Archive for 2006

Devil May Cry 4 Story Revelations has a couple of new (I think) images of Devil May Cry 4 and it also reveals (sort of) some of the story. I’ve used Babelfish to translate the text but it’s still not clear what the story is about but I’ll share with you all what I think is going on.

Man I’m firsty...

OK. The game is set in the coastal fort city Fortuna with a group known as the “demon sword teaching group” who seem to worship The Legendary Dark Knight Sparda. This is where it gets complicated. 😐

The group (possibly a cult) or Nero seems to be in a state of chaos and/or corruption with Nero, who is a bit of a loner, eventually being given the task to resurrect Sparda but he doesn’t seem to have any Devil Powers like Dante or Vergil so is given the Devil Bringer abilities which he uses with his right arm.

Nero in action

Dante, or someone that looks just like him, turns up & starts slaughtering members of the “demon sword teaching group”. If that is Dante what are his intentions? Is he opposed to Sparda’s resurrection? Whatever the scenario it seems that you, playing as Nero, will do battle with Dante at certain points of the game as Nero is under the control of the “demon sword teaching group”.

My head hurts!!

I’m guessing that the group wants to bring Sparda back to life but to control him giving them ultimate power to rule both the demon underworld & the world we humans inhabit. Nero is already under their control to a certain extent & he is giving the task to resurrect Sparda but Dante turns up to stop them from manipulating his father.

Eventually Dante ‘frees’ Nero from under the control of the cult and they both end up fighting on the same side trying to prevent Sparda from falling into the hands of the cult.

Maybe. πŸ˜€

Thanks to Dav for helping me maintain my obsession with DMC!

DMC4 Story Revealed


Secret PS3 Launch Title Revealed November?

In an OPM Podcast, which you can play by clicking erm play below, they claim a game that nobody has heard of & won’t hear about until it is unveiled in the November issue of OPM, will be a surprise PS3 launch game.

The game is made up of 5 words which some people think it could be The Elder Scrolls IV: Oblivion but feel free to post your suggestions in the comments. πŸ˜€

Hmm…..I think it could be Devil May Cry 4: Nero or Resident Evil 5: Umbrella’s End or nah I give up.

There’s some interesting discussion in the podcast, aswell as some Sony bashing & bold statements, so it’s worth 46:21 minutes of your time (the interesting part arrives at the 40:30 mark).

EDIT: There’s some foul language in there so not for people who don’t like the f-bomb being dropped.

OPM Radio Podcast


New Fatal Inertia Screens

JeuxFrance has got hold of some new Fatal Inertia screens, which happen to look very nice indeedy.

The ships look a lot better than they did in the last bunch of images I wrote about, with some nice reflections on the ships and the motion blur should offer a greater sense of speed when the game is actually in motion, although these images actually hurt my eyes when I focus on the motion blur.

A WipEout beater or a poor clone?

It remains to be seen whether Fatal Inertia will be as enjoyable as games such as WipEout but it certainly is looking impressive graphically.

You guys will soon know as it’s supposed to be a PS3 launch title.

New Fatal Inertia Screens

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PS3 in the wild!

No, not another story about Afrika! πŸ˜‰

PS3+Virtua Fighter 5... Wow

During a conference in Tokyo today Sega unveiled a fully playable version of Virtua Fighter 5 PS3, but unlike most previous PS3 demonstrations this one involved final, or near final at least, hardware. As the picture above shows, press were given access to the game and allowed to play through means of a USB connected arcade stick. The USB lead going into the PS3, with its power and disc lights glowing away. There’s not really much comment about the hardware though, so I guess we’ll hear more at a later date.

As for Virtua Fighter 5 it sounds as though its conversion from arcade to PS3 has been pretty much seamless, with one exception- the loading times. Even then though the loading (again suggesting this wasn’t simply coming via a dev kit) only weighed up to 10 seconds or so and you would imagine there’s optomisation to be done there. Currently the game seems scheduled for a January or February release (hello Euro launch title :wink:). Expect more playable impressions to surface at TGS.

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