Archive for October, 2007
There’s lots of information coming down about Call of Duty 4. In particular, this dude over at AVS Forums has made himself famous by talking about a retail copy of the PS3 version he got (link). He posted lots of pics of setup screens etc, but the bandwidth was exceeded, so go here for the PS3 CoD4 pics. Lots of nice stuff there!
If you’d like some more information about the weapons and perks, follow this UGO link.
And last up, 402 has also revealed what “Old School” mode is:
Old School is a new game mode that completely changes the way MP is played.
No Classes, so everyone starts off with the Scorpion and pistol with no perks. Perks and Weapon pick ups are scattered around the map. In addition players have increased health and increased jump height. Essentially it’s all about using the new settings to your advantage, learning the maps and best weapon pick up / perk combo placements in the map because once a weapon / perk is picked up you have to wait for it to respawn.
I can honestly say that some of my favorite games have been in Old School mode. I play it a lot when we just want to jump in and have fun, although I stick to objective gametypes and normal team deathmatch for my serious games. I think of Old School as the opposite of Hardcore Mode. While Hardcore is for serious balls to the wall gaming, Old School is just crazy / mess around games.
Neat stuff! Next week is gonna be awesome!
Last night, Mark Rein wrote:
I was playing the PS3 build for a few hours tonight and it is really, really fantastic. Amazingly smooth and solid. I think you PS3 users are in for a huge treat with UT3.
SingStar is coming to Europe in December but not until later for the US. The delays with this title have been licensing related and not technology related. link
The ps3blog Folding@Home team has climbed to position 392! Congratz! (from mcloki)
The new patch enables Rumble and another cool feature “snapshot Mode”. Use the PRT SCRN on your keyboard and it will save it to the XMB. Cool stuff. Hopefully more titles will have this feature.
Turn off 40s and Tags
Private Game with password
Roundbalancing more aggressive
Decrease damage and range of Shotrange
Increase Laark reload – decrease radius of explosion and the speed
Frag grenade – less radius
More damage with Hedgehog – put smaller chance of One-Hit kill
Increasing the range of fire of Arc Charger + damage increased
Decreasing the damage of secondary Arc Charger
Bullseye Tag Re-fire is slower
Custom Game Mode – Voicechat with EVERYONE in the game
Elite Soldier and Assains Medal recorded in all game modes
Defender Medals in CTF record in ranked too
You can use PRT SCRN on your keyboard to take pictures and save them directly to your ps3 hard drive
Wonder what the Magna Boots look like!
The PSP recently got a firmware update 3.72. And it had something very interesting in the new feature list.
* Support has been added for [Remote Start]* of the PS3 system under [Remote Play].
*To use this feature, the PS3 system software must be version 2.00 or later. For detailed information about [Remote Start], visit the PS3 Help & Support section at eu.playstation.com and select Connecting to other devices in the General Guides area.
So when will this the 2.00 PS3 FW hit? Hopefully soon. Now I don’t have leave the PS3 on remote play while away from home, how great is that
Every console has its advantages and disadvantages. The 360 has the awesome Xbox Live service and a more established consumer base. The Wii has… uh… something. (Sorry guys, the Wii just doesn’t appeal to me in any way.) The PS3 has several things going for it, two of which are the standard HDD and BD drives. Here PALGN asks the Drake’s Fortune developers about the PS3:
PALGN: Can you tell us why Uncharted is only possible on the PlayStation 3?
EW: There are a few things. Primarily the whole experience is enabled by the use of the hard drive. If we did not have the hard drive then we could not present the game in the seamless load free way that we are. After you start until you turn the console off and go eat your lunch and come back there is not going to be another load time and you can play the game from start to finish. That was really key to us something that we established with Jak and Daxter and it keeps you immersed in the experience. As soon as you hit those load screens, as soon as you have to take that break, you may put the controller down, you may do something else we really just want to engross you in this experience. So, the hard drive really helped with that. The other thing that we’ve got going for us is the Blu Ray. We filled that thing up to 24 plus gigs, it was right at the end where we were literally running out of place where we were having to start pulling some stuff out, we ended up fortunately finding this unused cache of audio lines we were able to pull out to save some space so we could get everything in that we wanted to get in. I’m not going to stand here and say it would have been impossible to do on DVD but it would have been a different game, it really would have. It could have looked worse, we would have had to make concessions in terms of our compression. We would have had to spend a lot more developer resources focusing on how to get it on the disk when we could have been creating the game, making it more fun, making it more beautiful. So I’m really happy just to have that. We’re still on single layer and this is our first game out of the gates. So I highly suspect that on our future games we’ll even go to a double layer and we’re going to even start putting more than 24-25 gigs into a single game.
I really liked that response. It tells us the advantages of the HDD and BD built in to the PS3, but in a humble way, without trying to start a war.