Tekken 6 Arcade Cabinet with actual PS3 inside


This is a video of clerk resetting a Tekken 6 Arcade Cabinet in Japan. Guess what shows up! The XMB, lol. Guess there is no need for a arcade port :P I’m hoping this is out early 08 …


Written by: T0SH - Owner of PS3Blog.net


  1. #1 by bobeotm on December 4th, 2007

    Tekken has always been designed for arcade cabinets using playstation architecture. The first 3 tekkens were designed with what was essential a psone inside. Tekken tag, 4, 5, and DR, all used ps2 architecture inside. It makes porting the game very straightforward, and reduces the needs for converting or rewriting code. It also gives them the luxury of only having to concern themselves with adding content for the console version. There is a season why Sony is not concerned with tekken ever jumping ship, they always base their cabinets on ps innards which makes porting a foregone conclusion.

  2. #2 by Segitz on December 4th, 2007 [ 1470 Points ]

    Hmmmm…

    not sure. The Naomi and Naomi 2 boards (Sega) where also “Dreamcasts” in disguise. But they sported 96MB of RAM^^ The DC had 16 (iirc), so a port needed the devs to do much work

    Same goes for System 246 and the like. They are PS2s, but they have added RAM and some other subtle stuff.

    Though, it could be a PS3, it doesn’t necessarily mean it is one.

  3. #3 by Segitz on December 4th, 2007 [ 1470 Points ]

    I meant 256 (246 IS a PS2^^)

    Look here for infos

    http://www.system16.com/hardware.php?id=533 (System 11, PS1 based)
    http://www.system16.com/hardware.php?id=543 (System 246, PS2 based)
    http://www.system16.com/hardware.php?id=546 (System 256)
    http://www.system16.com/hardware.php?id=872 (Super System 256) (Time Crisis 4)

    http://www.system16.com/hardware.php?id=542 (Sega Naomi 1)

    Notes : Notice that Naomi has twice the amount of main memory and graphics memory that Dreamcast has, so ports from Naomi to Dreamcast may involve more conversion time. Also note that the Naomi board has four times the sound memory of the Dreamcast, and the reason for this is because the Naomi board is’nt meant to spool redbook audio from the GD-ROM drive.

    http://www.system16.com/hardware.php?id=725 (Sega Naomi 2)

    Notes : Notice that Naomi 2 has four time the amount of main memory and graphics memory that Dreamcast has, and twice that of the naomi so ports from Naomi to Dreamcast may involve more conversion time and a great loss of texture detail. Also note that the Naomi2 board has four times the sound memory of the Dreamcast, and the reason for this is because the Naomi board is’nt meant to spool redbook audio from the GD-ROM drive.

  4. #4 by fleakitten on December 4th, 2007 [ 26489 Points ]

    I doubt this will be released before the 3rd quarter of ’08. I heard some complained when T5 was released to the PS2 so soon after the arcade version.

  5. #5 by Segitz on December 4th, 2007 [ 1470 Points ]

    Some meaning? Who?

    Consumers (doubtful) or Arcades (as clear as mud)?

    But where does the money really lie for Namco?

  6. #6 by fleakitten on December 4th, 2007 [ 26489 Points ]

    I certainly wasn’t one of them. It was mostly the arcaders.

  7. #7 by tommyboy on December 7th, 2007

    craaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaap!


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