GRAW2 PS3 First Impressions


I picked up Ghost Recon: Advanced Warfighter 2 (GRAW2) for the PLAYSTATION 3 on Friday. I got to play it a bit on the weekend, so I thought I’d give up my first thoughts on the game. I played the game in single player campaign and local multiplayer modes. I haven’t gone online yet, so this article won’t cover that. That’s for Gary to cover! :)

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First, let me get two things out of the way. First, the game looks good, but there is some chugging. It’s pretty annoying too, though you do get used to it to some degree. I heard the same complaint about the 360 version, but I don’t know if it’s any worse on the PS3. Second, I found the visual quality of the included multiplayer levels to be highly variable. I don’t know yet if this is a function of playing multiplayer alone or splitscreen, or if the levels are just like that. Let me explain. You can choose to go into splitscreen multiplayer mode, but then only decide to play with one player against bots. I did that a couple times. Anyway, there’s a level that takes place on a dam, and it’s pretty bad when it comes to graphics quality. (This is one I played splitscreen with a friend.) As well, some levels seemed to be pretty flatly lit, with little visual interest. Others were lit quite well, looking quite good. Again, I don’t know if this is because they reduced the quality when playing splitscreen or not. Sometimes the levels looked a little washed out, including the multiplayer menu screen. (No, it wasn’t a problem with my TV.)

Single player. I’ve played through some of the campaign in single player mode, and I have to say that this is a fun game. I’m quite enjoying it. As a ghost, you’re operating in Mexico, dealing with the rebels, and you’re not really suppposed to be there. There are several mission types. You get to play missions with other people on your team, solo missions (which is nice because you don’t have to babysit your teammates), and I’ve also played a mission from a helicopter, shooting at an enemy convoy with a huge machine gun. The mission I haven’t completed now actually lets me call in an airstrike on some tanks. I forgot how to do that, so it took me a couple minutes to figure it out. I thought I’d do it from the tactical map, but no. It’s accessed in the same way you access your ghostmates, the UAV, or the vehicle (I forget the official designation).

Multiplayer is fun too, but the options weren’t quite as flexible when it comes to player loadouts as it was on GRAW1. For example, in GRAW1 on the 360 each player could choose their profile, and the game would remember what options each player chose. On the PS3, you don’t choose a profile, you’re just henning-1, henning-2, etc. But other than that, multiplayer was pretty good. You have several mission types, both co-op and solo, and I’ve only begun to scratch the surface. I tried a mode by myself where I played against bots, and I had to recover 3 flags and bring them back to my home base. I still have to play the game some more to try out more of the modes. If there’s enough demand, I’ll write a follow-up post.

I’m quite happy with my purchase of GRAW2. There’s a lot more depth to this game, multiplayer, than something like Warhawk that just has a couple modes. (Not that I won’t be buying Warhawk too. I have it on pre-order.) So do I recommend this game? Yes I do. It has its faults, but it’s still worth playing.


Written by: Blackstaffer - News Contributor


  1. #1 by HachiRoku on August 27th, 2007 [ 490 Points ]

    I purchased this game on Friday, and played it all weekend. I played about 3 stages in Single player mode, and the rest was all Online Multiplayer glory. LOL
    I am only interested in playing Co-op multiplayer, and it was loads of fun talking to the others online and helping each other out when we collaborate to take down a helicopter or a group of baddies. I must say, my bluetooth headset works like a freakin charm! =)
    I haven’t played a ranked game yet, as they are always full.
    Henning/Gary, let me know if you guys want to set up a game online. That would be sweet!

  2. #2 by Sarlac on August 27th, 2007

    Count me in on that online game action. You guys should organize a regular reader/writer game. That would kick ass.

    PSN ID: Sarlac

  3. #3 by HachiRoku on August 27th, 2007 [ 490 Points ]

    Sarlac, mind if I add you in GRAW2? I’ll likely be logged on as “Big6Boy”, so you can add me now, if you like. =)

  4. #4 by PrinterMan on August 28th, 2007

    I was thinking of getting this game but I really wasn’t impressed after playing the demo. The reason being is when (in the demo) walking through the grass it actually grew out my back?! Kind of made me think about what kind of effort went into it. Does this happen in the released game?

  5. #5 by Henning on August 28th, 2007 [ 0 Points ]

    I don’t know – I disable 3rd person view and play it first person. (I don’t like seeing my character – he blocks the view!)

    But my guess is that no games would fix this kind of thing. It’s too processor-intensive. The only easy way around it would be to have shorter grass. :)

  6. #6 by Sarlac on August 28th, 2007

    Sure, yeah, add me all you want! Hell, everyone add me, whateva!
    I Just got warhawk too.

    I was kind of dissapointed by the lack of “taking cover” in multiplayer like you do in single player. I think you also lose that ability when you go to first person view in single player (could be wrong).
    I really like the hide and peek feature. It adds an element of realism. I for one would definately rather be peeking around corners instead of stepping out, to look, or to fire.

    As a 31 year old PC fps veteran, I’ll take my console shooters in a 3rd person format whenever mouse and kbd are not an option. And the player models are so freakin sweet to look at.

    Has anyone figured out the motion control “peek” feature?
    For the life of me I can’t seem to make it do a damned thing.

    This is just another example of tacked on SIXAXIS support.
    Silly and useless. IMO

    Oh, has anyone noticed the animations for reloading? The movement is very nice, if sort of static. You can see that it’s an inserted mocap, but that’s ok I guess. What really gets me is that the magazines are never removed from the weapons. The slide never moves on the handguns. The bolt / charging handle doesn’t seem to EVER function, on any of the weapons. I know these are nitpicky complaints, but accurate weapon models are a huge deal for me.

    I expected better of a “next-gen” Tom Clancy title.

    That’s my morning tirade! Enjoy!

    -S

  7. #7 by Henning on August 28th, 2007 [ 0 Points ]

    Yes, you can take cover in single-player first-person mode. I play that mode myself…

  8. #8 by Sarlac on August 28th, 2007

    I stand corrected. Thanks Hen!


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