Army of Two Uses SIXAXIS Tilt

Yep, you’re probably in shock at the above title but it looks as if it’s true. Being a little more serious for a minute, not many of the PS3 launch games have apparently utilised the SIXAXIS tilt control to good effect but it looks like EA Montreal has a couple of ideas for tilt use in it’s forthcoming co-op shooter.

Army of Two

C& reports that PSM has a couple of snippets of info about Army of Two and especially if you have obtained a mortar. Apparently, one character (either AI or human) can shoot a probe into the sky giving you a great view of the territory below, then by using the tilt controls you can aim where you want the mortar to hit.

You can also use tilt to steady a sniper scope’s view. Let’s just hope your blood sugar levels don’t drop at the wrong time.

Army of Two to Use Tilt

Written by: Gary - News Contributor

  1. #1 by Henning on December 21st, 2006 [ 0 Points ]

    Well, they say that now, but the proof is in the pudding. Driving and flying games, of course, will benefit from the tilt the most. CoD3 attempts to make some use of it, and succeeds only in some instances. Melee kills by whacking the controller forward is great.

  2. #2 by Gary on December 21st, 2006 [ 1780 Points ]

    Lair is one of the few games that seems to be built around the SIXAXIS to control the dragon and it looks pretty cool. It will also be interesting to see what Hideo Kojima comes up with for MGS4 as he always does something cool with the controller in his MGS games.

  3. #3 by Pc on December 21st, 2006

    This game is a shocker to me…’s actually unique and innovative !!! It’s been a while since EA did something like this. I’m surprised and happy about this game !!

  4. #4 by ben on December 21st, 2006

    the sniper thing is also being used by EA in the upcoming MoA game.

  5. #5 by Segitz on December 21st, 2006 [ 1470 Points ]

    Quote from

    Death from above: One use for the tilt function involves using the mortar. When you shoot a probe into the air, you’re given a bird’s eye view of the battle field. Then, by tilting the controller, you’d be able to aim at your targets by guiding the mortar onto your enemies.

    On the dot: The tilt function will also be used when sniping. As the camera zooms into the scope of your rifle, you’d have to make sure that your controller is stable in order to get a clear shot of your target. You’d have to steady your hand to steady your aim.

    Nice one. I love both ideas! Especially the sniper option! Ok, I am a bit shaky (when I was at the bundeswehr I got the “Schützenschnur” though, marksman award :D), but that sounds really good!!! Maybe the 360 controller will rumble continously to make you nervous 😛

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