While 1080i and 720p might not be a lot different when it comes to the number of pixels pushed per second (720p = 1280 x 720 pixel 60 times persecond, 1080i = 1920 x 540 pixels 60 times a second). [Corrected – see comments.] But 1080p for games is a whole lot more than that. 1920 x 1080 pixels 60 times a second is considerably more. The kind of experience you get with a 1080p is going to be so much more than a 720p game or 1080i game. The only problem is that you’ll need a 1080p set that supports 1080p on its inputs and doesn’t suffer from gaming lag.