Archive for April, 2007
Tekken 6 Storyline & Yoshimitsu’s New Look
Posted by T0SH in PS3 software, T, ZGame Profiles on April 30th, 2007

I’m excited to try out Yoshimitsu’s dual blades! Hopefully in Tekken 6 he’ll finally be able to use his swords more than before. Makes you wonder what his “item move” is.
TEKKEN 6 STORYLINE
The 5th King of the Iron Fist Tournament has ended with Heihachi Mishima missing and the eventual winner being Jin Kazama.
Jin Kazama then assumes the role as head of the Mishima Zaibatsu and begins using the special Tekken force units for propaganda and manipulative acts all over the world. Eventually many people become upset by this and it starts riots and eventually war amongst nations.
With the world now at war, many nations lose their power and the Mishima Zaibatsu declares itself as an independent nation.
The Mishima Zaibatsu is intent on conquering the world with only G Corporation to stand in its way. People around the world see G Corporation as a savior and G Corporation offers a price on Jin Kazama to anyone that can bring him in alive.
Just as anyone could have expected, the announced for the 6th King of Iron Fist Tournament was under way.
Those that want to make a name for themselves, those that seek money, and those that want revenge. Many different ideals and goals gather while the Tekken 6 tournament is unveiled.
Assassin’s Creed Dated?
Posted by Blackstaffer in A, PS3 software on April 30th, 2007
For all you folk out there salivating at the prospect of time-travelling back 1000 years to become an assassin the stealthily do stealth-like things, then you’re gonna have to wait around five months. At least, according to QJ according to Amazon.
Amazon has listed Assassin’s Creed with a September 25th release date. Take it with a grain of salt for now. In the meantime, you can practice up on those stealthy skilly with the Ninja Gaiden Sigma demo, whose boss-level fight I only tried once because I got soundly beaten.
Assasin’s Creed dated, now available for pre-order at Amazon
Heavenly Sword Demo Confirmed
Posted by Gary in H, PS3 software on April 28th, 2007
PSU has an interview with SCEA’s Santa Monica Studios Producer, Kyle Shubel, and he has confirmed that there will be a playable demo of Heavenly Sword before the game hits retail. He doesn’t mention which regions will get it or when it’s likely to appear though, so we’ll just have to keep our eyes peeled.
There will be no online multiplayer mode, which isn’t really a surprise to me, but HOME could be supported in some way. Maybe you will get trophies for completing the game on the hardest setting or doing it within a certain time.
They are aiming to have the game running at a constant 30fps at 720p which is a little surprising. It’s still due for a “Fall ’07″ release which narrows it down a bit,
but it’s a game I’m really looking forward to.
I can’t wait to get my hands on that demo.
Major GTA IV News
Posted by Gary in G, PS3 software on April 27th, 2007
The latest issue of the Official UK PLAYSTATION 3 Magazine has an exclusive look at GTA IV, which included an interview with Rockstar’s Vice President of Creative Games, Dan Houser. I’m going to share with you all the bits I think you will find interesting.
Firstly, work started on GTA IV way back in 2004, shortly after GTA San Andreas was finished, with development split between Rockstar’s offices in Edinburgh, San Diego and New York. Although the new version of Liberty City is smaller than the overall area featured in San Andreas, there’s a lot more detail in everything with more going on than ever before. NPCs can be seen strutting around LC talking on mobile phones, smoking cigarettes, carrying shopping bags, eating food and even using cash machines!
Liberty City now spans 5 boroughs; Brooklyn, Queens, Manhattan, The Bronx and New Jersey, but all will have different names to their real life counterparts, such as Broker instead of Brooklyn. Staten Island isn’t included though, as they thought it would be “too boring”. You will also be able to explore Roosevelt Island and travel across the Brooklyn Bridge, George Washington Bridge and Williamsburg Bridge. All this with no loading screens to interrupt gameplay!
So why New York? Dan Houser says nobody has ever done New York justice in a videogame, and with some of the Rockstar devs being based in New York, and with regular visits from members of the Rockstar North dev team, he says all the key elements were in place to do a fully detailed videogame version of New York.
Dan Houser also says everything has been redone in GTA IV from top to bottom. There’s a more organic, fluid and precise feel to the game, from the way the shooting feels to the new closer camera when you’re driving vehicles. It certainly looks that way in the stunning images found in the mag.
The city will be far more densely populated than any previous GTA game but don’t expect to see accurate New York style traffic jams as that would affect how much fun the game would be.
There are some issues caused from developing for both the PS3 and 360 but Dan Houser wouldn’t go into detail other than to say they aren’t “there yet on either format” and both have their advantages and disadvantages. When asked if the SIXAXIS motion sensor control will be used he said it won’t be in there just for the sake of it. If it can’t be implemented in a fun way that adds to the game, then it won’t be used.
As for the multiplayer side of things, it definitely won’t be a MMO game. He did say there would be a “good range of multiplayer modes” added to the game though. As for customisation, you won’t be able to customise your character like you could with C.J. in San Andreas. So no worrying about building up your stamina and improving your muscles at the gym or what type of hairstyle you want.
With regards to entering buildings, you can’t go into every building you see but you can see into practically every building and when you do decide to explore some interiors, it’s seamlessly done with no loading animations like in previous games.
There is also a very good chance that you can listen to any songs you have stored on your HDD during the game, although they are looking at interesting ways of doing this. Imagine if you could set the ring tones to your character’s phone to any track that you have stored on your hard drive. A different ring tone for different characters.
This is my idea not one mentioned by Dan Houser by the way.
As you may know, the game begins with you playing as Niko Bellic, who has been enticed to Liberty City by his cousin Roman with wild tales of living The American Dream. When Niko arrives in Liberty City from an unnamed Eastern European city, he finds that Roman has been lying about his so called wealth and living the easy life. It turns out Roman is heavily in debt and things soon start to get serious, which is where Niko comes into it.
You may also find a satirical look at the ongoing War on Terror and the way it’s been manipulated by certain people to restrict the amount of freedom we have.
As for missions, you can ring people up and arrange meets rather than relying on getting a phone call like in previous games. And not all of your missions will be of the nasty variety. There will be plenty of leisure activity for Niko to do when he’s in between missions and what’s available will vary depending on the time of day.
GTA IV is going to be THE game of this decade in my opinion. I can’t wait to see what the finished product will be like. I’m a little concerned that with less than 6 months to go until it’s scheduled release date, Rockstar are still having problems with both the PS3 and 360 versions of the game. Could it be pushed back until 2008? If it means a better quality GTA then I won’t mind.
MotorStorm Update to Arrive Middle of May
Posted by Gary in M, PS3 software on April 27th, 2007
For anybody that has built up an impressive winning percentage on MotorStorm online, I wouldn’t read the list below, of bug fixes that v1.2 will correct when it’s released some time next month. For anybody that doesn’t care about their online ranking (me, because I’ve lost a lot more than I’ve won
) you may be happy with the following news.
Below is a list of the problems that v1.2 should fix (if it’s an accurate list) and it’s free, which should be the case anyway:
- Game List Improvement: ‘Game Status’ is now displayed with the game list in the online lobby making it easier to find a session where you’ll be able to join and race promptly.
- Host Identification: Within the game lobby the host is now clearly identified by a ‘host’ icon visible to all players and updated during host migration.
- Boost Exploit: A bug involving the boost system that allowed a player to use boost in an exploitative manner has been resolved.
- Buddy List Size: This has been updated to support up to 50 friends.
- Text Cut-off: When playing in standard definition all messages will now display as intended.
- Improved Stability Online: Online gameplay stability has been improved.
- Audio issues: All known issues with 5.1 / 7.1 surround have been fixed. Audio issues within the front-end have been resolved.
- Player Ranking: Players were found to be ranked incorrectly due to a bug. Because of this all online rankings will be reset and the ranking system should now function correctly. Evolution and Sony apologise for this measure but it will result in a fairer and more stable ranking system for all players.
- Auto-Start: Races will be forced to start after a fixed countdown which should dramatically reduce the waiting times in lobbies. Hosts may delay this countdown up to three times.
- Save Data Corruption: When quitting the game using the PS button it was possible to corrupt the save game data. This will no longer occur.
- Lobby Information: Upcoming track and current lap details will be displayed in lobbies.
- Vehicle Damage: When restarting a single player race during a death camera the damage wasn’t always reset at the start of the next race. This has now been resolved.
- Missing Audio: Audio effects were missing from the death camera, these have now been reinstated.
- Name Tags: Added ability to switch the player name tags on/off during online races using a single button press (L1).
Anything you feel they’ve missed out? Apart from split screen offline play and customisable soundtracks of course.



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