Archive for November, 2007

Tekken 6 – Final Boss :: Spoiler Alert ::

His name is Azazel. He’s so huge he barely fits on the screen. He has several ice-based attacks at his disposal. Seems like he’s pretty easy to beat with juggles. Armor King has some new moves that work well. I’m going to study that video more closely later :)

These videos are from the arcade machines in Japan. Still no word on when it comes to the PS3 … :(

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Review: Clive Barker’s Jericho

The guys at M80 and Codemasters where kind enough to give me a copy of Jericho to review for them. So here I go :)

::: SPOILER ALERT ::: You start out as only controlling Ross, but after a while Ross dies …. sort of. His body dies but not his spirit, but he still needs a body. So he possesses another team member. From then on out you can switch from character to character using the “Possession Interface”. It’s a cool effect, when you switch it shows his spirit flying from his point of view to the next team member. Which is unique, I’ve never seen that in a game before. It nice because you know exactly where the team member is as your flying to them. It’s hard to remember what each team members special ability is at first, but it slowly explains each members power. After a while you get the hang of it.

Here is what each squad members powers are:

  • Ross can revive fallen team mates
  • Delgado controls a flame spirit that incinerates enemies.
  • Cole can use the infinite loop, which basically slows down time and still be able to move around freely.
  • Jones possesses certain targets, then telekinesis, pyrokinesis and blood ward can be ‘threaded’ from the remaining team to attack enemies or manipulate unreachable objects.
  • Black uses a ghost bullet which can be controlled telekinetically and you can guide them through multiple enemies. Which is very fun :) I ending up using black most of the time because of this. She can use her telekinetic force to move heavy objects or stun enemies at close-range.
  • Church uses a blood ward that immobilizes nearby enemies. Her fire ward engulfs any enemy that gets close.
  • Rawlings revives fallen squad members from a distance. Then he has a vlad curse. “A cursed enemy will regenerate a portion of a team-mates health when hit by their conventional weapons.

Also when Ross possesses someone he can revive fallen team members too, Rawlings can as well on his own. Which can be annoying, because all your doing at times is just running around reviving your team, and it’s not because I suck at the game either. It’s because the team is stuck in such a small space on some levels, it’s like leading them to slaughter. I guess it’s considered a tactical FPS. You can give orders to the team to stay behind, fall back, or move to a specified location. But I never used it really, there wasn’t a need for it I thought. The squad AI wasn’t bad, they hid behind cover when available and even used there powers.

The demon above is the most annoying in the game. You have to shoot all the red things on his body to kill it, or a nice placed grenade, then they explode. If your team is near it they will die instantly, which can take out the whole squad if they are close enough. He’ll even explode if you let it get to close to you. There are times where there are button sequences ala God of War. But it doesn’t seem to fit with a FPS and it’s so unexpected when they do show up you usually miss it the first time. Throughout the game you have to use a certain member of the squad to get past a obstacle or enemy. Sometimes it’s obvious which person to use sometimes not.

There is a nice variety of enemies the farther you progress into the game. Each have there own weakness. The bosses are fun to battle, each better than the last. When you finally get the to final boss, you have to use the teams powers only, regular firepower won’t work. Which was a nice change. But after you beat the final boss the ending was rather sudden and honestly awful. There are some games when you beat it you think to yourself, man what a good game. But with Jericho I felt cheated on the ending. It didn’t explain any of the main questions of the story, and no movie sequence either.

You can unlock extras which have artwork, and bios with background on the characters and enemies in the game. To unlock them you have to do various things. Such as complete a level without being incapacitated, blow up 100 heads, beat certain levels on hard, etc.

There are Bonus Codes for the game, but you have to pay for them via a phone call or their website. Which would add replay value to the game, but you have to pay for it?? Stupid if you ask me. You can get one free bonus code by going to there website. It’s called “Dominator Damage – Smite enemies with increased damage”.

Overall there are some great battles though: the ghostly children in the church, the Roman gladiator arena, but for some reason it reminded me of Mojo from X-Men, lol. Graphics wise it’s pretty good, and does of good job of creeping you out. The sound is great too, draws you into the world. The loading times are a little long, but at least you have a story to read while it’s loading. At times it’s very fun to play, then you hate the game the next moment due to the monster I mentioned above and constantly running around reviving your squad.

So if I had to give it a score from 65/100.

This review is based on a retail copy of the PS3 version of Clive Barker’s Jericho provided by Codemasters.

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UT3 and User-Created Content

Gamasutra has a great interview with Mark Rein up on their website. Here’s a snippet about user-created content on the PS3 (imported to the PS3, created on the PC):

BS: To me, that seems to be a bit of a conceptual leap, in terms of how people are trying to run stuff. Maybe I’ve got it all wrong.

MR: No, that’s what’s so special about this game. We’re enabling people not just to move the furniture around in the levels we give them. You’ve seen in-game level editors, and that’s essentially what they do. They let you move blocks and stuff they already created around, and in the most sophisticated one, maybe it lets you make terrain and things like that. We’re divorcing ourselves from that kind of ridiculousness.

This is the full power of the Unreal Editor. The same editor we used to create the games is now available to you. You want to import your objects you made in 3D Studio Max or Maya? Bring them in! You want to code an UnrealScript? Code an UnrealScript! All those things you can do. If they fit on our map, you can stick them on the PlayStation 3 and they’ll run!

BS: How does exactly that go through you?

MR: It doesn’t go through us.

CN: Does Sony not care?

MR: It’s user-created content! It’s fantastic! I can’t understand why people are so nervous about what Sony… no, Sony’s wonderful. When they embrace user-created content, that’s what it means to be an open system. That’s why we’re on PlayStation 3 first — because they are embracing user-created content. It’s not just moving the deck chairs around the boat. They are embracing real art.

I wish every game did this! Wouldn’t it be cool to take those maps you know are coming for CoD4 PC version, and play them on your PS3?

The Unreal Man: Mark Rein Speaks

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Why This Site is Still Important

Anyone can put up a game blog. Especially one like this, where we are just volunteer hobbyists and we don’t even have exclusive access to game previews or developer interviews.

However, I just listened to IGN’s PlayStation podcast, and that reminds me exactly why this type of site is more important than ever…

If you like PlayStation coverage that talks about how great PS3 titles like Resistance are boring, how the best thing in games is Microsoft branded Xbox Achievement Points, and how all of the editors are feeling tired and don’t want to get up and go through all that hassle of getting a PS3, then IGN is just for you. And that back button is right there on your web browser.

If you want PlayStation coverage by people who don’t merely have a lukewarm tolerance for the PS3, but are actually filled with genuine excitement and enthusiasm about the content and possibilities of the platform, and by people who have a beating pulse and couldn’t give two flipping f**ks about Microsoft corporate branding strategy Xbox Achievement Points or other marketing brand identity gimmick horsesh*t and want to play actual cutting edge, innovative games, then this is the site to come to.

OK, we need to take the good with the bad, talk about the shortcomings of the PS3 as well as it’s great spots, and we should generally avoid bashing the 360 which isn’t necessary to enjoying the PS3.

But there is simply no room for the tepid horsesh*t PlayStation coverage offered by IGN and GameSpot and others. If that’s what media coverage can offer, then why bother?

PS3 has some truely kick ass content out and sometimes there just needs to be someone who isn’t afraid to open their mouths and say so.

On the PS3, we have high tech, mainstream exclusives like Ratchet, Uncharted, Warhawk, Heavenly Sword, and God of War 2, we have cutting edge pioneering exclusives like Eye Of Judgement and Everyday Shooter and Manhunt 2, we have a variety of other exlcusives such as Folklore and PSN titles, we have first class day and date release versions of the best cross platform games such as CoD4 and Rock Band, we have the best peripherals such as PS Eye and Logitech’s new wireless Bluetooth keyboard and user upgradeable standard hard drives.

The PS3 has the absolute best lineup of games and content right now and by far the best lineup of things to come in 2008!

Need one more illustration of why sites like this one are necessary?

Hey IGN!

How many of your staff running your PlayStation podcast actually own PS3s? Just the one guy visiting from the Xbox team? No one else? Wow.

Hey ps3blog!

How many of us own PS3s!!!

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