Archive for October, 2007
CoD4 in the Wild
Posted by Blackstaffer in C, PS3 software on October 31st, 2007
There’s lots of information coming down about Call of Duty 4. In particular, this dude over at AVS Forums has made himself famous by talking about a retail copy of the PS3 version he got (link). He posted lots of pics of setup screens etc, but the bandwidth was exceeded, so go here for the PS3 CoD4 pics. Lots of nice stuff there!
If you’d like some more information about the weapons and perks, follow this UGO link.
And last up, 402 has also revealed what “Old School” mode is:
Old School is a new game mode that completely changes the way MP is played.
No Classes, so everyone starts off with the Scorpion and pistol with no perks. Perks and Weapon pick ups are scattered around the map. In addition players have increased health and increased jump height. Essentially it’s all about using the new settings to your advantage, learning the maps and best weapon pick up / perk combo placements in the map because once a weapon / perk is picked up you have to wait for it to respawn.
I can honestly say that some of my favorite games have been in Old School mode. I play it a lot when we just want to jump in and have fun, although I stick to objective gametypes and normal team deathmatch for my serious games. I think of Old School as the opposite of Hardcore Mode. While Hardcore is for serious balls to the wall gaming, Old School is just crazy / mess around games.
Neat stuff! Next week is gonna be awesome!
Quick News Bits for 10/31/2007
Last night, Mark Rein wrote:
I was playing the PS3 build for a few hours tonight and it is really, really fantastic. Amazingly smooth and solid. I think you PS3 users are in for a huge treat with UT3.
SingStar is coming to Europe in December but not until later for the US. The delays with this title have been licensing related and not technology related. link
MGS4 may or may not be moved back from Q1 2008 to Q2 2008. (from fleakitten)
The ps3blog Folding@Home team has climbed to position 392! Congratz! (from mcloki)
New Resistance Fall of Man Patch Rumbles
Posted by Tosh in PS3 software, R, ZGame Profiles on October 30th, 2007
The new patch enables Rumble and another cool feature “snapshot Mode”. Use the PRT SCRN on your keyboard and it will save it to the XMB. Cool stuff. Hopefully more titles will have this feature.
Turn off 40s and Tags
Private Game with password
Roundbalancing more aggressive
Rumble-enabled
Weapon-balancing
Decrease damage and range of Shotrange
Increase Laark reload – decrease radius of explosion and the speed
Frag grenade – less radius
More damage with Hedgehog – put smaller chance of One-Hit kill
Increasing the range of fire of Arc Charger + damage increased
Decreasing the damage of secondary Arc Charger
Clip-Fire reduced
Bullseye Tag Re-fire is slower
Custom Game Mode – Voicechat with EVERYONE in the game
Bug fixes
Elite Soldier and Assains Medal recorded in all game modes
Defender Medals in CTF record in ranked too
You can use PRT SCRN on your keyboard to take pictures and save them directly to your ps3 hard drive
New unlockables:
Clank backpack
Magna Boots
Ratchet’s Wrench
Wonder what the Magna Boots look like!
Resistance Fall of Man New patch Details – includes Rumble and snapshot Mode
Remote Start your PS3 with upcoming FW 2.00
The PSP recently got a firmware update 3.72. And it had something very interesting in the new feature list.
* Support has been added for [Remote Start]* of the PS3 system under [Remote Play].
*To use this feature, the PS3 system software must be version 2.00 or later. For detailed information about [Remote Start], visit the PS3 Help & Support section at eu.playstation.com and select Connecting to other devices in the General Guides area.
So when will this the 2.00 PS3 FW hit? Hopefully soon. Now I don’t have leave the PS3 on remote play while away from home, how great is that
HDD and BDD Advantages
Posted by Blackstaffer in PS3 on October 30th, 2007
Every console has its advantages and disadvantages. The 360 has the awesome Xbox Live service and a more established consumer base. The Wii has… uh… something. (Sorry guys, the Wii just doesn’t appeal to me in any way.) The PS3 has several things going for it, two of which are the standard HDD and BD drives. Here PALGN asks the Drake’s Fortune developers about the PS3:
PALGN: Can you tell us why Uncharted is only possible on the PlayStation 3?
EW: There are a few things. Primarily the whole experience is enabled by the use of the hard drive. If we did not have the hard drive then we could not present the game in the seamless load free way that we are. After you start until you turn the console off and go eat your lunch and come back there is not going to be another load time and you can play the game from start to finish. That was really key to us something that we established with Jak and Daxter and it keeps you immersed in the experience. As soon as you hit those load screens, as soon as you have to take that break, you may put the controller down, you may do something else we really just want to engross you in this experience. So, the hard drive really helped with that. The other thing that we’ve got going for us is the Blu Ray. We filled that thing up to 24 plus gigs, it was right at the end where we were literally running out of place where we were having to start pulling some stuff out, we ended up fortunately finding this unused cache of audio lines we were able to pull out to save some space so we could get everything in that we wanted to get in. I’m not going to stand here and say it would have been impossible to do on DVD but it would have been a different game, it really would have. It could have looked worse, we would have had to make concessions in terms of our compression. We would have had to spend a lot more developer resources focusing on how to get it on the disk when we could have been creating the game, making it more fun, making it more beautiful. So I’m really happy just to have that. We’re still on single layer and this is our first game out of the gates. So I highly suspect that on our future games we’ll even go to a double layer and we’re going to even start putting more than 24-25 gigs into a single game.
I really liked that response. It tells us the advantages of the HDD and BD built in to the PS3, but in a humble way, without trying to start a war.
60GB PS3 for $399
Posted by Blackstaffer in PS3 on October 30th, 2007
Derrick sent me this photo showing a 60GB PS3 going for just $399 (after mail-in rebate) at Hastings. Why bother with the 40GB at this price?

New Blu-ray movies for the week 10.29.07
Posted by Tosh in Blu-ray Movies on October 29th, 2007
If you’re a Spider-Man fan and a Blu-ray fan, man what a week for you! This week you can get the “Spider-Man: The High Definition Trilogy”. Then there are a few HD Blu-ray titles to just … show off your big HDTV.




* Spider-Man: The High Definition Trilogy (Sony Pictures)
* Spider-Man 3 (Sony Pictures)
* David Gilmour: Remember That Night (Sony Music)
* The Polar Express (Warner Bros.)
* Exotic Saltwater Aquarium (DVD International)
* Fireplace: Visions of Tranquility (DVD International)
* HDScape Sampler (DVD International)
* License to Wed (Warner Bros.)
* HD Window: Hawaii (DVD International)
* Antarctica Dreaming: Wildfire on Ice (DVD International)
* HD Window: The Great Southwest (DVD International)
* Visions of the Sea: Explorations (DVD International)
* Serenity: Southern Seas (DVD International)
* Digital Video Essentials (DVD International)
* StarGaze II: Visions of the Universe (DVD International)
Activision and PS3 Gamers
Posted by Blackstaffer in G, PS3 software on October 29th, 2007
I’ve been criticized every so often for being down on Sony and the PS3. So I thought I’d change things up a bit and talk about Activision instead. And I won’t even state my opinion. I’ll just state some facts.
Activision released Call of Duty 3 as a launch game for the PS3. It did not have headset support (unlike the 360 version), a vital component for playing team-based games. It also had a lot of problems with connecting to games. And it did not receive any downloadable content, also unlike the 360 version of the game.
Activision did not release Guitar Hero II as a PS3 launch game, even though they probably could have.
Activision gave Guitar Hero I, II, and 80′s owners no reliable way to play those games on the PS3 with the guitar controller.
Now they release Guitar Hero III. There was no demo (there could have been if they had a solution for PS2 guitars on the PS3). The PS3 guitar has an ugly dongle. Guitar Hero III does not support the Rock Band guitar. (Even though Rock Band supports the Guitar Hero guitar.) The PS3 guitar does not support PS2 GH games played on a PS3! And worst of all, according to this IGN review of Guitar Hero III: “The PS3 version doesn’t have any option to invite a friend into a game, so if you go with that version you’ll probably wind up playing with more strangers than anything else.”
What the heck?
[Edit: Now comes word that 360 owners will be getting a patch to enable offline co-op quickplay. No word on a similar patch for PS3 or Wii owners.]





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