<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Phil Harrison Talks BD for PS3</title>
	<atom:link href="http://www.ps3blog.net/2006/10/17/phil-harrison-talks-bd-for-ps3/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ps3blog.net/2006/10/17/phil-harrison-talks-bd-for-ps3/</link>
	<description></description>
	<lastBuildDate>Wed, 19 Jun 2013 12:23:59 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: bobeotm</title>
		<link>http://www.ps3blog.net/2006/10/17/phil-harrison-talks-bd-for-ps3/#comment-18549</link>
		<dc:creator>bobeotm</dc:creator>
		<pubDate>Wed, 18 Oct 2006 11:51:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/?p=2059#comment-18549</guid>
		<description>Developers over time always manage to fill up the space they are given. And later in thee 360&#039;s life, developers will reach a threshold where the system can do more than the format will allow. I have always loved sony&#039;s stance of going with a new format for each system. My ps2 was my first DVD player, and it was the cheapest one on the market at the time. My PS3 will probably fullfill the same role, acting as my blu-ray player until standalones become as cheap as dvd players are today. 
I dont care what the haters say, BD IS AN ADVANTAGE. how can added storage not be anything but a good thing? Multiple localized versions of a game on the same disk cant be anything but a godsend to publishers (significantly reducing overally manufacturing costs). 
BTW, i like FMV&#039;s. when done right, they give a significant sense of accomplishment, and act as a sort of milestone in games. Who didnt play through all the characters in tekken games, just to see the fmv&#039;s for each at the end? When done right and done well, FMV&#039;s can add to an already good experience.</description>
		<content:encoded><![CDATA[<p>Developers over time always manage to fill up the space they are given. And later in thee 360&#8242;s life, developers will reach a threshold where the system can do more than the format will allow. I have always loved sony&#8217;s stance of going with a new format for each system. My ps2 was my first DVD player, and it was the cheapest one on the market at the time. My PS3 will probably fullfill the same role, acting as my blu-ray player until standalones become as cheap as dvd players are today.<br />
I dont care what the haters say, BD IS AN ADVANTAGE. how can added storage not be anything but a good thing? Multiple localized versions of a game on the same disk cant be anything but a godsend to publishers (significantly reducing overally manufacturing costs).<br />
BTW, i like FMV&#8217;s. when done right, they give a significant sense of accomplishment, and act as a sort of milestone in games. Who didnt play through all the characters in tekken games, just to see the fmv&#8217;s for each at the end? When done right and done well, FMV&#8217;s can add to an already good experience.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: fleakitten</title>
		<link>http://www.ps3blog.net/2006/10/17/phil-harrison-talks-bd-for-ps3/#comment-18519</link>
		<dc:creator>fleakitten</dc:creator>
		<pubDate>Wed, 18 Oct 2006 02:26:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/?p=2059#comment-18519</guid>
		<description>I think I&#039;ve stated this before (not sure if it was here though) but If we look back on what Sony&#039;s done with every system they&#039;ve launched they&#039;ve always introduced a new disc format. We started with Cds for the PS1 and everyone ridiculed Sony for making such an expensive move. People were saying cartridges were good enough for the time and that developing for CD was going to be too expensive. Sound familiar? That&#039;s one of the reasons Sony beat out the compitition then. It was the same with the PS2 and the jump to Dvd format.</description>
		<content:encoded><![CDATA[<p>I think I&#8217;ve stated this before (not sure if it was here though) but If we look back on what Sony&#8217;s done with every system they&#8217;ve launched they&#8217;ve always introduced a new disc format. We started with Cds for the PS1 and everyone ridiculed Sony for making such an expensive move. People were saying cartridges were good enough for the time and that developing for CD was going to be too expensive. Sound familiar? That&#8217;s one of the reasons Sony beat out the compitition then. It was the same with the PS2 and the jump to Dvd format.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Henning</title>
		<link>http://www.ps3blog.net/2006/10/17/phil-harrison-talks-bd-for-ps3/#comment-18492</link>
		<dc:creator>Henning</dc:creator>
		<pubDate>Tue, 17 Oct 2006 19:32:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/?p=2059#comment-18492</guid>
		<description>Yes, the Resistance folks ARE compressing their stuff. And frankly, I don&#039;t need a developer to tell me whether or not the space is needed. Obviously it&#039;s not &lt;strong&gt;needed&lt;/strong&gt; (for now). The 360 is doing fine without it. But that&#039;s not the question. The question is whether or not the developers could use it if they had it, and if that would be a good thing or not.

&quot;&lt;em&gt;So, uh, developer dude. We could give you an extra 41GB of space to play with, if you like. You could try new things, experiment with new ideas. Maybe include some game demos to other games, or some cool new high-quality 7.1 surround effects or music. Or maybe, instead of hiring a couple guys to figure out how to compress things even better than you already are, you could use those same resources to improve the graphics or AI! Or whatever. Don&#039;t let my ideas hold you back - you can try out your own!&lt;/em&gt;&quot;

What developer would say no to that? What developer wouldn&#039;t be giddy with glee that one of their barriers has been moved a mile away? What developer wouldn&#039;t brainstorm a thousand cool new ideas for using all this extra elbow room? It&#039;s about giving them the space they need to grow the gaming entertainment experience. If you make the box small, they&#039;ll think small. Make the box big, and they&#039;ll think big! Graphics power is increasing. Memory is increasing. Processor power is increasing. Internet bandwidth is going up. But lets keep the storage space the same! Wha ... ? It doesn&#039;t make sense.

People accuse me of being a fanboy all the time. Whatever. I&#039;ve chosen sides, sure, but I&#039;m not stupid &lt;strong&gt;or&lt;/strong&gt; blind. But you do have to be blind to miss the possibilities that BD brings. Possibilities that are already bearing fruit. There&#039;s only one kind of person that can&#039;t see those possibilities: the person that doesn&#039;t want to.</description>
		<content:encoded><![CDATA[<p>Yes, the Resistance folks ARE compressing their stuff. And frankly, I don&#8217;t need a developer to tell me whether or not the space is needed. Obviously it&#8217;s not <strong>needed</strong> (for now). The 360 is doing fine without it. But that&#8217;s not the question. The question is whether or not the developers could use it if they had it, and if that would be a good thing or not.</p>
<p>&#8220;<em>So, uh, developer dude. We could give you an extra 41GB of space to play with, if you like. You could try new things, experiment with new ideas. Maybe include some game demos to other games, or some cool new high-quality 7.1 surround effects or music. Or maybe, instead of hiring a couple guys to figure out how to compress things even better than you already are, you could use those same resources to improve the graphics or AI! Or whatever. Don&#8217;t let my ideas hold you back &#8211; you can try out your own!</em>&#8221;</p>
<p>What developer would say no to that? What developer wouldn&#8217;t be giddy with glee that one of their barriers has been moved a mile away? What developer wouldn&#8217;t brainstorm a thousand cool new ideas for using all this extra elbow room? It&#8217;s about giving them the space they need to grow the gaming entertainment experience. If you make the box small, they&#8217;ll think small. Make the box big, and they&#8217;ll think big! Graphics power is increasing. Memory is increasing. Processor power is increasing. Internet bandwidth is going up. But lets keep the storage space the same! Wha &#8230; ? It doesn&#8217;t make sense.</p>
<p>People accuse me of being a fanboy all the time. Whatever. I&#8217;ve chosen sides, sure, but I&#8217;m not stupid <strong>or</strong> blind. But you do have to be blind to miss the possibilities that BD brings. Possibilities that are already bearing fruit. There&#8217;s only one kind of person that can&#8217;t see those possibilities: the person that doesn&#8217;t want to.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: matt</title>
		<link>http://www.ps3blog.net/2006/10/17/phil-harrison-talks-bd-for-ps3/#comment-18481</link>
		<dc:creator>matt</dc:creator>
		<pubDate>Tue, 17 Oct 2006 17:04:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/?p=2059#comment-18481</guid>
		<description>I have not read ANYWHERE on the net outside of Sony that the larger discs are necessary.  Any argument that came up about games getting larger there were more arguments for compression.  The future is compression.  That is the only way we can get away from a hard format and go strictly to downloading everything from games to movies.  The internet is not gaining enough speed to justify 50GB downloads.

San Andreas was smaller than GTAIII.  Proof that compression works.

Phil Harrison even says that they can do 1080p movies in game.  I DON&#039;T WANT THAT!  The Japanese are huge on movies.  That is why I stopped playing a lot of Japanese games.  MGS is a bore.  It added hours and hours to the gameplay that I could care less about.  The acting and story just aren&#039;t that good for me to sit through HOURS of crap.  How long will the summons be in FF?  1-2 minutes?

Another thing.  Are they compressing anything?  People here fail to realize how big of a jump 5gb to 25 gb is.  That is extremely difficult and would be so far above the norm for the development cycles since the beginning of gaming.

Oblivion was an awesome game and I cannot tell you how happy I am that they DIDN&#039;T include FMV.  The game took me 130 hours to complete in full.  FMV could have added hours to a game that long.  Using the game engine to do movies is a hell of a lot easier and believable.  The lack of FMV kept me playing the game which is what I like to do with my valuable time.

Just think of the loading times that are coming for the PS3.  That is what scares me.

I am laughing at how many people believe everything Sony says.  Will the space be used in the future?  I would say yes, in 3-5 years the extra space maybe necessary.  By then we will be getting information on the new systems coming out.

As hard as Sony is working on selling you the BRD is needed thing, Microsoft is researching says of compressing data.  Not just for games but to get into the download market that will be coming in the future (after the death of hard formats)

Segitz, GRAW is a 5GB game on PC  That leaves 3.5GB roughly for growth.  That is a ton of space in the game world.  Compression will also get better.  

When a developer tells me personally that the extra space won&#039;t be used efficiently until the next gen (PS4, 720) I tend to believe them over anything on the net.  He wasn&#039;t being paid to say anything and doesn&#039;t need to please a client of his.  Sloppy programming is one reason for more space.

I wish I saw the Sony world through your eyes.  It would be a much nicer place than the real world.</description>
		<content:encoded><![CDATA[<p>I have not read ANYWHERE on the net outside of Sony that the larger discs are necessary.  Any argument that came up about games getting larger there were more arguments for compression.  The future is compression.  That is the only way we can get away from a hard format and go strictly to downloading everything from games to movies.  The internet is not gaining enough speed to justify 50GB downloads.</p>
<p>San Andreas was smaller than GTAIII.  Proof that compression works.</p>
<p>Phil Harrison even says that they can do 1080p movies in game.  I DON&#8217;T WANT THAT!  The Japanese are huge on movies.  That is why I stopped playing a lot of Japanese games.  MGS is a bore.  It added hours and hours to the gameplay that I could care less about.  The acting and story just aren&#8217;t that good for me to sit through HOURS of crap.  How long will the summons be in FF?  1-2 minutes?</p>
<p>Another thing.  Are they compressing anything?  People here fail to realize how big of a jump 5gb to 25 gb is.  That is extremely difficult and would be so far above the norm for the development cycles since the beginning of gaming.</p>
<p>Oblivion was an awesome game and I cannot tell you how happy I am that they DIDN&#8217;T include FMV.  The game took me 130 hours to complete in full.  FMV could have added hours to a game that long.  Using the game engine to do movies is a hell of a lot easier and believable.  The lack of FMV kept me playing the game which is what I like to do with my valuable time.</p>
<p>Just think of the loading times that are coming for the PS3.  That is what scares me.</p>
<p>I am laughing at how many people believe everything Sony says.  Will the space be used in the future?  I would say yes, in 3-5 years the extra space maybe necessary.  By then we will be getting information on the new systems coming out.</p>
<p>As hard as Sony is working on selling you the BRD is needed thing, Microsoft is researching says of compressing data.  Not just for games but to get into the download market that will be coming in the future (after the death of hard formats)</p>
<p>Segitz, GRAW is a 5GB game on PC  That leaves 3.5GB roughly for growth.  That is a ton of space in the game world.  Compression will also get better.  </p>
<p>When a developer tells me personally that the extra space won&#8217;t be used efficiently until the next gen (PS4, 720) I tend to believe them over anything on the net.  He wasn&#8217;t being paid to say anything and doesn&#8217;t need to please a client of his.  Sloppy programming is one reason for more space.</p>
<p>I wish I saw the Sony world through your eyes.  It would be a much nicer place than the real world.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Segitz</title>
		<link>http://www.ps3blog.net/2006/10/17/phil-harrison-talks-bd-for-ps3/#comment-18470</link>
		<dc:creator>Segitz</dc:creator>
		<pubDate>Tue, 17 Oct 2006 15:31:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/?p=2059#comment-18470</guid>
		<description>Its not like BD Games will feature FMVs like the Wing Commander or Pandora series, where every little scene was FMV.

BUT

Think of other things. A video at 1080P takes up about 20MBit/s (todays german DVB-S2 channels do that), which is 2.5MB/s. So one minute takes up 150MBytes. With about 7.5GB of available space, that means, you cant put much more than intro, outro and &quot;presented by nvidia&quot; videos on it, when games take up AT LEAST 5GB of data in the future.

Good videos really add immersion and allow different methods of storytelling (i.e. changing of scenes without loading) whatnot.

I really find it amusing, that ALL XBots and Wii people laugh at the BD arguments, when all they can argue with &quot;we dont need FMVs, we wont need so much gamedata...&quot;. I mean, THAT is total BS. Look at the data needed in pc games for the last 6 years (since PS2 launched). In 2000, a average PC game needed about one CD (650 to 700MB), some two. Now, Company of Heroes for example or GRAW need 4,32GB and 2,48GB respectively (The two games, I just happen to have right here). Thats a nearly 7 fold advancement in size. Now, ALREADY 360 games have 4-7GB of data, without any big FMVs or sharp textures (speaking of GRAW or Oblivion). This IS a defining factor, that will cripple the 360 in the future (think of multi platform games, mainly developed for the PS3, with BD in mind).

I really have no problem with any other consoles, but bashing like THAT just is beyond knowledge!</description>
		<content:encoded><![CDATA[<p>Its not like BD Games will feature FMVs like the Wing Commander or Pandora series, where every little scene was FMV.</p>
<p>BUT</p>
<p>Think of other things. A video at 1080P takes up about 20MBit/s (todays german DVB-S2 channels do that), which is 2.5MB/s. So one minute takes up 150MBytes. With about 7.5GB of available space, that means, you cant put much more than intro, outro and &#8220;presented by nvidia&#8221; videos on it, when games take up AT LEAST 5GB of data in the future.</p>
<p>Good videos really add immersion and allow different methods of storytelling (i.e. changing of scenes without loading) whatnot.</p>
<p>I really find it amusing, that ALL XBots and Wii people laugh at the BD arguments, when all they can argue with &#8220;we dont need FMVs, we wont need so much gamedata&#8230;&#8221;. I mean, THAT is total BS. Look at the data needed in pc games for the last 6 years (since PS2 launched). In 2000, a average PC game needed about one CD (650 to 700MB), some two. Now, Company of Heroes for example or GRAW need 4,32GB and 2,48GB respectively (The two games, I just happen to have right here). Thats a nearly 7 fold advancement in size. Now, ALREADY 360 games have 4-7GB of data, without any big FMVs or sharp textures (speaking of GRAW or Oblivion). This IS a defining factor, that will cripple the 360 in the future (think of multi platform games, mainly developed for the PS3, with BD in mind).</p>
<p>I really have no problem with any other consoles, but bashing like THAT just is beyond knowledge!</p>
]]></content:encoded>
	</item>
</channel>
</rss>
