Sometimes I wish I wrote for a large site like IGN so that I could (a) actually get a salary from doing this, and (b) be able to preview cool stuff. Case in point: Haze.
IGN today posted an article discussing the co-op multiplayer aspects of Haze, and they look sweet. Haze has a dynamic jump-in system like Warhawk that lets players join in a single player game at any time to make it multiplayer. If co-op is being played online, up to four people can be playing. If you’re playing offline, then it’s just two. As well, the AI system adapts to how many human players there are, making sure that adding players doesn’t make it a cakewalk for the humans. Neato.
So I’m pretty happy about the co-op modes in this game. I hope they also have regular multiplayer modes as well, and I’ll be a happy duck. More games should take their cue from this, and provide better multiplayer experiences, especially local. (Burnout 5 – I’m thinking of you!)
One thing I didn’t like about this article is a problem I see a lot of places, and it’s a pet peeve of mine. They misused the word “exponentially”. As in:
However, during our demo we did get to see some vehicular co-op bliss, with the four players all piling into a Warthog-esque buggy. The two side passengers were able to lean out of the vehicle and spray any passers-by, exponentially boosting the fire-power of their four-wheeled mode of transportation.
Well, unless they know something they didn’t reveal in those two sentences, the increase in fire-power was linear, not exponential. Most uses of the word “exponential” I see are incorrect. Most of the time, they really want to use the word “linear”, but they want to sound cool, so they use “exponential” instead. Tsk tsk.
RANT OFF (Sorry about that.)
Written by: Blackstaffer
- News Contributor