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PSN Update 9/20 |

Free Playable Demos

  • Skate
  • NBA ’08
  • Sega Rally Revo
  • Stuntman: Ignition

Purchaseable Downloadable “Games”

  • LocoRoco Cocoreccho (supposedly not so much a “game” as an interactive screensaver)

Trailers + Videos

  • GT5 Prologue
  • R&C Future
  • Devil May Cry
  • Others

Wow! Another heavy update with lots of content! However, this time, there’s more content to appeal to hardcore gamers.

  • chrysostom

    Wow!! Pretty soon I’ll have to upgrade my harddrive.

  • Emrah

    I just bought and played locoroco, and I personally do not recommend it. It is overly complicated for its own good, the gameplay is not rewarding. Just give us some superbly simple levels that’ll last a minute with all the bells and whistles in the beginning so we can have some sympathy for the meaningless blobs and have some taste of being able to finish a level without brain-work, *THEN* put us in mayhem.

    I don’t even wonder what happens at the end of the level, now. I don’t think I’ll play it before I finish my Bluray games, then PC games, then finish Superstardust again.

    I am sure some of you guys will love it. I don’t.

  • Sporty

    Well thanks for the review Emrah. It’s always better to have a real PS3 owner weigh in.

  • Darrin

    Agreed. I will take your advice and save my dough. There is actually too much stuff to play right now.

  • Dartmerc

    LocoRoco Cocoreccho is such a cool game! Once people get over the idea that it doesnt have the same gameplay elements as the psp title, I think it’ll pick up a following.
    I’ll explain the game, I haven’t really seen this done anywhere, so i’ll give it a shot.

    Think LocoRoco, but now imagine you control a butterfly, which when close (about 1/2 a screen away or closer) to LocoRoco, it influences them to follow it.
    The world is populated with sleeping Roco, and these Roco wake up when another Roco touches them.
    The stage is one big level, but broken into smaller parts, utilizing gates that require a number of Roco to be collected before opening, allowing the Roco to continue further.
    The awesome thing is, each section of the level, is actually a loop. If the Roco’s don’t enter the gate, they simply loop back to the start, to repeat their steps again (the Roco are capable of advancing without micromanagement), giving you another chance to explore and grab any Roco you left.
    Basically, think LocoRoco with different controls, which take a little to get used to, but really do work, and the addition of levels that loop back onto themselves, and also more challanging, well hidden Roco to find, alot requiring plenty of LocoRoco teamwork.

    Just like the psp title, the levels can be completed rather easily if the player doesnt try to collect the Roco and other items, infact with only 40 of 200 Loco, the entire stage can be finished.

    The beauty of the original LocoRoco was that it allowed a player to have a good time and run through the levels, then go back and explore looking for the aditional RocoLoco. Roco Cocoreccho follows this formula to a tee. Without any aditional controls other then the circle button and left stick (and a motion sensitive gate opening action), the player can complete the stage, and then go back and start exploring, or taking alternate paths.

    Anyway, i got a bit carried away then, sorry for the length, i’m just focused on giving a positive word on this addictive, fun and fairly challenging gem.