<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: PS3blog visits Sony&#8217;s 3rooms, part 2- Interviews</title>
	<atom:link href="http://www.ps3blog.net/2006/12/14/ps3blog-visits-sonys-3rooms-part-2-interviews/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ps3blog.net/2006/12/14/ps3blog-visits-sonys-3rooms-part-2-interviews/</link>
	<description></description>
	<lastBuildDate>Fri, 10 Feb 2012 12:25:48 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Knighthawk</title>
		<link>http://www.ps3blog.net/2006/12/14/ps3blog-visits-sonys-3rooms-part-2-interviews/#comment-24975</link>
		<dc:creator>Knighthawk</dc:creator>
		<pubDate>Sun, 17 Dec 2006 13:21:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/2006/12/14/ps3blog-visits-sonys-3rooms-part-2-interviews/#comment-24975</guid>
		<description>&quot;Sony isn’t really looking to release its own accessories right now, especially since you probably find other accessories for the open system which will be cheaper from other suppliers. We cannot compete with that.&quot;

  This coming from PR guy you questioned! This concerns me! I strongly believe Sony will loose a lot of potential revenue if they don&#039;t compete with that. It may be sad, but like Bill Gates himself said, &quot;Sony could make 80,000 bricks and they would sell out&quot;. Now I know not all would agree with me, but I feel like a lot of third party accessories are garbage. I would rather pay Sony a few extra dollars for an accessory that is made for PS3 by Sony.

   Call me a Sony Fan boy if you will, but I want 1st party accessories for all my consoles, which are Xbox 360, PS3 &amp; Wii. Where is Sony&#039;s headset? PS3 is off to a bit of a rough start. I appreciate the Sony PR being honest, but this one quote doesn’t show me Sony is 100% behind their system whatsoever.

   Don&#039;t get me wrong, I love the PS3, as do I all my consoles (they all have their good and bad). It&#039;s just that for $600.00, I want more now, but have to wait for it. Can&#039;t wait until I have a Sony PS3 headset, the new Eye toy, and the killer games coming in March!</description>
		<content:encoded><![CDATA[<p>&#8220;Sony isn’t really looking to release its own accessories right now, especially since you probably find other accessories for the open system which will be cheaper from other suppliers. We cannot compete with that.&#8221;</p>
<p>  This coming from PR guy you questioned! This concerns me! I strongly believe Sony will loose a lot of potential revenue if they don&#8217;t compete with that. It may be sad, but like Bill Gates himself said, &#8220;Sony could make 80,000 bricks and they would sell out&#8221;. Now I know not all would agree with me, but I feel like a lot of third party accessories are garbage. I would rather pay Sony a few extra dollars for an accessory that is made for PS3 by Sony.</p>
<p>   Call me a Sony Fan boy if you will, but I want 1st party accessories for all my consoles, which are Xbox 360, PS3 &amp; Wii. Where is Sony&#8217;s headset? PS3 is off to a bit of a rough start. I appreciate the Sony PR being honest, but this one quote doesn’t show me Sony is 100% behind their system whatsoever.</p>
<p>   Don&#8217;t get me wrong, I love the PS3, as do I all my consoles (they all have their good and bad). It&#8217;s just that for $600.00, I want more now, but have to wait for it. Can&#8217;t wait until I have a Sony PS3 headset, the new Eye toy, and the killer games coming in March!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Segitz</title>
		<link>http://www.ps3blog.net/2006/12/14/ps3blog-visits-sonys-3rooms-part-2-interviews/#comment-24771</link>
		<dc:creator>Segitz</dc:creator>
		<pubDate>Fri, 15 Dec 2006 14:49:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/2006/12/14/ps3blog-visits-sonys-3rooms-part-2-interviews/#comment-24771</guid>
		<description>Yeah... Shot down in flames with the Dreamcast and now at Microsoft :D

Dunno if thats a good sign :D</description>
		<content:encoded><![CDATA[<p>Yeah&#8230; Shot down in flames with the Dreamcast and now at Microsoft <img src='http://www.ps3blog.net/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>Dunno if thats a good sign <img src='http://www.ps3blog.net/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sporty</title>
		<link>http://www.ps3blog.net/2006/12/14/ps3blog-visits-sonys-3rooms-part-2-interviews/#comment-24741</link>
		<dc:creator>Sporty</dc:creator>
		<pubDate>Fri, 15 Dec 2006 10:24:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/2006/12/14/ps3blog-visits-sonys-3rooms-part-2-interviews/#comment-24741</guid>
		<description>BTW GTA Tattoo guy is Peter Moore I think. Used to be the Sega President before he jumped to MS</description>
		<content:encoded><![CDATA[<p>BTW GTA Tattoo guy is Peter Moore I think. Used to be the Sega President before he jumped to MS</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: PlayStation 3</title>
		<link>http://www.ps3blog.net/2006/12/14/ps3blog-visits-sonys-3rooms-part-2-interviews/#comment-24734</link>
		<dc:creator>PlayStation 3</dc:creator>
		<pubDate>Fri, 15 Dec 2006 09:34:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/2006/12/14/ps3blog-visits-sonys-3rooms-part-2-interviews/#comment-24734</guid>
		<description>I totally agree sporty!</description>
		<content:encoded><![CDATA[<p>I totally agree sporty!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: CHINA SONY FANS</title>
		<link>http://www.ps3blog.net/2006/12/14/ps3blog-visits-sonys-3rooms-part-2-interviews/#comment-24719</link>
		<dc:creator>CHINA SONY FANS</dc:creator>
		<pubDate>Fri, 15 Dec 2006 06:23:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/2006/12/14/ps3blog-visits-sonys-3rooms-part-2-interviews/#comment-24719</guid>
		<description>PS3 IS THE BEST!!!!!!</description>
		<content:encoded><![CDATA[<p>PS3 IS THE BEST!!!!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sporty</title>
		<link>http://www.ps3blog.net/2006/12/14/ps3blog-visits-sonys-3rooms-part-2-interviews/#comment-24701</link>
		<dc:creator>Sporty</dc:creator>
		<pubDate>Fri, 15 Dec 2006 02:45:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/2006/12/14/ps3blog-visits-sonys-3rooms-part-2-interviews/#comment-24701</guid>
		<description>I understand Sony&#039;s point on the RSX but I dont see it stopping piracy. PSP homebrew is really more about piracy then it is original content. Although I love my PSP 1.5 w/devhook just to play emulation. I dont think Piracy is going to come from RSX access, more likely reverse enginerring firmware like it did on PSP.

Skilled programmers can probably open up the RSX under linux anyways. I used to be into Linux back in Red Hat 3 and back then a lot of programmers were writing their own drivers modules for most of the newer hardware.

PS2 homebrew was done with user created developer tools for module access, although they released PS2 Linux most of the homebrew came from Gameshark and NPort with people chiping in with libraries.

I see locking out RSX really only stops the quick and dirty programmers that only port and not create. However they are normaly the ones that kickstart the interest regardless of how limited they are on the hardware.</description>
		<content:encoded><![CDATA[<p>I understand Sony&#8217;s point on the RSX but I dont see it stopping piracy. PSP homebrew is really more about piracy then it is original content. Although I love my PSP 1.5 w/devhook just to play emulation. I dont think Piracy is going to come from RSX access, more likely reverse enginerring firmware like it did on PSP.</p>
<p>Skilled programmers can probably open up the RSX under linux anyways. I used to be into Linux back in Red Hat 3 and back then a lot of programmers were writing their own drivers modules for most of the newer hardware.</p>
<p>PS2 homebrew was done with user created developer tools for module access, although they released PS2 Linux most of the homebrew came from Gameshark and NPort with people chiping in with libraries.</p>
<p>I see locking out RSX really only stops the quick and dirty programmers that only port and not create. However they are normaly the ones that kickstart the interest regardless of how limited they are on the hardware.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Segitz</title>
		<link>http://www.ps3blog.net/2006/12/14/ps3blog-visits-sonys-3rooms-part-2-interviews/#comment-24680</link>
		<dc:creator>Segitz</dc:creator>
		<pubDate>Fri, 15 Dec 2006 00:01:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/2006/12/14/ps3blog-visits-sonys-3rooms-part-2-interviews/#comment-24680</guid>
		<description>No... RSX Support in Linux would NEVER drive piracy!

No PS3 game would EVER work in Linux! First, the hypervisor forbids it, and second the OS taking up RAM although not too much (like Windows) kills this approach from the beginning (A usable X-Server configuration with every needed module (network, cells spes...) needs at least 30 to 40 MB of RAM, which would hinder any attemp to run PS3 games.

I find it pretty disappointing, that they dont consider it right now. I am sort of a Linux geek myself and really looked forward to it, but then no 3D supports pretty much kills it for me...

I like Harrison too, he is a REALLY smart guy and a real asset for Sony as a pr guy. Sort of like Major Nelson or the other guy (GTA Tattoo guy, forgot his name, but I really hate him) or Ozymondias (or whatever, I dont like him too. Too cocky and biased!)

I hope, the demo scene (like with the amiga) does get a kickstart again, with ps3 linux. There are some really great demos, created with hardware from 1988 (launch was later, but the Amiga 1000 was already finalized).

I think, if XNA really works, Sony will release a proper RSX module for Linux, to get indies into PS3 development. This can really help to get the edge in regards of Live/PSN...</description>
		<content:encoded><![CDATA[<p>No&#8230; RSX Support in Linux would NEVER drive piracy!</p>
<p>No PS3 game would EVER work in Linux! First, the hypervisor forbids it, and second the OS taking up RAM although not too much (like Windows) kills this approach from the beginning (A usable X-Server configuration with every needed module (network, cells spes&#8230;) needs at least 30 to 40 MB of RAM, which would hinder any attemp to run PS3 games.</p>
<p>I find it pretty disappointing, that they dont consider it right now. I am sort of a Linux geek myself and really looked forward to it, but then no 3D supports pretty much kills it for me&#8230;</p>
<p>I like Harrison too, he is a REALLY smart guy and a real asset for Sony as a pr guy. Sort of like Major Nelson or the other guy (GTA Tattoo guy, forgot his name, but I really hate him) or Ozymondias (or whatever, I dont like him too. Too cocky and biased!)</p>
<p>I hope, the demo scene (like with the amiga) does get a kickstart again, with ps3 linux. There are some really great demos, created with hardware from 1988 (launch was later, but the Amiga 1000 was already finalized).</p>
<p>I think, if XNA really works, Sony will release a proper RSX module for Linux, to get indies into PS3 development. This can really help to get the edge in regards of Live/PSN&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bunnyhero</title>
		<link>http://www.ps3blog.net/2006/12/14/ps3blog-visits-sonys-3rooms-part-2-interviews/#comment-24661</link>
		<dc:creator>bunnyhero</dc:creator>
		<pubDate>Thu, 14 Dec 2006 21:18:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/2006/12/14/ps3blog-visits-sonys-3rooms-part-2-interviews/#comment-24661</guid>
		<description>excellent post. great to see such frankness from that psygnosis/sony PR guy.

the lack of RSX access makes me sad :( that&#039;s what was fun about the yaroze: you had access to the 3d hardware. yes it was limited access, but access nonetheless.

i can see how sony&#039;s situation might be more difficult this time around with linux, since linux is open source and well-understood. even a closed-source 3d-accelerated driver for linux would be quickly reverse-engineered.

on the other hand, i am hoping that tapping into the cell might provide some possibly exciting demos. iirc, some of the early tech demos shown were done with only the cell, no RSX?

i wish there was a yaroze-like setup for the ps3, instead (which is basically what microsoft&#039;s XNA setup is): develop on the PC, transfer titles to the PS3. no linux involved, a closed system that allows access to 3d acceleration and the like. oh well.</description>
		<content:encoded><![CDATA[<p>excellent post. great to see such frankness from that psygnosis/sony PR guy.</p>
<p>the lack of RSX access makes me sad <img src='http://www.ps3blog.net/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />  that&#8217;s what was fun about the yaroze: you had access to the 3d hardware. yes it was limited access, but access nonetheless.</p>
<p>i can see how sony&#8217;s situation might be more difficult this time around with linux, since linux is open source and well-understood. even a closed-source 3d-accelerated driver for linux would be quickly reverse-engineered.</p>
<p>on the other hand, i am hoping that tapping into the cell might provide some possibly exciting demos. iirc, some of the early tech demos shown were done with only the cell, no RSX?</p>
<p>i wish there was a yaroze-like setup for the ps3, instead (which is basically what microsoft&#8217;s XNA setup is): develop on the PC, transfer titles to the PS3. no linux involved, a closed system that allows access to 3d acceleration and the like. oh well.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

