Archive for August, 2007
NCSoft doesn’t reveal much new product information, but it’s worth a read because you can see that NCSoft is clearly committed to PS3 development.
I get the impression that NCSoft appreciates the freedom and control that the PS3 platform provides. Sony seems much more liberal and PC-like than it’s competitors in that they provide third party studios with more freedoms.
- Studios can handle their own subscription systems and customer billing directly.
- Studios can do their own customer relations directly without having to go through Sony or some other middle-man.
- Maximum freedom in choosing from various middleware tools such as XFire and alternatives
- Minimum mandated feature sets. While some fans wish that Sony would force studios to implement certain features such as an achievement point type system, I would much rather these content decisions left in the hands of the artists. Let them choose which features will provide the most value to gamers rather than force some marketing buzzword feature list on them.
I’m glad to see such enthusiasm from developers, and I hope these freedoms lead to increased quality and originality in upcoming titles.
No matter what some people argue, I believe that exclusive titles can only help a platform. That’s why I was glad to hear that the previously timed-exclusive game (as far as we knew), Haze, is now a real exclusive. Haze is a shooter that’ll be coming out this fall exclusively for the PLAYSTATION 3, and no PC or 360 versions are currently in development or planned.
Haze currently has 17% of the fall shooter vote, according to our informal poll. I’ll definitely be renting it myself, and if it impresses, I might even pick it up. They seem to be giving us everything we want in a shooter, especially some good multiplayer options.
[Thanks Jason and Glitch.]
The first three hotly anticipated Sony published PS3 exclusives of the season haven’t been received too well.
I’ve never played this game and it always seemed like a wildcard, but I never would have thought it would have bombed this bad. Sometimes reviewers are known for becoming overly-emotional and giving an unfair irrational review. Unfortunately, it seems like that isn’t the case; Lair just seems like a genuinely failed game. IGN actually used the sub-title, “a sixaxis suckfest”. Ouch!
Does anyone else feel bad for the developers? Hey, if a game is bad, it’s the obligation of the reviewers to score it as such, and fans such as myself definitely don’t want to buy it. But, those developers put so much work into that title it’s hard not to wince for them.
This looks like an OK title with very mixed reviews rather than the spectacular game we were hoping for. I expected this title to turn out this way, but I’m sure it will make an awesome rental.
The best received game of the bunch. Those scores are very hot and cold. Some people love it, others hate it. Plenty of people are clearly ecstatic about this title and are getting their money’s worth several times over, while others, such as myself feel that the multi-player shooter genre is very crowded and competitive, and there are better alternatives.
I’m really disappointed with Lair, but this is a small disappointment at the start of the season. All the big releases are still ahead of us. September is looking to be a very strong month, but October and November are the peak months with the real AAA titles!
UPDATE: Fixed 1UP Warhawk Score.