UT3 and User-Created Content


Gamasutra has a great interview with Mark Rein up on their website. Here’s a snippet about user-created content on the PS3 (imported to the PS3, created on the PC):

BS: To me, that seems to be a bit of a conceptual leap, in terms of how people are trying to run stuff. Maybe I’ve got it all wrong.

MR: No, that’s what’s so special about this game. We’re enabling people not just to move the furniture around in the levels we give them. You’ve seen in-game level editors, and that’s essentially what they do. They let you move blocks and stuff they already created around, and in the most sophisticated one, maybe it lets you make terrain and things like that. We’re divorcing ourselves from that kind of ridiculousness.

This is the full power of the Unreal Editor. The same editor we used to create the games is now available to you. You want to import your objects you made in 3D Studio Max or Maya? Bring them in! You want to code an UnrealScript? Code an UnrealScript! All those things you can do. If they fit on our map, you can stick them on the PlayStation 3 and they’ll run!

BS: How does exactly that go through you?

MR: It doesn’t go through us.

CN: Does Sony not care?

MR: It’s user-created content! It’s fantastic! I can’t understand why people are so nervous about what Sony… no, Sony’s wonderful. When they embrace user-created content, that’s what it means to be an open system. That’s why we’re on PlayStation 3 first — because they are embracing user-created content. It’s not just moving the deck chairs around the boat. They are embracing real art.

I wish every game did this! Wouldn’t it be cool to take those maps you know are coming for CoD4 PC version, and play them on your PS3?

The Unreal Man: Mark Rein Speaks


Written by: Blackstaffer - News Contributor


  1. #1 by jwspiker on November 28th, 2007

    entire interview is amazing, a comment in there about square working on something top secret using the unreal engine. anyone know what platform/what this is?

  2. #2 by Sporty on November 28th, 2007 [ 95 Points ]

    Pretty good interview from Mark Rein, but gamasutra seems completely lost on user created content.

    Anyone who’s played Quake, Half Life, or Unreal games knows what this is about. Seems they are console guys first and late to the party on mods.

    Of course all they need to do is look at Counter strike or Team Fortress to know what you can do as both started as mods that grew into their own games.

    I wouldn’t be surprised to see Halo levels pop up on the more underground sites.

  3. #3 by Emrah on November 28th, 2007

    I don’t think I’ll buy this game, too fast paced for my dying reflexes (I am more of Battlefield guy where tactic comes before reflexes, and you have room to breathe), but I hope this game does well on PS3. Epic needs to be commended for their attention on the PS3 version. I might buy it tho, if there comes a nice mod that suits my play style..

    If it sells 4 to 1 on Xbox360 (of course after it comes out), I’d be more likely to believe that people might be buying ps3′s as blu-ray players. Ratchet and Clank sold pathetically compared to how good it was as a game.

  4. #4 by Nathaniel on November 28th, 2007

    Great that Sony are embracing this and are getting the game first, MS may have a bigger network and more users but that means they are restrictive and enforce a set of rules on everyone that develops for the network, if this is successful and really takes off which i am confident it will i wouldnt be surprised to see this in other games that use the unreal engine.

  5. #5 by bunnyhero on November 29th, 2007 [ 1850 Points ]

    i am tempted to get UT3 *just* for the mod-making. i am a terrible FPS player, but the possibilities of doing fun stuff with unrealscript tempts me. on the other hand, i believe i’d have to get the pc version, too, for the editor. hmmm…


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