Archive for July, 2007
Below is a link to an interesting article about Killzone 2′s lighting engine. Some of it, obviously, you have to take with a grain a salt. Like the fact that “The closer to the nozzle the wood fragments are – the brighter the light will be“. Well, duh! Even the very first lighting models invented 3 decades ago did that.
But what I found most interesting is that it said that none of the lighting effects are baked in. That is, if you turn off all the lights in a scene, you’ll get complete darkness because no lighting effects are in the textures. I wonder if this is indeed the case (given the somewhat sensationalistic nature of this article). But if it is true, I have to wonder if the developers will make proper use of this. Can I shoot out lights to make a room darker? If I shoot out a light above me before the enemy arrives, will the enemy see me? All sorts of possibilities open up…
Some early review scores:
EGM: 6.0, 5.5, 5.0 out of 10
Play: 9.0 out of 10
GAMEPRO: 3.75/5 (7.5 out of 10)
That’s not a good sign. That Play score is good, but I’ve never even heard of Play. I wouldn’t be surprised if that EGM score is a little low since they did give low scores to other big name PS3 exclusives such as Resistance and Motorstorm (85 and 75 respectively), but now I’m expecting a 7.5 game, where before I was expecting an 8.5+.
I’m honestly disappointed that this would score so much lower than Level 5′s Rogue Squadron games. The flight effects still look amazing and the orchestral soundtrack sounds spectacular. I wonder if there were some serious game flaws (in a similar vein to The Getaway).
Obviously, I’m still waiting on more review scores, and ultimately, my own actual impressions when I finally get the chance to play it.
Edit by Gary: I thought you might be interested in this cool Lair video, taken from Sony’s presentation in Taipie:
Here’s a great video showing off the C4 perk from the upcoming Call of Duty 4. According to N4G, it’s actually from the PS3 version. Oh, and you have to watch this one to the very end.
Of all the games coming out for the PS3 this year, I’m looking forward to this one the most!
[Edit: This is definitely from the PS3 version. Take a look at the three symbols across the bottom. They represent what you can do with your d-pad. If you look at the Sleight of Hand and Double Tap videos, you can see that this display is changed to make it look like a 360's d-pad. So this is some pretty strong evidence that the PS3 version looks just as awesome as any other.]
Here’s a video showing off the Sleight of Hand perk from the upcoming game Call of Duty 4. Coming to the PS3 this fall! (However, this video is taken from the 360 version.)
From the upcoming PS3 game, Call of Duty 4. The Double Tap perk. This allows an increased rate of fire, it seems. This video is taken from the 360 version. Sorry it’s a bit old.