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	<title>Comments on: Warhawk Disappoints</title>
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	<link>http://www.ps3blog.net/2007/09/03/warhawk-disappoints/</link>
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		<title>By: Gary</title>
		<link>http://www.ps3blog.net/2007/09/03/warhawk-disappoints/#comment-74585</link>
		<dc:creator>Gary</dc:creator>
		<pubDate>Thu, 06 Sep 2007 11:44:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/2007/09/03/warhawk-disappoints/#comment-74585</guid>
		<description>I&#039;ve played around 6 or 7 custom matches and a couple of private games just getting used to the vehicles and maps.

I&#039;ll give it another go once I can actually log into the damn thing. I have no problem signing into Resistance, Calling All Cars etc yet I&#039;ve tried two days in a row to log in to Warhawk and it won&#039;t let me.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve played around 6 or 7 custom matches and a couple of private games just getting used to the vehicles and maps.</p>
<p>I&#8217;ll give it another go once I can actually log into the damn thing. I have no problem signing into Resistance, Calling All Cars etc yet I&#8217;ve tried two days in a row to log in to Warhawk and it won&#8217;t let me.</p>
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		<title>By: Dean</title>
		<link>http://www.ps3blog.net/2007/09/03/warhawk-disappoints/#comment-74256</link>
		<dc:creator>Dean</dc:creator>
		<pubDate>Wed, 05 Sep 2007 22:33:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/2007/09/03/warhawk-disappoints/#comment-74256</guid>
		<description>GARRY... I have had that problem twice now... I turned off my PS3 and turned it back on and both times it worked right away.  BTW, how much have you played yet... The curve on this game is pretty steep and I keep enjoying it even more each time.... BTW, I host ranked servers when Im not playing.. Its called DeanR (my PSN name).  And if theres a password on it (when my friends want a closed room).. the pass will be DeanR also.</description>
		<content:encoded><![CDATA[<p>GARRY&#8230; I have had that problem twice now&#8230; I turned off my PS3 and turned it back on and both times it worked right away.  BTW, how much have you played yet&#8230; The curve on this game is pretty steep and I keep enjoying it even more each time&#8230;. BTW, I host ranked servers when Im not playing.. Its called DeanR (my PSN name).  And if theres a password on it (when my friends want a closed room).. the pass will be DeanR also.</p>
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		<title>By: Samus</title>
		<link>http://www.ps3blog.net/2007/09/03/warhawk-disappoints/#comment-74037</link>
		<dc:creator>Samus</dc:creator>
		<pubDate>Wed, 05 Sep 2007 12:28:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/2007/09/03/warhawk-disappoints/#comment-74037</guid>
		<description>Dartmerc, that&#039;s a good point and definitely a valid aim. It&#039;s fun to have an online game that you can just dip in and out of, but why they have to go to such an extreme is beyond me. Would it not be incredibly easy to have custom games as they are now, some with round balancing, some without (advertized properly in the joining area), so that clans can stick together if they want and then a better, Resistance style joining procedure for others (say, ranked games). 

I think they key point is this: different people look for different things in their online experience. Some of us are after the social aspect as much as the gaming side of things, enjoying spending time with friends perhaps even more than we enjoy playing the game. Warhawk, as an online hive of fun, should have a proper structure in place to cope with all tastes. If some people can&#039;t wait thirty seconds for a match to be found (Resistance style) and feel the need to quit at a moment&#039;s notice, there should be servers for them, but for those that want to have rounds setup where they play together as a team, in a clan, against other equal teams, then something new needs to be done.

As for the comms though... there&#039;s really been nothing said to suggest that not having squads of some sort is good thing. Sure, many don&#039;t want to hear some guy&#039;s dog barking, but we&#039;re not talking about completely open comms. The extremes (PTT and open comms) are both silly. What the game needs are squads or something similar so that friends can get together with open comms. If somebody crashes the party, it&#039;s easy enough to mute them.</description>
		<content:encoded><![CDATA[<p>Dartmerc, that&#8217;s a good point and definitely a valid aim. It&#8217;s fun to have an online game that you can just dip in and out of, but why they have to go to such an extreme is beyond me. Would it not be incredibly easy to have custom games as they are now, some with round balancing, some without (advertized properly in the joining area), so that clans can stick together if they want and then a better, Resistance style joining procedure for others (say, ranked games). </p>
<p>I think they key point is this: different people look for different things in their online experience. Some of us are after the social aspect as much as the gaming side of things, enjoying spending time with friends perhaps even more than we enjoy playing the game. Warhawk, as an online hive of fun, should have a proper structure in place to cope with all tastes. If some people can&#8217;t wait thirty seconds for a match to be found (Resistance style) and feel the need to quit at a moment&#8217;s notice, there should be servers for them, but for those that want to have rounds setup where they play together as a team, in a clan, against other equal teams, then something new needs to be done.</p>
<p>As for the comms though&#8230; there&#8217;s really been nothing said to suggest that not having squads of some sort is good thing. Sure, many don&#8217;t want to hear some guy&#8217;s dog barking, but we&#8217;re not talking about completely open comms. The extremes (PTT and open comms) are both silly. What the game needs are squads or something similar so that friends can get together with open comms. If somebody crashes the party, it&#8217;s easy enough to mute them.</p>
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		<title>By: Paranoimia</title>
		<link>http://www.ps3blog.net/2007/09/03/warhawk-disappoints/#comment-74026</link>
		<dc:creator>Paranoimia</dc:creator>
		<pubDate>Wed, 05 Sep 2007 12:11:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/2007/09/03/warhawk-disappoints/#comment-74026</guid>
		<description>I also find the PTT function annoying. They could at least have had the option to switch between that and open-mic.

There&#039;s also no need to split Clans in games. Resistance manages it fine, and makes up the other team with &#039;odd&#039; players, if necessary.

That said, I think it&#039;s bizarre that they didn&#039;t borrow more online functionality from Resistance. They could have implemented squads, so you can only hear the people in your party/clan on open-mic. That would have solved most of the issues in one go.

For a launch title, Resistance got the party/clan/comms handling pretty much spot on, and until someone comes up with something better, should be the benchmark for all online PS3 titles.

And CrashSharc - your ignorance and arrogance is astounding. If you think it&#039;s only the &quot;Euros&quot; whining about this, I suggest you check out the US PlayStation forums and the official PlayStation Blog - there&#039;s plenty of you Americans doing exactly the same thing.</description>
		<content:encoded><![CDATA[<p>I also find the PTT function annoying. They could at least have had the option to switch between that and open-mic.</p>
<p>There&#8217;s also no need to split Clans in games. Resistance manages it fine, and makes up the other team with &#8216;odd&#8217; players, if necessary.</p>
<p>That said, I think it&#8217;s bizarre that they didn&#8217;t borrow more online functionality from Resistance. They could have implemented squads, so you can only hear the people in your party/clan on open-mic. That would have solved most of the issues in one go.</p>
<p>For a launch title, Resistance got the party/clan/comms handling pretty much spot on, and until someone comes up with something better, should be the benchmark for all online PS3 titles.</p>
<p>And CrashSharc &#8211; your ignorance and arrogance is astounding. If you think it&#8217;s only the &#8220;Euros&#8221; whining about this, I suggest you check out the US PlayStation forums and the official PlayStation Blog &#8211; there&#8217;s plenty of you Americans doing exactly the same thing.</p>
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		<title>By: Gary</title>
		<link>http://www.ps3blog.net/2007/09/03/warhawk-disappoints/#comment-74019</link>
		<dc:creator>Gary</dc:creator>
		<pubDate>Wed, 05 Sep 2007 11:48:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.ps3blog.net/2007/09/03/warhawk-disappoints/#comment-74019</guid>
		<description>The negatives are preventing me from enjoying the positives. Until they fix the gripes I have with the game I can&#039;t see that changing any time soon.

I tried to play it yesterday afternoon but couldn&#039;t get past the damn user agreement! I tried for 30mins then I gave up.</description>
		<content:encoded><![CDATA[<p>The negatives are preventing me from enjoying the positives. Until they fix the gripes I have with the game I can&#8217;t see that changing any time soon.</p>
<p>I tried to play it yesterday afternoon but couldn&#8217;t get past the damn user agreement! I tried for 30mins then I gave up.</p>
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