Archive for January, 2007
Final Fantasy XIII: Active Time Battle
Posted by T0SH in F, PS3 software, ZGame Profiles on January 31st, 2007
Looks like when Square Enix said they wanted Advent Children type action in Final Fantasy XIII they meant it. Here is quote from the interview 1UP had with Toriyama about the game.

The foundation (of the new battle system) is based on active-time battles (ATB), but the waiting time until you choose a command is gone for the most part.”
Toriyama also confirms: every summon will be part mecha, and will have “an expanded role”.
For example Shiva can also become a motorcycle and you might be able to ride it in battle. This sounds very interesting. I can’t wait to see the demo
Saints Row Confirmed for PS3
Posted by Gary in PS3 software, S on January 31st, 2007
THQ have today confirmed that Saints Row is coming to the PS3 this Spring. This is what Kelly Flock, Executive Vice President of Worldwide Publishing at THQ had to say about Saints Row for the PS3:
Saints Row has established itself as one of the most successful original properties in next generation gaming, and we’re excited to bring the groundbreaking experience to PLAYSTATION 3 system fans worldwide. Bringing the open-world genre to the PLAYSTATION 3 system for the first time will help grow the Saints Row fan base and expand the open-world online community.
Whether this GTA clone can fill the void for PS3 owners until the real thing (GTA IV) arrives later this year is up for debate. A trend does seem to be forming with this current gen, as more and more 3rd party titles are going multiplatform. How many 3rd party games will remain ‘exclusive’ to the PS3 or 360 this gen? More and more games that people thought were ‘exclusive’ to one system are turning out to be nothing more than ‘timed exclusives’ and then being ported to the other system with some added bells and whistles a few months down the line.
Anybody played Saints Row on the 360? Is it right to label it as a GTA clone, or is that doing the game an injustice and is it any fun to play? If it’s cheap on the PS3 then I may consider it but I won’t pay £40 or £50 for it.
SIXAXIS Rumble via SplitFish?
Posted by Blackstaffer in Talk on January 31st, 2007
So the biggest thing about the PS3 controller is that it now has tilt functionality. The PS3 can detect when you move or rotate the controller, in 3 axes each. The second-biggest thing about the PS3 controller is that it does not have rumble. And people have been talking about it ever since. Yadda rumble this, yadda rumble that.
Some of the talk is about Immersion and whether or not Sony would settle their suit with them so that they could use rumble.
But now SplitFish says that they’d be able to supply Sony with rumble for their controller without trespassing on Immersion’s patents. So now the ball is in Sony’s court – will they or won’t they? Somehow I doubt it.
65nm CELL Production Started?
Posted by Blackstaffer in PS3 on January 31st, 2007
PlayStation Universe says that production of 65nm Cell chips has already begun. This is significant because these chips are cheaper to produce than previous chips, thus allowing Sony to save some money on PS3 production. Also, the chips run cooler, so the fans won’t have to be so noisy. I know people say how quiet the PS3 is, but it’s not quiet enough for movie watching.
I wonder how long it’ll be before Sony will actually start using these chips. Assuming, of course, that PlayStation Universe has it right.
MotorStorm ‘Behind the Scenes’ Video
Posted by Blackstaffer in M, PS3 software on January 31st, 2007
There’s a nice little video about the making of MotorStorm now available. They mention things like helicopters, cameras, realism, and the like.
So if you’re interested in that sort of thing, follow the link below.
Watching this video, however, got me to thinking how they’ll top this game. I assume, of course, that a sequel will be coming. Will they do a similar theme, but in a new location? I would have thought a desert theme would be boring, but they seem to have done a good job of it. So maybe an ice-themed game? What about jungle? Or how about a go-back-to-Roman-time theme? Hmmm. The possibilities are endless.



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