Archive for January, 2007

MotorStorm ‘Behind the Scenes’ Video

There’s a nice little video about the making of MotorStorm now available. They mention things like helicopters, cameras, realism, and the like.

So if you’re interested in that sort of thing, follow the link below.

Watching this video, however, got me to thinking how they’ll top this game. I assume, of course, that a sequel will be coming. Will they do a similar theme, but in a new location? I would have thought a desert theme would be boring, but they seem to have done a good job of it. So maybe an ice-themed game? What about jungle? Or how about a go-back-to-Roman-time theme? Hmmm. The possibilities are endless.

MotorStorm ‘Behind the Scenes’ video

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PS3 Steering Wheel Force Feedback Works!

I just got Need for Speed: Carbon for the PS3. I put in the disc, booted up the game, selected “Quick Race”, and started playing with my Driving Force Pro. What did I notice?

Force Feedback!

Both the jarring rumble when you crash and the more subtle pulls on the wheel when you start to lose traction with the road. This is with a plain US PS3 and a plain US copy of NFS: Carbon. No special tricks or settings are required for this at all. And this isn’t me quoting someone else, or reading into something. I felt this with my own two hands.

Remember, earlier this month, when waves of web sites reported that the PS3 was uncapable of doing force feedback, even with third party steering wheels? Apparently, testing this out wasn’t hard at all, and this rumor is completely, 100%, categorically untrue.

Of course, none of those sites posted updates or tried to correct this error. Even today, you can Google “ps3 steering wheel force feedback” (no quotes in actual query string) and get links like this, all claiming that this is impossible and even officially confirmed as such by Sony themselves:

Ars Technica
Playfeed
Kotaku
1UP.com
Gizmodo
Joystiq
Destructoid
Netscape Games

Embarrassingly, even this blog reported on this story:
PS3Blog.net – PS3 doesn’t support force feedback

However, we did update this rather quickly.

UPDATE: Many people say Ridge Racer 7 also supports force feedback (I couldn’t test myself). The free GT:HD doesn’t support force feedback.

Other very minor changes.

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Global PS3 Prices

Just out of curiosity, I decided to convert what the 60GB PS3 goes for in several territories into a baseline currency – the USD. So here it goes:

US: $599
Canada: $556
Europe: $776 (including VAT)
UK: $834 (including VAT)
Japan: $515 (based on 62790Yen)

So it’s obvious from the list above why Best Buy and Future Shop (Future Shop is owned by Best Buy) have raised the price of the console to $699Cdn ($592US). Us Canadians were getting a break on PS3 pricing, and some people decided they could make more money.

It’s also obvious that Sony’s really milking Europeans for every dollar and dime they can get. What is it about Europe anyway? Microsoft has high prices there for their Xbox 360 console there as well. ($517US for the Premium model in Europe, $549US in the UK.) If I were Gary and Tom, I’d be really ticked…

[Edited to say "including VAT" and to add Japanese price.]

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GRAW 2 Dev Diary

Here’s something cool. The GRAW 2 folks are making video developer diaries about the game, and the first one (link below) is pretty good. Although it was pretty funny to hear the translator talk about “motor” instead of [graphics] “engine”. :)

This first developer diary is quite interesting, and talks a lot about the graphical capabilities of the game.

One thing it talks about is ambient occlusion. Though the example they give isn’t very good at all, the fact that they’re putting ambient occlusion into games is pretty cool. Ambient occlusion creates very realistic lighting and shadows.

They also show off some of the cool smoke effects in the game. They look really nice.

And the last thing that really impressed me is light passing through objects, like leaves or cloth. It looks really cool, and will make a big difference in the game.

I’m looking forward to this game a lot, and I hope that it doesn’t get delayed any more than it already has.

GRAW 2 – Dev Diary

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