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	<title>Comments on: No Damage in Gran Turismo 5?</title>
	<atom:link href="http://www.ps3blog.net/2007/04/16/no-damage-in-gran-turismo-5/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ps3blog.net/2007/04/16/no-damage-in-gran-turismo-5/</link>
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		<title>By: gamefly coupon</title>
		<link>http://www.ps3blog.net/2007/04/16/no-damage-in-gran-turismo-5/#comment-262645</link>
		<dc:creator>gamefly coupon</dc:creator>
		<pubDate>Thu, 20 May 2010 20:05:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/2007/04/16/no-damage-in-gran-turismo-5/#comment-262645</guid>
		<description>Honestly I could care less. I love playing the game, it&#039;s a blast and will continue to play whether there is &quot;real&quot; damage or not.</description>
		<content:encoded><![CDATA[<p>Honestly I could care less. I love playing the game, it&#8217;s a blast and will continue to play whether there is &#8220;real&#8221; damage or not.</p>
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		<title>By: sprachurlaub</title>
		<link>http://www.ps3blog.net/2007/04/16/no-damage-in-gran-turismo-5/#comment-255180</link>
		<dc:creator>sprachurlaub</dc:creator>
		<pubDate>Mon, 15 Mar 2010 12:17:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/2007/04/16/no-damage-in-gran-turismo-5/#comment-255180</guid>
		<description>It´s not one of my most favorite games. But I know some guys who play it all day long. Why not...</description>
		<content:encoded><![CDATA[<p>It´s not one of my most favorite games. But I know some guys who play it all day long. Why not&#8230;</p>
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		<title>By: essay</title>
		<link>http://www.ps3blog.net/2007/04/16/no-damage-in-gran-turismo-5/#comment-241341</link>
		<dc:creator>essay</dc:creator>
		<pubDate>Tue, 09 Feb 2010 05:32:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/2007/04/16/no-damage-in-gran-turismo-5/#comment-241341</guid>
		<description>my brother will surely be interested in this..</description>
		<content:encoded><![CDATA[<p>my brother will surely be interested in this..</p>
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		<title>By: JS</title>
		<link>http://www.ps3blog.net/2007/04/16/no-damage-in-gran-turismo-5/#comment-143185</link>
		<dc:creator>JS</dc:creator>
		<pubDate>Sun, 06 Apr 2008 17:13:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/2007/04/16/no-damage-in-gran-turismo-5/#comment-143185</guid>
		<description>Good news, the patch is coming to get rid of those idiots bouncing off the wall! it will no doubtidly be used in the full game when its released - take that m$ fanboys</description>
		<content:encoded><![CDATA[<p>Good news, the patch is coming to get rid of those idiots bouncing off the wall! it will no doubtidly be used in the full game when its released &#8211; take that m$ fanboys</p>
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		<title>By: JC</title>
		<link>http://www.ps3blog.net/2007/04/16/no-damage-in-gran-turismo-5/#comment-137374</link>
		<dc:creator>JC</dc:creator>
		<pubDate>Sun, 02 Mar 2008 23:27:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/2007/04/16/no-damage-in-gran-turismo-5/#comment-137374</guid>
		<description>If no damage then they could at least implement some sort of crash physics. Playing the prologue demo, the cars bounce off each other like wooden blocks. This is not realistic at all, crashes should simulate the shock absorption of the cars, even if they cannot be bothered to do the polygon work.

I think this is also testimony to their development approach, which is one of the reasons that the game runs so smoothly. the car models themselves are done by designers, not programmers, and (if you look at kokatu&#039;s tour of the studio), the car models are designed as one shell unit, not as individual parts, hence it is a lot of work to split them up and model the impact on them individually.

On the other hand, Codemasters&#039; DIRT has crash modeling but this was achieved using a 3rd party tool - perhaps polyphony could drop their pride levels a little and succumb to using a third party tool as well - just to remain competitive.</description>
		<content:encoded><![CDATA[<p>If no damage then they could at least implement some sort of crash physics. Playing the prologue demo, the cars bounce off each other like wooden blocks. This is not realistic at all, crashes should simulate the shock absorption of the cars, even if they cannot be bothered to do the polygon work.</p>
<p>I think this is also testimony to their development approach, which is one of the reasons that the game runs so smoothly. the car models themselves are done by designers, not programmers, and (if you look at kokatu&#8217;s tour of the studio), the car models are designed as one shell unit, not as individual parts, hence it is a lot of work to split them up and model the impact on them individually.</p>
<p>On the other hand, Codemasters&#8217; DIRT has crash modeling but this was achieved using a 3rd party tool &#8211; perhaps polyphony could drop their pride levels a little and succumb to using a third party tool as well &#8211; just to remain competitive.</p>
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		<title>By: Stevo</title>
		<link>http://www.ps3blog.net/2007/04/16/no-damage-in-gran-turismo-5/#comment-122760</link>
		<dc:creator>Stevo</dc:creator>
		<pubDate>Fri, 04 Jan 2008 15:57:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/2007/04/16/no-damage-in-gran-turismo-5/#comment-122760</guid>
		<description>I think GT 5 will be awesome, i mean i&#039;ve played GT4....it&#039;s quite nice, but yet again, for some reason, i also think that GT4 screwed up a little  bit when it comes to turning the cars on tracks, they made turning so complicated where the car easily just locks and drags you to the corner, i mean you really have to slow down so much, and then turn, i hope to see changes in GT5, and otherwise GT is a nice game manufacture, so i&#039;m just waiting to check out GT5</description>
		<content:encoded><![CDATA[<p>I think GT 5 will be awesome, i mean i&#8217;ve played GT4&#8230;.it&#8217;s quite nice, but yet again, for some reason, i also think that GT4 screwed up a little  bit when it comes to turning the cars on tracks, they made turning so complicated where the car easily just locks and drags you to the corner, i mean you really have to slow down so much, and then turn, i hope to see changes in GT5, and otherwise GT is a nice game manufacture, so i&#8217;m just waiting to check out GT5</p>
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		<title>By: Croco</title>
		<link>http://www.ps3blog.net/2007/04/16/no-damage-in-gran-turismo-5/#comment-43407</link>
		<dc:creator>Croco</dc:creator>
		<pubDate>Sat, 28 Apr 2007 08:53:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/2007/04/16/no-damage-in-gran-turismo-5/#comment-43407</guid>
		<description>I agree fully...until a GT game addresses this issue and allows cars to be damaged...I&#039;m sorry, but the Ultimate Driving Simulator it ain&#039;t.  I&#039;m a big Forza Motorsport fan and was satisfied with the damage modeling.  Of course, our biggest gripe in the early stages of development for Forza 2 was whether or not we could be able to flip cars; I don&#039;t know if that&#039;ll EVER happen, but the guys at Polyphony could at least learn from the guys at Turn 10 about damage modeling and dynamics.  Who knows...maybe they&#039;ll one-up them with an even better damage model and effects than Forza.</description>
		<content:encoded><![CDATA[<p>I agree fully&#8230;until a GT game addresses this issue and allows cars to be damaged&#8230;I&#8217;m sorry, but the Ultimate Driving Simulator it ain&#8217;t.  I&#8217;m a big Forza Motorsport fan and was satisfied with the damage modeling.  Of course, our biggest gripe in the early stages of development for Forza 2 was whether or not we could be able to flip cars; I don&#8217;t know if that&#8217;ll EVER happen, but the guys at Polyphony could at least learn from the guys at Turn 10 about damage modeling and dynamics.  Who knows&#8230;maybe they&#8217;ll one-up them with an even better damage model and effects than Forza.</p>
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		<title>By: Shaun</title>
		<link>http://www.ps3blog.net/2007/04/16/no-damage-in-gran-turismo-5/#comment-41408</link>
		<dc:creator>Shaun</dc:creator>
		<pubDate>Wed, 18 Apr 2007 01:13:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/2007/04/16/no-damage-in-gran-turismo-5/#comment-41408</guid>
		<description>I think if you are making a race SIMULATOR, there should be damage. Plowing into a wall at 160mph shouldn&#039;t just harmlessly bounce me off the wall. With all of these interactive areas, and crazy realistic effects, damage to vehicles shouldn&#039;t be excluded.</description>
		<content:encoded><![CDATA[<p>I think if you are making a race SIMULATOR, there should be damage. Plowing into a wall at 160mph shouldn&#8217;t just harmlessly bounce me off the wall. With all of these interactive areas, and crazy realistic effects, damage to vehicles shouldn&#8217;t be excluded.</p>
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