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Hideo Kojima Talks MGS4 |

The guys over at Game Pro recently got the chance to interview Hideo Kojima and what an interview it is! There’s a lot of cool stuff revealed by Hideo-san and it’s a little emotional if I’m going to be honest. You”ll find out when you read that bit. 😥

Here are some of the best bits:

GP: We were looking at various influences and inspirations to the storylines. Have any of the recent events in the Middle East inspired the storyline in MGS 4?

Kojima: The Middle East is just an entry to the storyline, and this time Snake travels all around the world, so it’s not necessarily just the Middle East.

GP: Let’s switch to gameplay. It seems that in MGS4, you’re hiding out in the open versus hiding around corners and behind objects. Are the enemies smart enough to look in the obvious places where Snake might be camouflaged?

Kojima: This is a very good question. We are ‘adjusting’ right now [laughs]. What I can say is that this will probably have more to do with enemy emotions. For instance, if an enemy is in panic mode, he will not be searching everywhere because he wants to run away. But if he’s really calm, steady, and he wants to find every hiding place…he might do that. I can say that for now.

GP: Will Snake still have his standard suite of stealth moves from the other games? Will the control scheme be familiar to fans of the series?

Kojima: Yes, with one exception. He will not face the wall [mimes the classic Snake ‘gun pose’ with his back against the wall]. That will not be in the game anymore.

GP: Good point. We were curious if MGS4 would use the motion-sensing capabilities of the PS3 Sixaxis controller, possibly to sneak a peak while hiding.

Kojima: Yes, we’ll use the motion sensor of the PS3 controller. But I cannot reveal how you use it at the moment.

GP: What was your reaction to the PS3 controller no longer have a rumble feature? Was adding motion sensing a worthy tradeoff?

Kojima: I really miss the rumble feature, and I already said to Mr. Kutaragi that I want the rumble feature back.

GP: Given Snake’s condition, is he degraded from his abilities in the last games? Perhaps in endurance, or hand-to-hand combat?

Kojima: Actually, yes. But we didn’t want to put the stress to the users…so he’s wearing a kind of muscle suit. So he can move just like he did in MGS2 or 3. But in the storyline, he’s old, and not as sharp as he was before. But in the game, he moves just like you’d expect. [Gary: 😥 ]

GP: Will swords or other hand-to-hand combat weapons be a factor for Snake?

Kojima: Yes. And you’ll be surprised by the number of weapons that he will use. And you can customize your weapons by putting attachments and upgrades on them.

GP: Is there any possibility that these customizations could be traded online or from player to player in some way?

Kojima: Yes.

GP: Is MGS4 still planned as an exclusive PS3 game? Do you have any interest in Xbox 360 development?

Kojima: Well, yes, I do have strong interest in creating something for the Xbox 360. In the US and Europe, it is selling, and I think it will sell a lot this year as well. I’m a fan of Gears of War as well, it’s very interesting.

Frankly speaking, I want to create something on the PC. It’s a multi-platform [format]. I’ve been regularly studying work on the PC anyways, and I want to provide something as a world-wide platform because of the consequences with timing on the PlayStation platforms, MGS4 is actually for the PS3 only so far.

GP: Obviously, the E3 trailer hinted at a 2007 release date. Are you shooting for a release at the end of the year, or the summer?

Kojima: We don’t know, because the guy who said 2007 was Raiden, and not me. [laughter]

Man, there’s some interesting stuff in there. Snake travelling the world, customisable weapons that you could trade online, Hideo wanting rumble back (a lot of people do) and MGS4 is still a PS3 exclusive “so far”. I highly recommend you read the full interview over at GamePro, it’s a great read. Oh yeah, and there’s no way MGS4 will be released this year, in my humble opinion. 🙁

Hideo Kojima Talks MGS4

  • majormauser

    Sony better put some money into the people who made the PS2 what it is now. To have a top developer interested in another system is a failure in my mind.

  • WonderSteve

    Well from what he seems like there would not be a port of MGS4 for XBOX 360 anytime soon. I am not suprised if there’s none at all. I actually perfer NOT porting it. Exclusive games always look the best.

    Kojima’s games are always very optimized to a particular system. I heard the MGS2 XBOX port was actually not a good one. MGS3 did not get ported at all. I am not suprised if MGS4 remain exclusive to PS3. I don’t think Konami should worry about the sales number. Look at how well the MGS Portable Ops did on PSP. Konami couldn’t print enough copies of the game to meet the demand. It also increased the sales of PSP. I am sure MGS4 can do the same for PS3.

    It would be interesting to see him creating a new franchise on XBOX 360. I actually wouldn’t mind seeing ZOE3 on XBOX 360 since I own all 3 systems. (Please let there be a ZOE3, ZOE2 was so good) But I kind of doubt XBOX 360 fans can really appreciate a ZOE game…

  • Sounds to me that he was more interested in porting MGS to the PC than anything else.

    Also ,Majormauser,I read in the latest GameInformer they did an interview with a Sony guy, can’t remeber the name, and the question was raised about so many games going multiplatform. According to him he claims that Sony has never paid for an exclusive and if that’s the only way the competition can get a game then that’s their buisness. So I don’t think Sony’s going to pay to keep anything exclusive.

  • Pc

    MGS 4 will most likely never be ported to the 360, but he might eventually create a new, original IP for another platform or console in the future.

  • I dont think, we will see a 360 version anytime soon.

    As I see it, the Metal Gear series, or rather Kojima Pro always optimize “to the max” to get the results they want (just look at MGS3, it looks sooooooo gorgeous!), hence optimizing it for 2 RAM busses at the GPU (doubles bandwidth) and that way, rendering it VERY hard to be ported to the 360.

    A pc version should not be that much of a problem (only CPU wise, but Core 2 Duo quad cores should be able to cope with that workload), as they have massively more bandwidth internally than the PS3 has (the new GeForces have something like 80GB/s, the PS3 has more or less about 60GB/s, as were the 360 only has 25GB/s (not counting the eDRAM here, as the two other systems dont have it and when porting it, it would not be used at all, not even for FSAA as tiling needs to be done before doing the engine)).

    I would like to see “benchmarks” of this game. I mean, how much the hardware does, when rendering its most massive scenes. Then we would see, how much further the hardware could be driven thru optimisation in rendering graphics.

    It also would be a massive feat, if their engine could run MGS4 in 1080P, but after reading Kojimas comments, he’d rather have 480P than 720P :D. I most likely can understand that. I mean, just look at a good DVD (with a good tv and dvdplayer). This can produces nearly lifelike pictures, the old generation didnt even bother with, and now we up the resolution?? That doesnt really make sense, does it? I always laugh at those people who say, “I need 1600+ resolutions in (CS or whatever) to play right…” I for one cant see much difference going from 720P to 1080P and I really couldnt care less (my PC LCD has 1280x1024x32 and to me, thats enough, a bit small (19”) for CAD but it is doable).

    I would like to see a major game, running max at [email protected] completely maxxing out the PS3s ability in graphics. That would be rather nice ^^ (less jaggies, more available RAM, less pixel pushing workload which then again could be put into other areas like real hair, cloth, texture effects).

    Oh man… I always drift away writing stuff 😀

    I need to get and play ZoE2, never got a chance to do so.


    Methinks Kojima likes GOW :-P. Thats him playing it at E3 06. He got a good chainsaw kill I take it.

    The interview really interests me in MGS4. I haven’t played any of the previous ones. I’m finding that some franchises are finding new life in the next-gen, and although I might previously passed on them or not enjoyed them, the latest incarnations manage to win me over.

  • majormauser

    Not really important but…. I can’t stand GOW…. I was so looking forward to it…. but to me its a baby shooter… ya you can chain-saw but the controls are so twitchy and slow. Its also repetitive. I had much more fun with Resistance.

  • I hope Kojima does eventually make ZoE3 (for the PS3 of course 😉 ). ZoE2 was a big improvement over ZoE and it would be amazing to see what he could do with it on the PS3/360.

  • I’d love ZoE3 for PS3! I loved the 2nd one 🙂

  • I’m very excited to see what MGS4 will be like. I love the series. I’ve played them all, several times.

  • matt

    Segitz, if you own an HDTV you would definately see a difference (worse) if a game was made at 480p. A game running at 720p with 2x FSAA would be the same as a game running @ 480p 4x FSAA as far as jaggies go. The reason you don’t see a difference from 720p to 1080p is the size of the HDTV you are watching. At 60″ or larger 1080p is needed (unless you are sitting 14′ away). A 42″ 720p would look about the same as a 1080p 65″. The difference is what your eye can see. The human eye can only see so much detail and a 720p 50″ viewed from 10′ is about as much detail as the eye can see. If a 50″ 480p was viewed from 10′ it would horrible (I had this unpleasure Friday night watching a Sixers game at a bar).

  • matt

    MGS4 is possible on 360 but if it was a timed release the people who really want it, will buy it for PS3. The few thousand people who can’t buy both systems would pick it up on the 360. Just like GTA, I bought the PS2 versions long before the Xbox version because I didn’t want to wait. No way MGS4 ships this year IMO.