Another Resistance preview | PS3Blog.net
This game is getting deserved coverage before release and with every new preview that comes around we seem to find out more about both the game and the PS3.
The first thing I should note actually comes from the RadiOPM podcast- Resistance uses R1 and L1 for primary and secondary fire, whilst using the R2 trigger as a multi-function button- a light push cycles your weapons, a firmer push brings up your weapon inventory. Further research tells me that L2 acts as a “crouch” button. Interesting that the triggers are not being used as primary “fire” buttons, but I’m sure Insomniac knows what it is doing.
The more interesting developments though come from 1UPs in depth playtest of the online mode at Insomniac’s studios. Resistance will have both “ranked” and “unranked” matches on offer with ranked games designed to appeal more to hardcore online gamers whilst unranked games are intended for those who play less regularly or with their friends. The ranked matches will be tightly controlled affairs so that people cannot get away with simply restricting weapon choice to their favourite- something very important as rank and leadership boards are a big part of Resistance. Added to this you can get various military style achievements for completing certain tasks- for example 1000 headshots. They also reveal the game will feature downloadable content support, clans and that playing as the Chimera has its advantages (go into “rage mode” and you can run faster than humans, but are also more vulnerable to attack). It is good to know at least some
Insomniac also revealed how they intend to use the functionality of the PS3 controller. For a melee attack you simply thrust the controller forward. Get targeted with the bulls-eye weapon and simply shake your controller to escape. 1Up also hears that insomniac is looking at a way that if you move the controller a certain way you bring up a multiplayer map, which sounds like a good idea to me so long as it is well implemented. They also go on to cover the AI, which is vastly improved from the scripted stuff you would find in Ratchet on PS2 and each Chimera reacts to your actions.