More CoD3 for the PS3

I played some more Call of Duty 3 last night, and learned two things: people are unfair, and I should read the manual.

First, I played a game of “Battle”, which is their word for deathmatch. I tried a new level I haven’t been to before, and it amazed me as well. There was lots of vegetation on this level, some log buildings/shacks, and some bunkers. Everything looked really really good. The vegetation especially. It also amazed me how good some of the players are. If you meet some certain players on the battlefield, you just know you’re going to die. At any rate, it was fun.

Then I played a game of capture the flag. First I chose the Allies because I liked their machine gun (the Thompson). But then when I saw that Allies were winning 7-0, I switched sides to Axis. I played for a while, and we didn’t do so well. When I checked the stats, I found out why. The Axis had about half as many players as the Allies. Hardly fair. Due to my lack of skill using a game controller to quickly target an enemy, I opted for the role of Medic, which gets you a shotgun. You don’t have to be as accurate with that! (But you do have to be close.) I thought that I’d try reviving someone because I was a Medic, but that didn’t work. Next time I’ll read the manual first. I couldn’t figure it out. I assumed I would just have to stand near the injured person, but I saw no indication that I was healing the person. Ah well.

Anyway, I’m quite enjoying the game. The graphics and sound are awesome, I just have to learn to play it a little better.

Written by: Blackstaffer - News Contributor

  1. #1 by Hiro on November 29th, 2006

    I recommend you only play/join games that use the auto team balance feature. If one side has too many players, it doesn’t let you select/switch sides during the game.

  2. #2 by Dingo on November 29th, 2006

    Most reviewers compared the PS3 version to the 360 version and complained about frame rate.
    What’s your experience with frame rate?

  3. #3 by Henning on November 29th, 2006 [ 0 Points ]

    I heard a rumour that the frame rate was fixed by a patch. I never played the game without the patch, so I can’t confirm that it’s true.

    But I don’t have any problems with the framerate. I think it looks and plays great. But every person has a different tolerance for this kind of thing, so take that with a grain of salt.

  4. #4 by ehandlr on November 29th, 2006 [ 44542 Points ]

    you kind of have to expect some problems since the game was developed for the 360 and ported to the PS3.

  5. #5 by Dingo on November 29th, 2006


    A mole told me Sony actually implemented DirectX on top of their system libraries.

    So, who knows, porting may be a big word for re-compiling.

  6. #6 by ehandlr on November 29th, 2006 [ 44542 Points ]

    give me some more details Dingo. I have a fair grasp on computers but I need things slightly simplified for me. I think I understand though.

  7. #7 by bunnyhero on November 29th, 2006 [ 1850 Points ]

    i wouldn’t be surprised if sony developed libraries that mimicked directX’s apis to a certain degree. i doubt it’s a complete implementation, but it sure would make porting easier…

  8. #8 by Dingo on November 30th, 2006

    Henning, did you get my email?

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