Archive for September, 2007
Animation wise it looks great. But I hope you can choose japanese voices and have english subs. The english voices are horrible compared to the japanese version.
Memoirs of a Geisha
The Wild Bunch
Gods and Generals
The upcoming Sony Pictures release of ‘Memoirs of a Geisha’ will have a new indexing feature that will be used for the first time on a Blu-ray movie. In order to easily navigate the extras, a “Disc Navigation Index” is provided so that clips on a particular subject are shown from across multiple supplements. No word as to if a similar feature is being prepared for any future releases.
The indexing feature sounds nice, hopefully they start adding more unique features like this in more blu-ray movies. So anything for you this week?
Is this worth buying or not? I’m definitely not short on games to play, but if this is an interesting novelty that can entertain me for at least two solid hours, then personally, I’d be happy to buy for $7. If it’s boring or wears thin faster than that, then I’d rather skip. Two strong opinions so far. Any others?
Think LocoRoco, but now imagine you control a butterfly, which when close (about 1/2 a screen away or closer) to LocoRoco, it influences them to follow it.
The world is populated with sleeping Roco, and these Roco wake up when another Roco touches them.
The stage is one big level, but broken into smaller parts, utilizing gates that require a number of Roco to be collected before opening, allowing the Roco to continue further.
The awesome thing is, each section of the level, is actually a loop. If the Roco’s don’t enter the gate, they simply loop back to the start, to repeat their steps again (the Roco are capable of advancing without micromanagement), giving you another chance to explore and grab any Roco you left.
Basically, think LocoRoco with different controls, which take a little to get used to, but really do work, and the addition of levels that loop back onto themselves, and also more challanging, well hidden Roco to find, alot requiring plenty of LocoRoco teamwork.
Just like the psp title, the levels can be completed rather easily if the player doesnt try to collect the Roco and other items, infact with only 40 of 200 Loco, the entire stage can be finished.
The beauty of the original LocoRoco was that it allowed a player to have a good time and run through the levels, then go back and explore looking for the aditional RocoLoco. Roco Cocoreccho follows this formula to a tee. Without any aditional controls other then the circle button and left stick (and a motion sensitive gate opening action), the player can complete the stage, and then go back and start exploring, or taking alternate paths.
I just bought and played locoroco, and I personally do not recommend it. It is overly complicated for its own good, the gameplay is not rewarding. Just give us some superbly simple levels that’ll last a minute with all the bells and whistles in the beginning so we can have some sympathy for the meaningless blobs and have some taste of being able to finish a level without brain-work, *THEN* put us in mayhem.
PLAYSTATION®3 version to feature Rumble Controls, 3-Button EasyDrive & PLAYSTATION®Eye for Instant Mugshots that Capture the Fun of the Moment
Chertsey, UK – September 21, 2007 – Paradise City awaits. Electronic Arts Inc. (NASDAQ: ERTS) today revealed the unique feature set that will define Burnout™ Paradise – the next-generation of Burnout. With true open world freedom, seamless ‘EasyDrive’ online multiplayer, four unique single-player events, and hundreds of online Freeburn challenges, Burnout Paradise thrusts gamers into an incredibly vivid HD world that pushes the limits of the PLAYSTATION®3 computer entertainment system and Xbox 360™ videogame system. The white knuckle action explodes as players pull up at any stoplight and spin their wheels to jumpstart the action.
Spectacular bone-crushing crashes and an unparalleled sense of speed will always be a hallmark of Burnout games but Burnout Paradise ups the ante with an all new game design that expands the experience into a deeper, ever more immersive driving dream. Some of the key features that set Burnout Paradise apart include:
• True Open World Freedom – The entire city will be available from the outset, giving players the freedom to explore this immersive world known as Paradise City. Experience open world driving Burnout style as the action begins with you, but it doesn’t have to end.
• EasyDrive Online Social Gaming – See your friends online with the EasyDrive Friends List and connect with them instantly without having to wait or exit your game. Burnout Paradise is revolutionizing the way players jump on and offline, making it as simple and quick as possible.
• Single-player Events – Choose from Race, Marked Man, Road Rage, and Stunt by pulling up to the numerous stoplights in the game to initiate the event. The action isn’t forced any longer, as players have the freedom to start and even end a challenge at their leisure.
“This is the true beginning of next generation racing. On PLAYSTATION 3 and Xbox 360, we are delivering a game that brings brilliant graphics into HD at 60 frames per second. Burnout Paradise does something that no other Burnout game has ever done – it gives the player full control on how to play the game,” said Alex Ward, Creative Director at EA Criterion Studios. “At Criterion, we have a long history of delivering stand-out software on the PlayStation consoles. The entire team is fired up about the opportunity to carry that heritage into the PLAYSTATION 3 generation.”
Burnout Paradise will have you feeling every bump, crash, scrape, and collision using Sony’s new DUALSHOCK®3 Wireless Controller with rumble feature for the PLAYSTATION 3 . The EasyDrive online Friends List keeps the action flowing on the PLAYSTATION 3, as players get into a challenge with three easy taps of a button. Once the competition heats up, players can grab snapshots as they rip through opponents and collect candid Mugshots of friends and foes alike using the PLAYSTATION Eye. The Xbox 360 version of the game features Mugshots using Xbox LIVE® Vision.
flOw has to be the most unique and simple game on the PS3, it’s a game I always show to people when they come over for the first time. Everyone I’ve shown it to really likes it. The expansion will add a new creature, a new enemy, and new food. Sounds good to me. The new creature looks like like a small circle surrounded by hooked barbs, and pressing any button will close the barbs and thus protecting your creature from your enemies, then releasing the button will send you into a spin which you can use to attack. The new enemy is similar to a puffer fish, when you get close it puffs up with spikes all over its body. Another addition is to the multiplayer, you can play as two different creatures. Overall this expansion will add about 15% more flOw for you to enjoy. No release date at this time.
Below is the trailer for flower made by Thatgamecompany, same people who made flOw. I have no clue what the gameplay would be like in flower, your guess is as good as mine. But it looks very interesting.