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PS3Blog.net | November 20, 2017

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More PS3 Online Details! | PS3Blog.net

I don’t have time to go in-depth about this article now, but I thought I’d put up this post because it’s something you want to see. The article goes into the PS3 online service with more depth than anything I’ve yet seen. At the same time, it leaves many questions unanswered.

For example, multiple people can create accounts on a PlayStation 3, which is expected and cool. Does this mean that when playing a local splitscreen multiplayer game, my friends can all log into the PS3 with their accounts, and their in-game preferences will be remembered? For example, if a gamer chose to be a sniper in Call of Duty 3 last time, will he still be a sniper the next time he enters the game? Will his name and appearance be remembered? Etc…

There are some details about purchasing content as well. You get a universal wallet for paying for all stuff, be it game content from Sony, for MMORPG subscriptions, or whatever. No need to give your VISA number more than once. It’ll all be centrally handled, which is cool. On top of that, Sony doesn’t hide the cost of things behind points. If you’re Canadian, you’ll see prices in Canadian dollars. Neat.

There’s a lot more – go read it and come back here with your comments!

PS3 Online: How It Works

  • ehandlr

    I have to say I’m absolutely pumped. This is indeed good news. I expect some serious extra content for movies and things of that nature.

  • That’s a great read! I’m very excited to see this in action on my HDTV 😀

  • WonderSteve

    Nice to know some detail. i would really perfer Sony to do a public demonstration

    It would be nice if there’s more details on backwards compatibility. I really want to know if every PSOne and PS2 games will be presented in HD on PS3

  • I read this earlier today, and I am relieved that Sony decided not to use a point system when it comes to puchasing content. That is far nicer than trying to remember exchange rates, how many dollars is a certain amount of points.

  • “At present, however, there’s no system for actually reading or responding to messages while you’re still in the game, as the operating system doesn’t take resources away from games in order to do that – however, according to Harrison, that functionality may well appear in an OS update, presumably based on whether users actually express a desire for it or not.”

    So then what the heck’s the point of notification within a game if you can’t systematically pause the game and bring up a portion of the dashboard and see what’s being sent to you. And the notion of “not taking system resources from the game”…well it’s taking resources to poll if notices are coming in, so why not take a few more bytes and allow the user to view it or respond? Silly.

  • ehandlr

    Reaching for straws are we? They have already stated that function will be added and this is a beta type version of the online anyway. Even if its not available at launch..it will be shortly thereafter. Your picking on things that will obviously be added. Thats like saying “Look!…they don’t even have demo’s!” Knowing damn well they will before its all said and done.