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	<title>Comments on: Rumble&#8230; returns!</title>
	<atom:link href="http://www.ps3blog.net/2007/03/01/rumble-returns/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ps3blog.net/2007/03/01/rumble-returns/</link>
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		<title>By: elektrokuter</title>
		<link>http://www.ps3blog.net/2007/03/01/rumble-returns/#comment-34809</link>
		<dc:creator>elektrokuter</dc:creator>
		<pubDate>Fri, 02 Mar 2007 19:49:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/2007/03/01/rumble-returns/#comment-34809</guid>
		<description>Man, how is Sony &amp; co going to explain this one. Rumble is so last gen! It suck! We dont need it! Then they settle. Well at least this is someway of them admitting defeat? Although the jury is still out on whether or not they will actually incorporate any actual rumble in their controllers. It would suck to have to buy everything over again. 

ALso Ive been playing these awesome &lt;a href=&quot;http://www.kumagames.com&quot; rel=&quot;nofollow&quot;&gt; free games &lt;/a&gt; from &lt;a href=&quot;http://www.kumagames.com&quot; rel=&quot;nofollow&quot;&gt; http://www.kumagames.com &lt;/a&gt; called Kuma\War and Dinohunters. They&#039;re FPS&#039; that use the &lt;a href=&quot;http://www.kumagames.com&quot; rel=&quot;nofollow&quot;&gt; Source &lt;/a&gt; engine. Pretty damn cool.

Bring on the rumble sony!</description>
		<content:encoded><![CDATA[<p>Man, how is Sony &amp; co going to explain this one. Rumble is so last gen! It suck! We dont need it! Then they settle. Well at least this is someway of them admitting defeat? Although the jury is still out on whether or not they will actually incorporate any actual rumble in their controllers. It would suck to have to buy everything over again. </p>
<p>ALso Ive been playing these awesome <a href="http://www.kumagames.com" rel="nofollow"> free games </a> from <a href="http://www.kumagames.com" rel="nofollow"> </a><a href="http://www.kumagames.com" rel="nofollow">http://www.kumagames.com</a>  called Kuma\War and Dinohunters. They&#8217;re FPS&#8217; that use the <a href="http://www.kumagames.com" rel="nofollow"> Source </a> engine. Pretty damn cool.</p>
<p>Bring on the rumble sony!</p>
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		<title>By: Henning</title>
		<link>http://www.ps3blog.net/2007/03/01/rumble-returns/#comment-34778</link>
		<dc:creator>Henning</dc:creator>
		<pubDate>Fri, 02 Mar 2007 15:23:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/2007/03/01/rumble-returns/#comment-34778</guid>
		<description>Yeah, I missed rumble more than I thought I would, but it still wasn&#039;t a deal breaker. I like the tilt stuff. But I&#039;m glad rumble&#039;s coming back.</description>
		<content:encoded><![CDATA[<p>Yeah, I missed rumble more than I thought I would, but it still wasn&#8217;t a deal breaker. I like the tilt stuff. But I&#8217;m glad rumble&#8217;s coming back.</p>
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		<title>By: PSN ID# Lifendz</title>
		<link>http://www.ps3blog.net/2007/03/01/rumble-returns/#comment-34765</link>
		<dc:creator>PSN ID# Lifendz</dc:creator>
		<pubDate>Fri, 02 Mar 2007 13:38:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/2007/03/01/rumble-returns/#comment-34765</guid>
		<description>I actually missed Rumble. Playing RFOM without it is something I got used to but the game would have been that much better with rumble. And you KNOW Metal Gear is going to need Rumble. Konami would love to have the controller shake the whole game I think. So this is great. Now what happens to these two sixaxis controlelrs I have? I guess I just have to swallow the bullet on this one huh?</description>
		<content:encoded><![CDATA[<p>I actually missed Rumble. Playing RFOM without it is something I got used to but the game would have been that much better with rumble. And you KNOW Metal Gear is going to need Rumble. Konami would love to have the controller shake the whole game I think. So this is great. Now what happens to these two sixaxis controlelrs I have? I guess I just have to swallow the bullet on this one huh?</p>
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		<title>By: Jimmy Stewart</title>
		<link>http://www.ps3blog.net/2007/03/01/rumble-returns/#comment-34758</link>
		<dc:creator>Jimmy Stewart</dc:creator>
		<pubDate>Fri, 02 Mar 2007 12:47:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/2007/03/01/rumble-returns/#comment-34758</guid>
		<description>I&#039;d rather have rumble than the half-butt Wii knock off controller...  Or they could avoid both and concentrate on making a controller that&#039;s actually comfortable.

I do like the quote... &quot;Immersion gets the money it was demanding and in return Sony gets to integrate vibration in its PlayStation products.&quot;  Interesting way to explain Sony refusing to pay for the features it was stealing.</description>
		<content:encoded><![CDATA[<p>I&#8217;d rather have rumble than the half-butt Wii knock off controller&#8230;  Or they could avoid both and concentrate on making a controller that&#8217;s actually comfortable.</p>
<p>I do like the quote&#8230; &#8220;Immersion gets the money it was demanding and in return Sony gets to integrate vibration in its PlayStation products.&#8221;  Interesting way to explain Sony refusing to pay for the features it was stealing.</p>
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		<title>By: Pc</title>
		<link>http://www.ps3blog.net/2007/03/01/rumble-returns/#comment-34733</link>
		<dc:creator>Pc</dc:creator>
		<pubDate>Fri, 02 Mar 2007 08:48:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/2007/03/01/rumble-returns/#comment-34733</guid>
		<description>Lots of good news spreading around tonight !! I can&#039;t wait to have rumble in a sixaxis controller !!</description>
		<content:encoded><![CDATA[<p>Lots of good news spreading around tonight !! I can&#8217;t wait to have rumble in a sixaxis controller !!</p>
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		<title>By: Burten</title>
		<link>http://www.ps3blog.net/2007/03/01/rumble-returns/#comment-34720</link>
		<dc:creator>Burten</dc:creator>
		<pubDate>Fri, 02 Mar 2007 05:56:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/2007/03/01/rumble-returns/#comment-34720</guid>
		<description>rumble and tiltfunc works perfectly together! There&#039;s alot of vids on the wed demostrating this..

However, if its this that Sony has put their s*&amp;t together, and paid Immersion... YEAYH!

Great news!!!!</description>
		<content:encoded><![CDATA[<p>rumble and tiltfunc works perfectly together! There&#8217;s alot of vids on the wed demostrating this..</p>
<p>However, if its this that Sony has put their s*&amp;t together, and paid Immersion&#8230; YEAYH!</p>
<p>Great news!!!!</p>
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		<title>By: mcloki</title>
		<link>http://www.ps3blog.net/2007/03/01/rumble-returns/#comment-34715</link>
		<dc:creator>mcloki</dc:creator>
		<pubDate>Fri, 02 Mar 2007 04:53:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/2007/03/01/rumble-returns/#comment-34715</guid>
		<description>Meh. I can take or leave the Rumble. And picking up a rumblePad would be low on the priority list.</description>
		<content:encoded><![CDATA[<p>Meh. I can take or leave the Rumble. And picking up a rumblePad would be low on the priority list.</p>
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		<title>By: James</title>
		<link>http://www.ps3blog.net/2007/03/01/rumble-returns/#comment-34713</link>
		<dc:creator>James</dc:creator>
		<pubDate>Fri, 02 Mar 2007 04:26:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/2007/03/01/rumble-returns/#comment-34713</guid>
		<description>im sure motion sensing could work around rumble without rumble interfering with the motion sensing. the wii does it, as was stated. Its just a matter of sensitivity given to the motion sensing. If its super sensitive, as to where the slightest movement would cause an action, then its best not to use rumble, but given the high leniancy of motion sensing technology, it shouldn&#039;t be a problem, especially since it takes more pronounced movement to cause an on-screen reaction.

by thew way, flOw&#039;s motion sensing is great and its a very relaxing game. And i&#039;m going to have Linux installed on this tomorrow (I dont have a PC, so a friend is sending me a DVD with the ISO burned onto it). Hopefully YDL will recognize the printer (HP DJ5740) so we can print things.</description>
		<content:encoded><![CDATA[<p>im sure motion sensing could work around rumble without rumble interfering with the motion sensing. the wii does it, as was stated. Its just a matter of sensitivity given to the motion sensing. If its super sensitive, as to where the slightest movement would cause an action, then its best not to use rumble, but given the high leniancy of motion sensing technology, it shouldn&#8217;t be a problem, especially since it takes more pronounced movement to cause an on-screen reaction.</p>
<p>by thew way, flOw&#8217;s motion sensing is great and its a very relaxing game. And i&#8217;m going to have Linux installed on this tomorrow (I dont have a PC, so a friend is sending me a DVD with the ISO burned onto it). Hopefully YDL will recognize the printer (HP DJ5740) so we can print things.</p>
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