Archive for September, 2006

Heavenly Sword TGS ’06 Roundup

Although Heavenly Sword was at TGS ’06, it was the same build that was seen at E3 back in May but I’m still very excited about this game regardless of not seeing any action outside the arena.

I love these type of action games, as you’ve seen by my undying love for DMC & this game is looking stunning.

Below is a fantastic gameplay vid taken from TGS that showcases how sweet this game looks with fantastic looking combat. It also shows how the battle can be taken above the ground by hitting the right buttons that appear on the screen in a scripted fashion, similar to God of War only a lot better looking, using the scenery to punish the boss who was foolish enough to take you on:

It certainly looks like Heavenly Sword could be a DMC beater :shock: . No seriously. Well maybe not a beater but a game I can cherish alongside DMC4.

To back up my outlandish claims Eurogamer has some new screens & hands on with the build that was at TGS and although they are impressed with the game they still have some reservations that need to be put to rest.

Problems such as a lack of anti-aliasing (a few other PS3 games suffered from this aswell), problems with focus on enemies while the scenery next to them is clear and in focus & a very tight & restrictive camera system. It’s still early days so expect these problems to be fixed before it’s released.

It is apparantley great fun to play which is backed up by the gameplay vids. You can switch between a speed stance (unknown), power stance, which arms you with a big curved blade, & the ranged stance, which arms you with those two chain like weapons, by holding down L1 & R1. You can combine both stances during battle and as there is no block button you have to use your weapons to parry in-coming attacks by timing you moves in accordance with being attacked.

Heavenly Sword

Even more impressive is the fact that any corpses & smashed tables, chairs etc that you leave during battle, can be interacted with as you continue fighting, meaning they don’t just magically disappear into thin air & you can disturb all the debris that has built up while you continue your killing spree.

You’ve all probably seen the clip where Nariko drags a fallen goon towards her with his legs apart and proceeds to give him an old school vasectomy? :twisted: Well that move is part of her special attacks move list that can be activated once you fill up the on-screen meter. Another special move involves you wrapping your chain weapons around an enemy’s neck while you swing him around smashing him into any of his soon to be ex-friends.

There’s also an interesting interview with HS Producer, Matt Hart, over at DailyGame.net

He talks about the influences that films such as Hero, Crouching Tiger Hidden Dragon and other WuShu Martial Art films have played in the evolution of Heavenly Sword. I love Martial Arts so this is fantastic!! :D

Ninja Theory has been working on the combat for over two years so it’s not surprising it looks so great. He also gives us some background as to how Nariko came into possession of the Heavenly Sword, the need to make the player feel as though time is constantly your enemy & why the camera won’t be a problem in the finished game & it may even involve SIXAXIS use.

Finally, you can check out the awsome trailer for the game that was at TGS on GameTrailers.

This is definitley a must have game for me even though nothing new of HS has been shown since E3 & I’m confident the problems will be fixed before it’s launched.

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Six 1080p PS3 Games at TGS

Remember when a certain Microsoft executive (who shall remain nameless) (because I forget his name) said that we won’t be seeing any 1080p games this year? Sony must have taken that as a challenge, because at TGS there were six playable games in 1080p:

  • Lair
  • Mobile Suit Gundam
  • Virtua Tennis 3
  • Gran Turismo HD
  • Ridge Racer 7
  • NBA ’07

While I won’t be having any 1080p action in my life any time soon, 1080p HDTV’s are selling like hotcakes. So all those 1080p HDTV owners who pick up a PS3 will be quite pleased. I hope to be in those ranks one day, but my next project is hardwood floors, not a new HDTV. :(

TGS 2006: Six 1080p Games Playable

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Wii versus PS3 at Amazon Japan

QJ.net has an article about how many PS3′s and Wii’s are being pre-ordered at the Japanese Amazon.com website, and I find it just a tad interesting.

The Wii has more interest than the 60GB PS3, but when you combine the two versions of the PS3 together, the reservations for all PS3′s zooms way ahead of Wii reservations.

Normally I wouldn’t care much, except for the fact that people keep saying that Wii is the dark horse that’s going to take the next-gen console market by surprise. (Although I don’t see how it can be a surprise if everyone’s talking about it.) But according to Amazon, right now the PS3 is what is garnering more interest.

The next-gen console war: what Amazon Japan can see

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“Sony delivered”

1UP put together a gigantic 30 minute TGS video. And the conclusion?

Now that we are seeing that they have their shit together. The lineup is there. They have top quality games. The hardware is good. It’s undeniable… Sony delivered.

I couldn’t agree more. For me, TGS was a little predictable, but they demonstrated what was really important. They had many solid, playable, nearly complete games, and the hardware looks great.

The show overall was really good. The commentary was very interesting and they showed lots of gameplay footage that I hadn’t seen elsewhere.

1UP TGS Show

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PS3 Link Love 25sep06

It’s hard to keep up with all the news doing the rounds since TGS ’06 started so here are a couple of interesting tidbits for you to nibble on:

Sony have apparantley got around 100 PS3 games in development. How many of those are sequels, prequels, re-makes & original IPs?

GamePro has done a list of the top 8 best looking games at TGS and 6 out of the 8 are PS3 games. Not really surprising considering Sony’s massive presence at TGS.

Fans of modding will be pleased to know that UT 2007 will support mods. Modding is very popular on PCs and Epic’s Tim Sweeney has confirmed that you will be able to create new levels & content on PCs then distribute them on to the PS3.

Check out a disappointing looking trailer for Fatal Inertia that lacks the speed famed by the WipEout series. Graphically it impresses but man it’s slow.

Finally there’s an impressive looking multi-player Warhawk video for your viewing pleasure. I’m still not sold on the ground sections though.

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