N’Gai Croal had a chance to talk to Dr. Richard Marks, the man behind the upcoming PLAYSTATION EYE.
It’s an interesting interview. It discusses the trade-offs they had to make when it came to resolution, speed, audio, and price. For example:
For Playstation Eye, we worked closely with Omnivision, our sensor chip partner, on a design that is counter to the mainstream trend of smaller pixels. In low-light conditions, this means that each sensor pixel is able to gather more of the available light and produce a better signal.
Which basically means that they traded higher resolution for better performance in low-light conditions. Makes a bit more sense now that the EYE isn’t HD.
I’m still torn. I have an EyeToy camera already. I’ll have to see if any games come out that support the EYE but not the EyeToy…
Written by: Blackstaffer
- News Contributor