Archive for July, 2007

UT3 Shaky-Cam Footage from Comic-Con

N4G.com : Unreal Tournament 3 Shaky-Cam Footage from Comic-Con

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Gran Turismo 5 Prologue Imagery

If you’re looking forward to GT 5 Prologue, you have to check out the image gallery linked below. Some really pretty pictures. Like this one:

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And this one:

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In-cockpit views!

Gallery: Gran Turismo 5 Prologue

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David Jaffe’s New Venture

Sony Computer Entertainment America Announces Exclusive Game Development Deal With ‘Eat, Sleep, Play(TM)’

New Development Studio Formed By God of War(R) Creator David Jaffe and former Incognito Entertainment Chief Scott Campbell

FOSTER CITY, Calif., July 27 /PRNewswire/ — Sony Computer Entertainment America Inc. (SCEA) today announced an exclusive game development deal with Eat, Sleep, Play(TM), a new software development company formed by legendary game creators David Jaffe and Scott Campbell. Under the agreement, Eat, Sleep, Play is signed on for a multi-year, multi-title deal to create titles for the PlayStation family of products, with the first slated for release in 2008.

Based in Utah, Eat, Sleep, Play is a newly formed company founded by David Jaffe, a former creative director for SCEA’s Santa Monica Studios; and Scott Campbell, the founder of Incognito Entertainment, a dedicated development studio also under the SCEA Santa Monica Studios banner. Jaffe is perhaps best known as the co-creator and game director behind the multi-million PlayStation(R) platform franchises Twisted Metal(R) on PS one(R) & PlayStation(R)2 and God of War(R) on PlayStation 2. Campbell, a long-time collaborator with Jaffe and co-creator of the Twisted Metal titles, is currently receiving industry praise for Incognito’s PLAYSTATION(R)3 PS3(TM))-exclusive online air and ground combat game Warhawk(TM). Additionally, Jaffe and Campbell recently collaborated efforts on Calling All Cars(TM), a popular exclusive downloadable title for PLAYSTATION(R)Network.

In addition to the multi-year, multi-title deal to create titles for the PlayStation family of products, the company will also be creating Twisted Metal(R): Head On for PlayStation 2, which is scheduled to be released this winter. Twisted Metal: Head On will feature lost levels from the never released Twisted Metal: Black(R) Part II and a documentary on the series.

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EA: Bet on the wrong horse with PS3 and 360

From an EA investor meeting (link at bottom):

[Electronic Arts CEO John Riccitiello] admitted that EA was on the “wrong horse” by concentrating mainly on the PS3 and Xbox 360 while throwing less resources towards the Wii during the console transition.

If they’ve been heavily investing in the PS3, it doesn’t show…

Some quick stats:

Number of EA games released on Wii 8
Number of EA games released on PS3 10
Number of EA games released on DS 22
Number of EA games released on 360 29

Out of those 10 PS3 games:

0 are PS3 exclusive
5 are sports titles
8 are from long running franchises
Highest rated game: Fight Night Round 3 which was an old port that had already been released on most other systems eight months earlier.

Is EA’s problem their choice of platforms? Do people want more of the same stale EA franchises ported to the Wii? No, the problem is that EA has had some really dull releases in the past two years. They need to develop more new hits.

Clearly, they know this. With their investors, it may be the more diplomatic excuse to blame the gaming platform, but they also say that they are focusing more on new original IP rather than existing stable and recurring franchises. The fruits of their efforts may be starting to show. They have several exciting games under development such as Spore, Burnout Paradise, Rock Band, and Army of Two.

next-gen.biz article

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